Template:DQTreasuresEnemy: Difference between revisions
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<div style="background-color: #ffecc1; border-radius: 5px; padding: 3px; margin-top: 10px;"> | <div style="background-color: #ffecc1; border-radius: 5px; padding: 3px; margin-top: 10px;"> | ||
<div style="height: 24px; width: 99%; background-color: #cc9900; border-radius: 5px; padding: 3px; text-align: center; line-height: 24px;">'''Potential abilities {{tt|<big><big><big>*</big></big></big>|There are up to nine abilities that a monster species can have, randomly selected when scouted. The number of abilities depends on the monster's rank, with bronze & silver having 3, gold having 4, and prismatic having 5. Stronger spell iterations will replace the weaker ones as the monster levels up. }}'''</td></div> | <div style="height: 24px; width: 99%; background-color: #cc9900; border-radius: 5px; padding: 3px; text-align: center; line-height: 24px;">'''Potential abilities {{tt|<big><big><big>*</big></big></big>|There are up to nine abilities that a monster species can have, randomly selected when scouted. The number of abilities depends on the monster's rank, with bronze & silver having 3, gold having 4, and prismatic having 5. Stronger spell & breath iterations will replace the weaker ones as the monster levels up. }}'''</td></div> | ||
<td style="background-color: #33ccff; padding: 2px; width: 20%; height: 24px; text-align: center; border-right: 1px solid black">'''First'''</td> | <td style="background-color: #33ccff; padding: 2px; width: 20%; height: 24px; text-align: center; border-right: 1px solid black">'''First'''</td> | ||
<td style="background-color: #33ccff; padding: 2px; width: 20%; height: 24px; text-align: center; border-right: 1px solid black">'''Second'''</td> | <td style="background-color: #33ccff; padding: 2px; width: 20%; height: 24px; text-align: center; border-right: 1px solid black">'''Second'''</td> | ||
Revision as of 15:40, 21 January 2023
This is a template for enemies as they appear in Dragon Quest Treasures. For appearances in other games, please use the corresponding enemy template.
Example
| Portrait | Forte | Treasure Capacity | Safekeeping Score |
| Forte | treasure | Safekeeping | |
| Bestiary no. | #001 |
| Family | Slime |
| Trivia | The 70's Godzilla is an adult Minilla Possums cannot host the rabies disease A penny costs more than a penny to mint |
| Favorite foods | |
| Habitats | Patternoggin |
| Item(s) dropped | Slimedrop |
Potential abilities *
| First | Second | Third | Fourth |
| ab 1 | ab 2 | ab 3 | ab 4 |
| Fifth | Sixth | Seventh | Eighth |
| ab 5 | ab 6 | ab 7 | ab 8 |
| Ninth | |||
| Ninth | |||
Dragon Attack
| Name | Target(s) | Element |
| Dragon Attack name | range | element |
Traits
| First | Second | ||
| trait 1 | trait 2 | ||
| Third | Fourth | ||
| trait 3 | trait 4 | ||
| Fifth | |||
| trait 5 | |||
Resistances
| Fire Resistance * | Water Resistance * |
Wind Resistance * | Earth Resistance * |
| fire | water | wind | earth |
| Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Gravity Resistance * |
| explosion | ice | electricity | gravity |
| Light Resistance * | Dark Resistance * | Slash Resistance | Impact Resistance |
| light | dark | slash | impact |
| Piercing Resistance | Sleep Resistance | Stun Resistance | Poison Resistance |
| pierce | sleep | stun | poison |
| Debilitation Resistance * | |||
| debilitate | |||
Usage
{{DQTreasuresEnemy
|name=
|sprite=
|forte=
|treasure=
|safekeeping=
|bestiaryNumber=
|family=
|trivia=
|food=
|habitats=
|items=
|ability1=
|ability2=
|ability3=
|ability4=
|ability5=
|ability6=
|ability7=
|ability8=
|ability9=
|daname=
|target=
|element=
|trait1=
|trait2=
|trait3=
|trait4=
|trait5=
|fire-resist=
|water-resist=
|wind-resist=
|earth-resist=
|explosion-resist=
|ice-resist=
|electricity-resist=
|gravity-resist=
|light-resist=
|dark-resist=
|slash-resist=
|impact-resist=
|piercing-resist=
|sleep-resist=
|stun-resist=
|poison-resist=
|debilitation-resist=
}}