Dragon Quest: Difference between revisions

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''This article is about a series of role-playing games by [[Enix]]. For the first game in this series, see '''[[Dragon Warrior]]'''''.
{{Italic title}}
<center>{{for
|about=the original game in the Dragon Quest series
|for=series information
|see=Dragon Quest (series)
}}</center>
{{Infobox VG
| type=Main series games
| title=Dragon Quest
| image=[[File:DQ Logo.png|325px]][[File:DQ Laurel Wreath art.png|325px]]
| caption=
| developer=[[Chunsoft]]
| publisher={{vgrelease|JP=[[Enix]]}}{{vgrelease|NA=[[Nintendo]]}}
| designer=[[Yuji Horii]]<br />[[Kōichi Nakamura]]<br />Yukinobu Chida
| artist=[[Akira Toriyama]]
| composer=[[Kōichi Sugiyama]]
| released= '''Nintendo Entertainment System'''<br />{{vgrelease|JP=May 27, 1986|NA=August 1989}}'''MSX2'''<br />{{vgrelease|JP=November 21, 1986}}'''MSX'''<br />{{vgrelease|JP=December 18, 1986}}'''Super Famicom'''<br />{{vgrelease|JP=December 18, 1993}}'''Game Boy Color'''<br />{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}'''Wii'''<br />{{vgrelease|JP=September 15, 2011}}'''Android & iOS'''<br />{{vgrelease|JP=November 8, 2013|NA=September 11, 2014|AUS=September 11, 2014|EU=September 11, 2014}}'''Playstation 4 & 3DS'''<br />{{vgrelease|JP=August 10, 2017}}'''Nintendo Switch'''<br />{{vgrelease|JP=September 27, 2019|NA=September 27, 2019|EU=September 27, 2019}}
| genre=[[Wikipedia:Console role-playing game|Console role-playing game]]
| modes=[[Wikipedia:Single player|Single player]]
| ratings=[[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ({{GBC}})
| platforms={{Famicom}}/{{NES}}, [[MSX]], [[Wikipedia:NEC PC-9801|NEC PC-9801]], [[Wikipedia:Sharp X68000|Sharp X68000]], {{Super Famicom}}, {{Game Boy Color}} (hybrid cartridge), [[Cell phone|Mobile phone]], [[Wii]], [[Cell phone|Android & iOS]], {{PlayStation 4}}, [[Nintendo 3DS]], [[Nintendo Switch]]
| media={{vgrelease|NA=640-[[Wikipedia:kilobit|kilobit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]}}{{vgrelease|JP=512-kilobit Famicom cartridge}}GBC/SFC/MSX cartridges
| requirements=
| input=
| series={{Main Series}}
}}
{{Translation|'''''Dragon Quest'''''|ドラゴンクエスト|Doragon Kuesuto}} is the original ''Dragon Quest'' game which preceded the entire {{DQSeries}}. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and {{Famicom}} consoles. The game was localized for North American release in 1989, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''[[wikipedia:DragonQuest|DragonQuest]]''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature and 5 password systems, whereas the Japanese version used a password system.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]'', the company's in-house promotions magazine.


{{seriesinfo
''Dragon Quest'' was the first turn-based role playing game to debut on a video game console and is considered a pioneer in the development of the genre. ''Dragon Quest'''s immense success proved that RPGs had a place in the industry, and would spawn a successful franchise that would become one of the de facto standards for role playing video games.
|title = Dragon Quest
|image = [[Image:DQlogo.jpg]] 
|genre = Role-playing
|publisher = [[Enix]] (prior to April 1, 2003)<br>[[Square Enix]] (since April 1, 2003)
|developer = [[Armor Project]], [[Bird Studio]], [[Chunsoft]], [[Heartbeat]], [[Artepiazza]], [[Level-5]]
|creators = [[Yūji Horii]], [[Akira Toriyama]], [[Koichi Sugiyama]]
|duration = 1986 - present
|sales =  47 million
|websites = http://www.square-enix.co.jp/dragonquest <br> http://www.square-enix.com/zenithia
}}


'''Dragon Quest''' (ドラゴンクエスト ,''Doragon Kuesuto''), published as '''Dragon Warrior''' in North America until the 2005 release of ''[[Dragon Quest VIII: Journey of the Cursed King]]'', is a series of role-playing games created by [[Yūji Horii]], [[Akira Toriyama]], and [[Koichi Sugiyama]], published by [[Enix Corporation]] (now [[Square Enix]]). Installments of the series have appeared on MSX computers, Famicom/NES, Super Famicom/Super NES, Game Boy Color, Game Boy Advance, Nintendo DS, PlayStation, PlayStation 2 and Wii video game consoles, as well as on several models of mobile phone. As of April 2009, the Dragon Quest series has sold about [[Worldwide Dragon Quest Sales|47 million units worldwide]]. It is Square Enix's second most successful franchise after Final Fantasy and is one of the most popular video game franchises in Japan.[1][2]
==Gameplay==
''Dragon Quest'' is set on a sprawling overworld with towns and dungeons to be explored throughout. The player selects actions from a menu, including talking to {{NPC}}s (non-player characters); opening doors; and opening [[treasure chest]]s. The towns have inns where the player can rest to restore their {{HP}} and {{MP}}; and shops to buy weapons, armor, and items from. Most {{NPC}}s give useful information to help the player progress.


