Whack: Difference between revisions

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{{Spell Infobox
{{Spell Infobox
|title = Whack
|image = [[Image:DQIV_Whack.png|170px]]
|image = [[Image:DQIV_Whack.png|170px]]
|japanese = ザキ
|jap = ザキ
|romaji = Zaki
|romaji = Zaki
|type = Debilitation
|type = Debilitation
|old=Beat
|old=Beat
}}
}}
'''Whack'''  is a recurring spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It instantly reduces the target's HP to 0, causing instant death. Whack and its [[Thwack|advanced]] [[Kathwack|forms]] are in most games only learned by the pious and sagacious, implying that the spell is not common knowledge even among sorcerers.  
'''Whack'''  is a recurring spell in the {{DQSeries}}. It instantly reduces the target's HP to 0, causing instant death. Whack and its [[Thwack|advanced]] [[Kathwack|forms]] are in most games only learned by the pious and sagacious, implying that the spell is not common knowledge even among sorcerers.  
==Appearances==
==Appearances==
===''[[Dragon Quest III]]''===
==={{DQ3}}===
Whack is learned by [[Priest]]s and [[Sage]]s at level 22, and it costs 7MP to use.
Whack is learned by [[Priest]]s and [[Sage]]s at level 22, and it costs 7MP to use.


===''[[Dragon Quest IV]]''===
==={{DQ4}}===
[[Kiryl]] learns Whack at level 18, and now only costs 4 MP.
[[Kiryl]] learns Whack at level 18, and now only costs 4 MP.


===''[[Dragon Quest V]]''===
==={{DQ5}}===
{| cellspacing="0" cellpadding="2" border="1"
{| class=wikitable style="padding:2px"
!style="background:#77479B; color: white;"|Name
!style="background-color:#77479B; color: white"|Name
!style="background:#77479B; color: white;"|Level
!style="background-color:#77479B; color: white"|Level
|-
|-
|[[Goodybag/recruit|Goodybag]]||5
|[[Goodybag (Recruit)|Goodybag]]||5
|-
|-
|[[Samigina/recruit|Samigina]]||6
|[[Samigina (Recruit)|Samigina]]||6
|-
|-
|[[Orc king/recruit|Orc king]]||6
|[[Orc king (Recruit)|Orc king]]||6
|-
|-
|[[Blizzybody/recruit|Blizzybody]]||16
|[[Blizzybody (Recruit)|Blizzybody]]||16
|-
|-
|[[Debora Briscoletti|Debora]]||19
|[[Debora Briscoletti|Debora]]||19
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|}
|}


===''[[Dragon Quest VI]]''===
==={{DQ6}}===
Whack is learned by [[Nevan]] at level 21. Other characters can learn it by advancing to rank 5 of the [[Priest]] vocation.
Whack is learned by [[Nevan]] at level 21. Other characters can learn it by advancing to rank 5 of the [[Priest]] vocation.


===''[[Dragon Quest VII]]''===
==={{DQ7}}===
Whack is a very hard spell to come by in ''VII'', with only vocations to teach it being the [[Goodybag (Class)|Goodybag]] and [[Mimic (Class)|Mimic]].
Whack is a very hard spell to come by in ''VII'', with only vocations to teach it being the [[Goodybag (Vocation)|Goodybag]] and [[Mimic (Vocation)|Mimic]].


===''[[Dragon Quest VIII]]''===
==={{DQ8}}===
[[Angelo]] learns Whack at level 17.
[[Angelo]] learns Whack at level 17.


===''[[Dragon Quest IX]]''===
==={{DQ9}}===
Whack is learned by [[priest]]s at level 20, and costs 5MP. The spell is dependent on the caster's [[Magical mending]], meaning that once the stat reaches 50, it will slowly increase the base accuracy of 50% until it reaches 999, where the spell will be 100% accurate barring resistance.
Whack is learned by [[priest]]s at level 20, and costs 5MP. The spell is dependent on the caster's [[List of character statistics#Magical Mending|Magical mending]], meaning that once the stat reaches 50, it will slowly increase the base accuracy of 50% until it reaches 999, where the spell will be 100% accurate barring resistance.


