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--Description from {{Dragon Quest VII}}</center> | --Description from {{Dragon Quest VII}}</center> | ||
The '''Martial Artist''' (武闘家, ''Butouka'') is a class in the {{DQSeries}}. Practitioners of the way of the fist possess high Agility, Strength, and Resilience, but low magical capability. | The '''Martial Artist''' (武闘家, ''Butouka'') is a class in the {{DQSeries}}. Practitioners of the way of the fist possess high {{Agility}}, {{Strength}}, and {{Resilience}}, but low magical capability. | ||
==Characteristics== | ==Characteristics== | ||
Martial artists have a great amount of | Martial artists have a great amount of {{Agility}} and {{Strength}}. They can deal devastating amounts of damage from a single strike, and can be equipped with a variety of weapons. However, if equipped with any weapon other than a claw in {{III}}, a Martial Artist's abilities will actually decrease as his or her {{Attack}} power will lower considerably. Compared to other vocations, Martial Artists have a very limited armor selection, particularly when it comes to shields and headwear. This can be a boon to the party's finances as unlike [[Warrior]]s, it is not necessary to continuously upgrade the Martial Artist's equipment. Most of their armor consists of lightweight vests and other clothing designed for ease of movement. | ||
===[[Critical Hit]]=== | ===[[Critical Hit]]=== | ||
A pugilist has a higher chance of scoring a critical hit on an enemy than other vocations, with their ratio being dependent on their level instead of staying at a fixed {{fraction|1|64}} chance throughout the game. In all versions of | A pugilist has a higher chance of scoring a critical hit on an enemy than other vocations, with their ratio being dependent on their level instead of staying at a fixed {{fraction|1|64}} chance throughout the game. In all versions of {{III}} the formula is '''LvL/256''', capping once the martial artist reaches level 64 (25%). For {{VI}} and {{VII}} the formula is dependent on the character's rank in the vocation, capping at {{fraction|1|8}} when the vocation is mastered. Critical hits utilize a character's [[Deftness]] in {{IX}} and subsequent titles, with martial artists receiving no special treatment other than a high aptitude for the stat. | ||
=={{DQ3}}== | =={{DQ3}}== | ||
===Stats=== | ===Stats=== | ||
''{{NES}} | ''{{NES}} version'' | ||
{| style="width:65%; height:100px; text-align:center" border="1" | {| style="width:65%; height:100px; text-align:center" border="1" | ||
|-<---!Headings are up first.!---> style="font-weight:bold; background:#A3AB47" | |-<---!Headings are up first.!---> style="font-weight:bold; background:#A3AB47" | ||
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=={{DQ6}}== | =={{DQ6}}== | ||
Th | Th Martial Artist is one of the basic classes available. It is one of the prerequisites for the [[Gladiator]] {{Vocation}} (along with [[Warrior]]), and for the [[Paladin]] vocation (along with [[Priest]]). | ||
===Vocation trait=== | ===Vocation trait=== | ||
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|200 | |200 | ||
|- | |- | ||
|Strength | |{{Strength}} | ||
|Null | |Null | ||
|- | |- | ||
|Agility | |{{Agility}} | ||
| +15% | | +15% | ||
|- | |- | ||
|Resilience | |{{Resilience}} | ||
| -10% | | -10% | ||
|- | |- | ||
|Wisdom | |{{Wisdom}} | ||
|Null | |Null | ||
|- | |- | ||
|Style | |{{Style}} | ||
|Null | |Null | ||
|- | |- | ||
|Max HP | |Max {{HP}} | ||
|Null | |Null | ||
|- | |- | ||
|Max MP | |Max {{MP}} | ||
| -50% | | -50% | ||
|- | |- | ||
|Trait | |Trait | ||
| Increased | | Increased [[Critical Hit]] rate | ||
|} | |} | ||
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|158 | |158 | ||