Dragon Quest's North American name was changed due to a trademark conflict with the role-playing game DragonQuest, which was published by veteran wargame publisher SPI in the 1980s until the company's bankruptcy in 1982 and purchase by TSR, which then published it as an alternate line to Dungeons & Dragons until 1987.[3] In 2003, Square Enix registered the ''Dragon Quest'' trademark in the United States, and has since not marketed any product under the ''Dragon Warrior'' name.
The battle system is turn-based, with enemies seen in a first-person perspective. As in the overworld, the player selects actions from a menu, including attacking; casting magical spells; using items; and attempting to flee the fight.


==Development==
==Plot==
The {{Hero 1}}, a descendant of the legendary hero Erdrick, is called on by [[King Lorik]] retrieve the [[Sphere of Light]] and save the land of Alefgard from the [[Dragonlord]]'s dark forces. To do this, the Hero must retrieve several artifacts spread all across the country, including [[Erdrick's Sword|sword]], [[Erdrick's Armour|armor]], and [[Mark of Erdrick|heirloom]]; and [[Staff of Rain|two]] [[Sunstone|relics]] to build the Rainbow Bridge, which allows the Hero to enter the Dragonlord's castle.


===History===
Optionally, the Hero may save Lorik's daughter [[Princess Gwaelin]] from the clutches of a green dragon.


In 1982, Enix sponsored a national video game programming contest, which brought much of the ''Dragon Quest'' team together, including Yūji Horii.[4] The prize of the competition was a trip to the United States, and a visit to AppleFest '83 in San Francisco, where Horii discovered Wizardry.[5] Koichi Nakamura and Yukinobu Chida, two other winners of the contest, along with Horii, released The Portopia Serial Murder Case for the Famicom for Enix. Sugiyama, already famous for jingles and pop songs, impressed with the group's work, sent a postcard to Enix, commenting on the software.[6] In response, Enix asked him to write music for some of its games. The group then decided to make a console role-playing game, using a combination of Wizardry and Ultima. Dragon Ball creator Akira Toriyama, who knew Horii through the manga magazine Shonen Jump, was commissioned to illustrate the characters and monsters to separate the game from other RPGs of the time and the Dragon Quest "team" was born.[7][8]
==Differences from later games==
*The stat improvement algorithms depend on the player's name, deciding if the player will be more proficient in {{Strength}}, {{Agility}}, or magic ({{MP}}).
*There is no party, only a single player character.
*Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battle.
*Enemies attack the Hero 1-on-1, never in groups.
*There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimaera wing]] or [[Zoom]] spell to travel to [[Tantegel]] Castle.
*Tantegel is the only save location in the game. Likewise, the [[Zoom]] spell can only return to [[Tantegel]]. This is because the spell's Japanese name, ''rura'', derives from the English word ''Ruler''.
*Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
*There are separate shops for buying [[Holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[Torch]] or the [[Glow]] spell. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.


Dragon Quest was created by Yūji Horii, who has been the scenario director since. The series monster and character designs, as well as box art, are done by famed Dragon Ball manga artist, Akira Toriyama.[9] All of the music for the Dragon Quest series has been composed by Koichi Sugiyama.[4] Dragon Quest games have been developed by [[Chunsoft]], [[Heartbeat]], [[Artepiazza]], and, starting with ''Dragon Quest VIII'', [[Level-5]].[10] Horii's own company, [[Armor Project]], is in charge of the ''Dragon Quest'' games, which were published by Enix and, since [[Square Enix Merger|April 2003]] by Square Enix. While Toriyama is the series' character designer, the primary designs are first conceived by Horii, before being handed to Toriyama to re-draw under Horii's supervision.[11] When Horii first created Dragon Quest, most people doubted that a fantasy series with swords and dungeons instead of science fiction would become popular in Japan; but the series has become a phenomenon there.[12]
==Characters==
*The {{Hero 1}}: A descendant of the legendary Hero [[Erdrick]]. He arrived from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He had left items and clues for his descendant to aid in defeating the Dragonlord.
*[[King Lorik]]: The king of [[Tantegel]], and ruler of the land of Alefgard.
*[[Princess Gwaelin]]: Daughter of  [[King Lorik]]. Imprisoned in the [[Quagmire Cave]] southwest of [[Kol]], by servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the [[Sphere of Light]] in order to infest Alefgard with horrid monsters.
{{clear}}


