Sage: Difference between revisions

1 byte removed ,  09:28, 26 May 2022
No edit summary
Line 648: Line 648:
[[File:DQIX Sage Male.png‎|right|border|195px]][[File:DQIX Sage Female.png‎|right|border|195px]]
[[File:DQIX Sage Male.png‎|right|border|195px]][[File:DQIX Sage Female.png‎|right|border|195px]]
[[Image:Legion_of_Merit.png|right|thumb|175px|The "Legion of Merit" Revocation Medal]]
[[Image:Legion_of_Merit.png|right|thumb|175px|The "Legion of Merit" Revocation Medal]]
(The Sage vocation is late in the game after completing Quest 115. Sages have the unique skillset "Enlightenment", and can also use skill points to learn {{Boomerang}}s, {{Bow}}s, {{Wand}}s and [[Shield]]s skills. Their [[Coup-de-Grace]] is "Spelly Breath," which recharges a portion of their MP.
The Sage vocation is late in the game after completing Quest 115. Sages have the unique skillset "Enlightenment", and can also use skill points to learn {{Boomerang}}s, {{Bow}}s, {{Wand}}s and [[Shield]]s skills. Their [[Coup-de-Grace]] is "Spelly Breath," which recharges a portion of their MP.


Sages are no longer the literal hybrid of [[Mage|Magi]] and [[Priest]]s, but nevertheless have access to incredible magical capabilities. They can reinforce the party with Kabuff and Magic Barrier, decimate foes with darkness and explosions, and keep their allies alive with Multiheal and Moreheal. However, Sages can't deal the same level of damage Magi can, nor can they heal as effectively as a Priest without carefully selected equipment. Thus, parties seeking powerful multi-target damage should stick with a Mage, and those wanting powerful healing spells should stick with a Priest. On the other hand, combining the elements of a Mage and a Priest can free up a slot in the party, allowing for more versatile party combinations.
Sages are no longer the literal hybrid of [[Mage|Magi]] and [[Priest]]s, but nevertheless have access to incredible magical capabilities. They can reinforce the party with Kabuff and Magic Barrier, decimate foes with darkness and explosions, and keep their allies alive with Multiheal and Moreheal. However, Sages can't deal the same level of damage Magi can, nor can they heal as effectively as a Priest without carefully selected equipment. Thus, parties seeking powerful multi-target damage should stick with a Mage, and those wanting powerful healing spells should stick with a Priest. On the other hand, combining the elements of a Mage and a Priest can free up a slot in the party, allowing for more versatile party combinations.
Anonymous user