|One enemy | |One enemy | ||
|Ejects enemy from battle | |Ejects enemy from battle. | ||
|0 | |0 | ||
|- | |- | ||
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=={{DQ7}}== | =={{DQ7}}== | ||
[[Image:DQVII_Martial_Artist_male.png|right|border|190px]][[Image:DQVII_Martial_Artist_female.png|right|border|190px]] | [[Image:DQVII_Martial_Artist_male.png|right|border|190px]][[Image:DQVII_Martial_Artist_female.png|right|border|190px]] | ||
Martial artist is one of the basic classes available at {{Alltrades Abbey 7}}. It is a prerequisite for the Gladiator and Paladin vocations, which in turn are necessary for the [[Champion]] advanced vocation. | Martial artist is one of the basic classes available at {{Alltrades Abbey 7}}. It is a prerequisite for the [[Gladiator]] and [[Paladin]] vocations, which in turn are necessary for the [[Champion]] advanced vocation. | ||
===Vocation trait=== | ===Vocation trait=== | ||
The | The [[Critical Hit]] rate has been changed slightly from {{VI}}, but the cap is still 1/8th. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Rank !! Critical Hit Rate | ! Rank !! [[Critical Hit]] Rate | ||
|- | |- | ||
| 1 || 1/64 | | 1 || 1/64 | ||
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|160 | |160 | ||
|- | |- | ||
|Strength | |{{Strength}} | ||
| Null | | Null | ||
|- | |- | ||
|Agility | |{{Agility}} | ||
| +15% | | +15% | ||
|- | |- | ||
|Resilience | |{{Resilience}} | ||
| -10% | | -10% | ||
|- | |- | ||
|Wisdom | |{{Wisdom}} | ||
| -20% | | -20% | ||
|- | |- | ||
|Style | |{{Style}} | ||
| Null | | Null | ||
|- | |- | ||
|Max HP | |Max {{HP}} | ||
| Null | | Null | ||
|- | |- | ||
|Max MP | |Max {{MP}} | ||
| -50% | | -50% | ||
|} | |} | ||
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|2 | |2 | ||
|Novice | |Novice | ||
|[[Leg Sweep]] | |[[Leg Sweep|LegSweep]] | ||
|16 | |16 | ||
|One Enemy | |One Enemy | ||
|Trips an enemy, preventing it from attacking the next turn | |Trips an enemy, preventing it from attacking the next turn. | ||
|0 | |0 | ||
|- | |- | ||
|3 | |3 | ||
|Grappler | |Grappler | ||
|[[Flying Knee]] | |[[Flying Knee|JumpKick]] | ||
|32 | |32 | ||
|One Enemy | |One Enemy | ||
|Performs a jump kick with low damage but higher accuracy | |Performs a jump kick with low damage but higher accuracy. | ||
|0 | |0 | ||
|- | |- | ||
|4 | |4 | ||
|Black Belt | |Black Belt | ||
|[[Roundhouse Kick]] | |[[Roundhouse Kick|Roundhous]] | ||
|50 | |50 | ||
|One Group | |One Group | ||
|Attacks one group of enemies with decreasing damage | |Attacks one group of enemies with decreasing damage. | ||
|0 | |0 | ||
|- | |- | ||
|5 | |5 | ||
|Assassin | |Assassin | ||
|[[Heave-Ho]] | |[[Heave-Ho|Suplex]] | ||
|70 | |70 | ||
|One Enemy | |One Enemy | ||
|Banishes a single enemy from battle. (Works like Poof) | |Banishes a single enemy from battle. (Works like [[Poof]]) | ||
|0 | |0 | ||
|- | |- | ||
|6 | |6 | ||
|Ninja | |Ninja | ||
|[[War Cry]] | |[[War Cry|WarCry]] | ||
|105 | |105 | ||
|All enemies | |All enemies | ||
|If successful, will prevent all enemies from attacking the next turn | |If successful, will prevent all enemies from attacking the next turn. | ||
|0 | |0 | ||
|- | |- | ||
|7 | |7 | ||
|Sensei | |Sensei | ||
|[[Knuckle Sandwich]] | |[[Knuckle Sandwich|Punch]] | ||
|130 | |130 | ||
|One Enemy | |One Enemy | ||
|Does 50 Percent more damage than a regular attack | |Does 50 Percent more damage than a regular attack. | ||
|0 | |0 | ||
|- | |- | ||
|8 | |8 | ||
|Master | |Master | ||
|[[Wind Sickles]] | |[[Wind Sickles|WindBeast]] | ||
|160 | |160 | ||
|One Enemy | |One Enemy | ||
|A wind based attack that becomes stronger the higher the level gained | |A wind based attack that becomes stronger the higher the level gained. | ||
