Dragon Quest I & II: Difference between revisions

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[[File:DQ I and II SFC Logo.png|thumb|175px]]
[[File:DQ I and II SFC Logo.png|thumb|175px]]
'''Dragon Quest I & II''' is a remake of the first two [[Nintendo Entertainment System|NES]] ''[[Dragon Quest (series)|Dragon Quest]]'' games, {{DQ}} and {{DQ2}}.
'''Dragon Quest I & II''' is a remake of the first two {{NES}} ''[[Dragon Quest (series)|Dragon Quest]]'' games, {{DQ}} and {{DQ2}}.


Released for the [[Super Nintendo Entertainment System|Super Famicom]] on December 13, 1993, and later re-released for the [[Game Boy]] Color on September 23, 1999 in Japan and September 21, 2000 in America, the games feature enhanced graphics and more streamlined gameplay elements taken from the [[Dragon Quest V: Hand of the Heavenly Bride|fifth entry]].
Released for the {{Super Famicom}} on December 13, 1993, and later re-released for the {{Game Boy Color}} on September 23, 1999 in Japan and September 21, 2000 in America, the games feature enhanced graphics and more streamlined gameplay elements taken from the [[Dragon Quest V: Hand of the Heavenly Bride|fifth entry]].


Though the two titles have since been separated for mobile phone releases, the changes implemented in the original Super Famicom bundle package have become permanent additions and improvements seen in every version of the games since.  
Though the two titles have since been separated for mobile phone releases, the changes implemented in the original Super Famicom bundle package have become permanent additions and improvements seen in every version of the games since.  


==General changes==
==General changes==
*A general-purpose button has been added for faster interaction with NPCs, chests, and doors.
*A general-purpose button has been added for faster interaction with {{NPC}}s, chests, and doors.
*Movement has been changed from a full tile to half a tile per press of the D-pad.
*Movement has been changed from a full tile to half a tile per press of the D-pad.
*Items can be sold to weapon shops and weapons can be sold to item shops.
*Items can be sold to weapon shops and weapons can be sold to item shops.
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*Battle screen backgrounds and spell animations have been added.
*Battle screen backgrounds and spell animations have been added.
*Mist and fog effects have been added to certain dungeons and towns
*Mist and fog effects have been added to certain dungeons and towns
*[[Resilience]] has been added to the list of character statistics, with agility now influencing turn order instead of base defense.
*{{Resilience}} has been added to the list of character statistics, with agility now influencing turn order instead of base defense.
*[[Experience]] requirements for each level have been slightly reduced.
*[[Experience]] requirements for each level have been slightly reduced.
*The HP of all boss monsters has been increased, by a factor of 700% in [[Malroth|one case]].
*The {{HP}} of all boss monsters has been increased, by a factor of 700% in [[Malroth|one case]].
*Most monsters drop additional [[Gold]], with the exact amount varying between species.
*Most monsters drop additional [[Gold]], with the exact amount varying between species.
*Stat-enhancing seeds have been hidden in drawers, chests, and pots scattered throughout towns and castles.
*Stat-enhancing seeds have been hidden in drawers, chests, and pots scattered throughout towns and castles.
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==={{DQ2}} changes===
==={{DQ2}} changes===
*The siege of [[Moonbrooke]] developed for the American NES release has been incorporated into the opening of the game in all subsequent versions.
*The siege of [[Moonbrooke]] developed for the American {{NES}} release has been incorporated into the opening of the game in all subsequent versions.
*Ground-level backgrounds have been added to the various towers via parallax scrolling, giving a better impression of height.
*Ground-level backgrounds have been added to the various towers via parallax scrolling, giving a better impression of height.
*When purchasing an item a list of equipable characters and affected attributes will be displayed.
*When purchasing an item a list of equipable characters and affected attributes will be displayed.
*The [[Prince of Cannock]] can now equip the [[Sword of kings]] and [[Aurora blade]].
*The [[Prince of Cannock]] can now equip the {{Erdrick's sword}} and [[Aurora blade]].
*The Prince of Cannock will suffer a curse inflicted by [[Hargon]] if the party sleeps at the [[Beran]] inn. The curse will be lifted by retrieving a [[Yggdrasil leaf]] from a southern island, but the player can leave the prince behind and finish the game with the two remaining luminaries if they desire. Doing so will slightly alter the dialogue of the ending.
*The Prince of Cannock will suffer a curse inflicted by [[Hargon]] if the party sleeps at the [[Beran]] inn. The curse will be lifted by retrieving a [[Yggdrasil leaf]] from a southern island, but the player can leave the prince behind and finish the game with the two remaining luminaries if they desire. Doing so will slightly alter the dialogue of the ending.
*[[Sizzle]] and [[Kaboom]] deal more damage, rising from 17~33 and 55~68 to 50~65 and 68~92 respectively.
*[[Sizzle]] and [[Kaboom]] deal more damage, rising from 17~33 and 55~68 to 50~65 and 68~92 respectively.
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