Dragon Quest I & II: Difference between revisions
→{{DQ}} changes: Dungeon layout is sometimes notably different between famicom and remakes
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(→{{DQ}} changes: Dungeon layout is sometimes notably different between famicom and remakes) |
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*Monster spell resistance has been altered from units of 16 to ''II's'' system of 8 levels of resistance. | *Monster spell resistance has been altered from units of 16 to ''II's'' system of 8 levels of resistance. | ||
*Enemies can now have true spell immunity for the max resistance, rather than lowering spell accuracy to 1/16th (6.25%) at most. | *Enemies can now have true spell immunity for the max resistance, rather than lowering spell accuracy to 1/16th (6.25%) at most. | ||
*The layout of several locations has changed. Most notable are [[Craggy Cave]], which has been completely rearranged, and [[Dragonlord's Castle]], where most floors are different. | |||
*The [[Green dragon]] and [[Golem]] bosses now appear as as overworld sprites instead of merely being trigger tiles. | *The [[Green dragon]] and [[Golem]] bosses now appear as as overworld sprites instead of merely being trigger tiles. | ||
*The [[Dragonlord]]'s true form is color corrected to better match [[Akira Toriyama]]'s artwork. | *The [[Dragonlord]]'s true form is color corrected to better match [[Akira Toriyama]]'s artwork. |