|0 | |0 | ||
|} | |} | ||
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|8 | |8 | ||
|One Enemy | |One Enemy | ||
|Trips an enemy, preventing it from attacking the next turn | |Trips an enemy, preventing it from attacking the next turn. | ||
|0 | |0 | ||
|- | |- | ||
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|16 | |16 | ||
|One Enemy | |One Enemy | ||
|Performs a jump kick with low damage but higher accuracy | |Performs a jump kick with low damage but higher accuracy. | ||
|0 | |0 | ||
|- | |- | ||
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|24 | |24 | ||
|One Group | |One Group | ||
|Attacks one group of enemies with decreasing damage | |Attacks one group of enemies with decreasing damage. | ||
|0 | |0 | ||
|- | |- | ||
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|43 | |43 | ||
|One enemy | |One enemy | ||
|Has the chance of killing a single enemy; if it fails, it inflicts 50% melee damage instead | |Has the chance of killing a single enemy; if it fails, it inflicts 50% melee damage instead. | ||
|0 | |0 | ||
|- | |- | ||
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|53 | |53 | ||
|One Enemy | |One Enemy | ||
|Does 50 Percent more damage than a regular attack | |Does 50 Percent more damage than a regular attack. | ||
|2 | |2 | ||
|- | |- | ||
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|65 | |65 | ||
|One Enemy | |One Enemy | ||
|A wind based attack that becomes stronger the higher the level gained | |A wind based attack that becomes stronger the higher the level gained. | ||
|0 | |0 | ||
|} | |} | ||
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|[[Muscle Dance|Jock Dance]] | |[[Muscle Dance|Jock Dance]] | ||
|One Group | |One Group | ||
|Attacks one group of enemies with decreasing damage | |Attacks one group of enemies with decreasing damage. | ||
|0 | |0 | ||
|- | |- | ||
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|[[Follow Suit|Retaliate]] | |[[Follow Suit|Retaliate]] | ||
|Self | |Self | ||
|Returns any attack against the caster back to the enemy | |Returns any attack against the caster back to the enemy. | ||
|0 | |0 | ||
|- | |- | ||
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|[[Fire Breath|Fire Air]] | |[[Fire Breath|Fire Air]] | ||
|All Enemies | |All Enemies | ||
|Does ~ | |Does ~10{{HP}} in fire damage. | ||
|0 | |0 | ||
|- | |- | ||
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|[[Mean Sweep|Big Trip]] | |[[Mean Sweep|Big Trip]] | ||
|One Enemy | |One Enemy | ||
|Damages the enemy and prevents them from acting the next turn | |Damages the enemy and prevents them from acting the next turn. | ||
|0 | |0 | ||
|- | |- | ||
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|[[Body Slam|Ram Attack]] | |[[Body Slam|Ram Attack]] | ||
|Self/One Enemy | |Self/One Enemy | ||
|Reduces self and one enemy to 20% HP | |Reduces self and one enemy to 20% {{HP}}. | ||
|0 | |0 | ||
|- | |- | ||
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|[[Pressure Pointer|K.O. Punch]] | |[[Pressure Pointer|K.O. Punch]] | ||
|One Enemy | |One Enemy | ||
|Has the chance of killing a single enemy | |Has the chance of killing a single enemy. | ||
|0 | |0 | ||
|} | |} | ||
===Usefulness=== | ===Usefulness=== | ||
The M.A.'s skill Wind Sickles is worth learning as it grows in strength the higher the level. In terms of development, the M.A. is required in order to become a [[Gladiator]] and [[Paladin]]. The great thing about Martial Artists is that these two classes combine to make a [[Champion|Godhand]]. The Godhand is worth investing some time and battles in getting if the player is looking to go to the bonus | The M.A.'s skill Wind Sickles is worth learning as it grows in strength the higher the level. In terms of development, the M.A. is required in order to become a [[Gladiator]] and [[Paladin]]. The great thing about Martial Artists is that these two classes combine to make a [[Champion|Godhand]]. The Godhand is worth investing some time and battles in getting if the player is looking to go to the []bonus dungeon]]s. | ||
