Dragon Quest: The Adventure of Dai: Difference between revisions

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==Influence on the series==
==Influence on the series==
Being one of the most popular and ''the'' longest running Dragon Quest spin-off, Dai no Daibouken naturally left an impact on the video games that inspired it. The most significant influence would be the introduction of [[Skills]] performed by human characters--characters routinely perform extraordinary feats that go beyond the scope of the generic attack battle command seen in the series up until ''IV''.  
Being the most popular and longest-running Dragon Quest spin-off, Dai no Daibouken left an impact on the video games that inspired it. The most significant influence is the introduction of [[Skills]] performed by human characters. Characters routinely perform extraordinary feats that go beyond the scope of the generic attack battle command seen in the series up until ''IV''.  


In particular, Avan's Strong Slash sword technique and Hyunkel's Grand Cruz ability would be incorporated beginning with ''VI'' as [[Gigaslash]] and [[Pearly Gates]]. Interestingly, such skills are presented in the manga as being immensely dangerous to the user, requiring perfect execution to prevent one's body from tearing itself apart due to the incredible power output.
In particular, Avan's Strong Slash sword technique and Hyunkel's Grand Cruz ability would be incorporated beginning with ''VI'' as [[Gigaslash]] and [[Pearly Gates]]. Interestingly, such skills are presented in the manga as being immensely dangerous to the user, requiring perfect execution to prevent one's body from tearing itself apart due to the incredible power output.