Bemusoleum: Difference between revisions

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The '''Bemusoleum''' is a region found in ''[[Dragon Quest Monsters: Joker 2]]''. It is a man-made area in a state of ruin, and is the eighth area accessed in the game.
{{LocationInfobox
|game = {{DQMJ2}}
|title = Bemusoleum
|type= Region
|image =
|caption =
|japanese=遺跡
|romaji=iseki
}}
The '''Bemusoleum''' is a region found in {{DQMJ2}}. It is a man-made area in a state of ruin, and is the eighth area accessed in the game.


Many of the rooms are in disrepair, fallen pillars, rubble, and breaks in the floor making relatively small rooms harder to navigate. Many rooms have portions that can only be accessed from other rooms, so it can take just as long to explore the Bemusoleum as other recent locations despite its smaller size.
Many of the rooms are in disrepair, fallen pillars, rubble, and breaks in the floor making relatively small rooms harder to navigate. Many rooms have portions that can only be accessed from other rooms, so it can take just as long to explore the Bemusoleum as other recent locations despite its smaller size.


==Story==
==Story==
After winning the Rank A battles in the [[Arena (Dragon Quest Monsters: Joker 2)|arena]], the hero is awarded a key from [[Don Mole]] that grants him access to the Bemusoleum, the resting place of the Medal of Merit that will enable the hero to challenge Rank S. After disabling the ancient security mechanisms of the area and defeating the [[Sagittar]] that was placed as a guard, the hero encounters the ghosts he has met on the island since exploring the [[Doubtback]], who reveal that they lived on the island long ago and took the forms of the [[Albatross]] crew and passengers due to no longer having forms of their own. They tell of how the Medal of Merit was stolen long ago and sealed in the Bemusoleum, but that it is now rightfully the hero's, before asking that the hero does his part to help resurrect the Divine Battler and help them atone for their sins.  
After winning the Rank A battles in the [[Arena (Dragon Quest Monsters: Joker 2)|arena]], the Hero is awarded a key from [[Don Mole]] that grants him access to the Bemusoleum, the resting place of the Medal of Merit that will enable the hero to challenge Rank S. After disabling the ancient security mechanisms of the area and defeating the [[Sagittar]] that was placed as a guard, the Hero encounters the ghosts he has met on the island since exploring the [[Doubtback]], who reveal that they lived on the island long ago and took the forms of the [[Albatross]] crew and passengers due to no longer having forms of their own. They tell of how the Medal of Merit was stolen long ago and sealed in the Bemusoleum, but that it is now rightfully the Hero's, before asking that the hero does his part to help resurrect the Divine Battler and help them atone for their sins.  


==Description==
==Description==
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A Sagittar is positioned in the teleporter room on the player's first time through the region. While it does not pursue the player, it does bar the way to the Medal of Merit with the help of a force field that will repel the player and prevent them from battling Sagittar, which must be done in order to proceed. The security system that includes the force field also has an alarm system that activates when the player steps onto the floor, putting cyber slimes in the area on alert and making it harder to reach the teleporters without getting into a battle. By pushing all the red buttons in the area and opening the red door, the player can battle an [[Overkilling machine|overkilling machine]] that guards the security system's controls. Defeating it will disable the system, keeping the cyber slimes from patrolling the teleporter room (though they will still pursue if they spot the player) and making it possible to fight Sagittar.
A Sagittar is positioned in the teleporter room on the player's first time through the region. While it does not pursue the player, it does bar the way to the Medal of Merit with the help of a force field that will repel the player and prevent them from battling Sagittar, which must be done in order to proceed. The security system that includes the force field also has an alarm system that activates when the player steps onto the floor, putting cyber slimes in the area on alert and making it harder to reach the teleporters without getting into a battle. By pushing all the red buttons in the area and opening the red door, the player can battle an [[Overkilling machine|overkilling machine]] that guards the security system's controls. Defeating it will disable the system, keeping the cyber slimes from patrolling the teleporter room (though they will still pursue if they spot the player) and making it possible to fight Sagittar.


A bug in the game will cause the doors in the Bemusoleum to close again if they visit the replica of the entrance in the Dark World. While the doors can be opened again by pressing their buttons, they will also reopen if the player visits during a weather change in order to trigger the message stating that something can be heard moving.
A bug in the game will cause the doors in the Bemusoleum to close again if they visit the replica of the entrance in the [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]. While the doors can be opened again by pressing their buttons, they will also reopen if the player visits during a weather change in order to trigger the message stating that something can be heard moving.


==Monsters==
==Monsters==
*[[Dark slime]]
*[[Dark slime (Dragon Quest Monsters)|Dark slime]]
*[[Mummy boy]]
*[[Mummy boy]]
*[[Goodybag]]
*[[Goodybag]]
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*[[Liquid metal slime]]
*[[Liquid metal slime]]
*[[Grim rider]]
*[[Grim rider]]
*[[Living statue]]
*[[Living statue (Recurring)|Living statue]]
*[[Gripevine]]
*[[Gripevine]]
===<small>'''Bosses'''</small>===
*[[Sagittar]]
*[[Overkilling machine]]
{{DQMJII}}
[[Category:Dragon Quest Monsters: Joker 2 locations]]
[[Category:Dragon Quest Monsters: Joker 2 locations]]
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