The M.A.'s hybrid skills are not very exciting except for Jock Dance. However, Roundhouse does the same thing and it doesn't require changing into a [[Dancer]] to do so. | The M.A.'s hybrid skills are not very exciting except for Jock Dance. However, Roundhouse does the same thing and it doesn't require changing into a [[Dancer]] to do so. | ||
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[[File:DQIX Martial Artist Male.png|right|border|185px]][[File:DQIX Martial Artist Female.png|right|border|190px]] | [[File:DQIX Martial Artist Male.png|right|border|185px]][[File:DQIX Martial Artist Female.png|right|border|190px]] | ||
The '''Martial Artist''' (Monk) vocation is available at the start of the game and has the unique skill set "Focus". Martial Artists can also use skill points to learn {{Fan}}s, {{Staves}}, {{Claw}}s, and {{Fisticuff}} skills. Their [[Coup-de-Grace]] is "Roaring Tirade," which terrorizes all enemies and raises [[tension]] by one level. | The '''Martial Artist''' (Monk) vocation is available at the start of the game and has the unique skill set "Focus". Martial Artists can also use skill points to learn {{Fan}}s, {{Staves}}, {{Claw}}s, and {{Fisticuff}} skills. Their [[Coup-de-Grace]] is "Roaring Tirade," which terrorizes all enemies and raises [[tension]] by one level. | ||
As mentioned above, a Martial Artist is no more likely to land a | As mentioned above, a Martial Artist is no more likely to land a [[Critical Hit]] than a character with the same {{Deftness}} stat. | ||
===Stats=== | ===Stats=== | ||
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|Energiser||4||[[Warcry]]||Intimidates a group of enemies. | |Energiser||4||[[Warcry]]||Intimidates a group of enemies. | ||
|- | |- | ||
|Surpriser||10||Natural Agility +10||Increases | |Surpriser||10||Natural Agility +10||Increases {{Agility}} by 10. | ||
|- | |- | ||
|Chastiser||16||[[Psyche Up]]||Increases tension by one level | |Chastiser||16||[[Psyche Up]]||Increases tension by one level. | ||
|- | |- | ||
|Galvaniser||22||Natural Strength +10||Increases | |Galvaniser||22||Natural Strength +10||Increases {{Strength}} by 10. | ||
|- | |- | ||
|Pressuriser||32||[[Mens Sana]]||Removes negative status effects | |Pressuriser||32||[[Mens Sana]]||Removes negative status effects. | ||
|- | |- | ||
|Equaliser||42||Natural Max HP +30||Increases maximum HP by 30 | |Equaliser||42||Natural Max HP +30||Increases maximum {{HP}} by 30. | ||
|- | |- | ||
|Agoniser||55||[[Mind Over Matter]]||Protects against breath attack | |Agoniser||55||[[Mind Over Matter]]||Protects against breath attack | ||
|- | |- | ||
|Terroriser||68||Natural Agility +30||Increases | |Terroriser||68||Natural Agility +30||Increases {{Agility}} by 30. | ||
|- | |- | ||
|Pulveriser||90||[[Meditation]]||Restores at least 80 HP | |Pulveriser||90||[[Meditation]]||Restores at least 80 {{HP}}.. | ||
|- | |- | ||
|Atomiser||100||Natural Agility +60||Increases | |Atomiser||100||Natural Agility +60||Increases {{Agility}} by 60. | ||
|} | |} | ||
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{{Section-Stub}} | {{Section-Stub}} | ||
== | =={{DQWalk}}== | ||
[[File:Walk martial artists.jpg|right|thumb|Status screen for a character changing from a warrior to a | [[File:Walk martial artists.jpg|right|thumb|Status screen for a character changing from a warrior to a Martial Artist in {{Walk}}.]] | ||