In a nostalgic move, [[Psaro the Manslayer]] will cast the spell in his legacy battle.
In a nostalgic move paying homage to an unlucky priest, [[Psaro the Manslayer]] will cast the spell in his legacy battle.


==={{DQ10}}===
==={{DQ10}}===
{{Stub}}
Priests learn Whack at level 45, and it costs 5 MP. In the game's 1.1 update, Whack's success rate was patched to now be dependent on the user's Magical mending, just like in ''Dragon Quest IX'', and the success rate was reduced.


==={{DQ11}}===
==={{DQ11}}===
{{Stub}}
Rab learns Whack at level 23, Serena learns it at level 24. It costs 5 MP. It once again has the base accuracy of 50% barring resistance. Unlike in ''Dragon Quest IX'' and ''Dragon Quest X'', Whack is dependent on the caster's [[List of character statistics#Magical Might|Magical might]].
 
==={{DQM}}===
Called Beat in this game, it requires a monster to reach level 16 with at least 58 MP and 76 intelligence. It grows into [[Defeat]] when the monster reaches level 24 with at least 80 MP and 98 intelligence. It is naturally learned by the [[Blizzardy]], [[DeadNoble]], [[EvilPot]], [[Gophecada]], [[Metaly]], [[Mimic]] and [[Mudron]].
 
==={{DQM2}}===
Beat now requires 137 intelligence to learn and 177 intelligence to upgrade. It is naturally learned by the [[DarkMate]], [[Devipine]], [[Niterich]], [[PomPomBom]] and [[Skulpent]].


===''[[Dragon Quest Monsters]]''===
{{Stub}}
===''[[Dragon Quest Monsters 2]]''===
{{Stub}}
===''[[Dragon Quest Monsters: Caravan Heart]]''===
===''[[Dragon Quest Monsters: Caravan Heart]]''===
{{Stub}}
{{Stub}}
===''[[Dragon Quest Monsters: Joker]]''===
==={{DQMJ}}===
{{Stub}}
{{Stub}}
===''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]''===
==={{DQH}}===
Whack can be learned by Kiryl for 4 skill points and costs 5 MP to cast. Naturally, it is one of his iconic spells. When used, Kiryl will send out a dark incantation that tracks down a random monster and has a small chance to kill them instantly. Kiryl can upgrade the spell and cast Thwack by charging up Whack for a few seconds.
Whack can be learned by Kiryl for 4 skill points and costs 5 MP to cast. Naturally, it is one of his iconic spells. When used, Kiryl will send out a dark incantation that tracks down a random monster and has a small chance to kill them instantly. Kiryl can upgrade the spell and cast Thwack by charging up Whack for a few seconds.


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==Trivia==
==Trivia==
*In an interview with ''Nintendo Power'' magazine, series creator [[Yuji Horii]] noted that the AI in ''[[Dragon Quest IV]]'' was built such that in its original version, [[Kiryl]]'s algorithms would always conclude Whack (called Beat in this version) was the character's best offensive option against foes with high HP and the character would end up casting it turn after turn, simply because it "could not get over the power of the spell". The problem was halfway corrected in the balance-adjusted [[Sony PlayStation|PS1]] remake, except that Kiryl almost ''never'' casts Whack. A happy medium would be found in the AI for the DS version, carried forward for the cell phone ports.
*In an interview with ''[[Nintendo Power]]'' magazine, series creator [[Yūji Horii]] noted that the AI in ''Dragon Quest IV'' was built such that in its original version, [[Kiryl]]'s algorithms would always conclude Whack (called Beat in this version) was the character's best offensive option against foes with high HP and the character would end up casting it turn after turn, simply because it "could not get over the power of the spell". The problem was halfway corrected in the balance-adjusted [[Sony PlayStation|PS1]] remake, except that Kiryl almost ''never'' casts Whack. A happy medium would be found in the AI for the [[Nintendo DS]] version, carried forward for the cell phone ports.


==Gallery==
==Gallery==
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Image:DQ3 Spell Whack.png|
Image:DQ3 Spell Whack.png|
</gallery>
</gallery>
{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III spells]]
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