The | The Martial Artist is available to players from the beginning of the game, and allows them to equip {{Claw}}s, {{Spear}}s, and {{Whip}}s. | ||
{{clear}} | {{clear}} | ||
=={{SSB5}}== | =={{SSB5}}== | ||
The | The Martial Artist from {{Dragon Quest III}} appears as a special costume for the [https://www.ssbwiki.com/Mii_Brawler_(SSBU)| Mii Brawler]. | ||
==Notable Martial Artists== | ==Notable Martial Artists== | ||
*[[Alena]]'s stats, equipment, and critical hits are derived from the vocation's depiction in | *[[Alena]]'s stats, equipment, and critical hits are derived from the vocation's depiction in {{III}}. | ||
*[[Carver]]'s childhood dream was to become a | *[[Carver]]'s childhood dream was to become a Martial Artist of great renown, and he naturally learns several bare-handed abilities. | ||
*[[Morrie]] combines martial artist abilities with those of a [[Minstrel]] in the {{3DS}} | *[[Morrie]] combines martial artist abilities with those of a [[Minstrel]] in the {{3DS}} version of {{VIII}}. | ||
*[[Jade]] takes several abilities from the vocation's depiction in | *[[Mjoll]], a kind young [[Ogre (race)|Ogre]] woman who has been training as a Martial Artist from a young age. | ||
*[[Rab]] has the qualities of a | *[[Jade]] takes several abilities from the vocation's depiction in {{IX}} and {{X}}, and adds a sultry twist to more than a few. | ||
*[[Rab]] has the qualities of a Martial Artist, along with those of a [[Sage]]. | |||
*[[Maam]], one of [[Dai]]'s companions and a Disciple of Avan. She trains as a Martial Artist under the tutelage of Brokeena, the Holy Fist. | |||
==Trivia== | ==Trivia== | ||
*The male | *The male Martial Artist from {{Dragon Quest III}} has made cameo appearances as an {{NPC}} in other games in the series, including {{VII}} and {{VIII}}. | ||
==See also== | |||
*[[Bruiser's bracers]] | |||
*[[Combat costume]] | |||
*[[Combat top]] | |||
*[[Combat trousers]] | |||
*[[Dragon dress]] | |||
*[[Fingerless gloves]] | |||
*[[Riotous wristbands]] | |||
==Gallery== | ==Gallery== | ||
<center><gallery captionalign="center"> | <center><gallery captionalign="center"> | ||
DQIII Martial Artist Male Famicom.png|Male | DQIII Martial Artist Male Famicom.png|Male Martial Artist, {{III}} {{Famicom}} artwork. | ||
DQIII Martial Artist Female Famicom.png|Female | DQIII Martial Artist Female Famicom.png|Female Martial Artist, {{III}} {{Famicom}} artwork. | ||
DQIIIMartialArtistClass.png|Male | DQIIIMartialArtistClass.png|Male Martial Artist and female Martial Artist, {{III}} {{Famicom}} artwork. | ||
DQIII Male Martial Artist Figure .jpg|''Dragon Quest Character Figure Collection Roto no Monshou'' series. | DQIII Male Martial Artist Figure .jpg|''Dragon Quest Character Figure Collection Roto no Monshou'' series. | ||
DQIII Female Martial Artist Figure.jpg|''Dragon Quest Character Figure Collection Roto no Monshou'' series. | DQIII Female Martial Artist Figure.jpg|''Dragon Quest Character Figure Collection Roto no Monshou'' series. | ||
DQ3 martial artists.png| | DQ3 martial artists.png|{{III}} {{Super Famicom}} artwork. | ||
DQIII Strength.png|{{Strength}}... | DQIII Strength.png|{{Strength}}... | ||
DQIII Agility.png|...and {{Agility}}. | DQIII Agility.png|...and {{Agility}}. | ||
Dq3gbart07.jpg|Male | Dq3gbart07.jpg|Male Martial Artist, {{III}} {{Game Boy Color}} artwork. | ||
Cannibox_Attack.png|Being munched on by a [[Cannibox]]. | Cannibox_Attack.png|Being munched on by a [[Cannibox]]. | ||
SSBU MartialArtists.jpg|''Super Smash Bros. Ultimate''. | SSBU MartialArtists.jpg|''Super Smash Bros. Ultimate''. | ||
DQ Heroines.png|Sparring with Alena. | DQ Heroines.png|Sparring with [[Alena]]. | ||
</gallery></center> | </gallery></center> | ||