''Dragon Quest'' is not nearly as successful outside Japan, having been eclipsed primarily by ''Final Fantasy'' and possibly by other RPG series. Because of [[Enix America Corporation]]'s closure in the mid 1990's, the SNES versions of ''[[Dragon Quest V]]'' and ''[[Dragon Quest VI]]'' were never officially released in North America. In Europe, none of the games have seen release prior to the spin-off ''[[Dragon Warrior Monsters]]'' and then ''[[Dragon Quest VIII|Dragon Quest: Journey of the Cursed King]]''. With the merger of Square and Enix in 2003, the number of places in which ''Dragon Quest'' games are released has greatly increased.[12] In May 2008, Square Enix announced localizations of the Nintendo DS remakes of ''Dragon Quest IV'', ''V'', and ''VI'', collectively called by Square Enix the [[List of Name Changes in the Zenithia Trilogy|Zenithia trilogy]], for North America and the PAL region.[13][14] With this announcement, all the main games in the Dragon Quest series will now have seen release outside Japan at least once.
==Plot==
{{spoiler|start}}
Long before the game began, a man named [[{{Hero (III)}}|Erdrick]] returned peace to the land of Alefgard by defeating a [[Zoma|A great demon]]. This peace came in the form of the sacred [[Sphere of Light|Ball of Light]]. Erdrick bequeathed this sacred artifact to [[King Lorik|King]], and bestowed two sacred artifacts to wise sages. The descendants of the aforementioned sages eventually hand over these artifacts to the {{Hero 3}}, Erdrick eventually left [[Alefgard]] and was never seen again. Years passed and everyone was happy. Everyone but one person, that is. This man was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. One day, whilst exploring deep within the cave, he came across a sleeping [[Dragon family|dragon]]. Suddenly, the dragon awoke and the man became very frightened. When he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract the dragon. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Naught but a few minutes later, a disaster occurred: [[Dragonlord's Castle|Charlock Castle]] rose from its dirt grave, and everyone, even the children playing in the streets, knew this was a bad omen. A few moments later, a swarm of [[Slime]]s, [[Ghost]]s, [[Dragons]], and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak, and the Ball of Light was stolen by the Dragonlord.


The ninth installment is due to be released in Japan for Nintendo DS in July 2009. North American and European and other PAL region releases are suspected to follow. The tenth installment of the main series is currently in development for the Wii.
After this terrible attack, the people were terrified to walk outside again. Many men were killed traveling between towns, and people locked their doors at night. At night, they could hear [[Slimes]] and [[Drackys]] scratching and mumbling along the walls of Tantegel. [[Princess Gwaelin]], the daughter of the king, was kidnapped by the minions of the [[Dragonlord]], and so the King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a [[scrawny-looking young man|Hero (Dragon Quest)]] appeared at the King's feet and asked permission to retrieve the Ball of Light and save Princess Gwaelin. Since many other proud warriors had volunteered and failed, the King had nearly given up hope. But he saw a light in this young man's eyes, and so suddenly he knew this man was the descendant of Erdrick. Giving him a few items and some gold, the King sent the warrior out to slay the Dragonlord.


===Creation and Design===
After traveling the length and breadth of Alefgard and becoming more and more powerful, the {{Hero 1}} eventually discovered Princess Gwaelin in the clutches of a [[Green dragon]], who was hiding her in a [[cave|Quagmire Cave]]. After slaying the dragon, the Hero lifted her onto his back and carried her all the way back to Tantegel, to the delirious joy of everyone there.


"At the time I first made Dragon Quest, role-playing games on the computer were still very much in the realm of hardcore fans and not very accessible to other players. So I decided to create a system that was easy to understand and emotionally involving, and then placed my story within that framework."  —Yūji Horii[7]
Finally, after strengthening himself through all the battles he had fought and the mystical items he had uncovered, including Erdrick's very  own sword, the Hero entered Charlock Castle, the Dragonlord's domain, and killed him, temporarily freeing Alefgard from the terror of evil. Gwaelin proposed to him and King [[King Lorik]] offered him the throne; he accepted the former offer but declined the latter, opting instead to venture to lands unknown and establish his own kingdom.
{{spoiler|end}}


Yūji Horii originally used the full-screen map of Ultima and the battle and stats oriented Wizardry screen to create the gameplay of ''Dragon Quest''.[5] The first six Dragon Quest games' stories are divided into two trilogies. The first three games of the series tell the story of the legendary hero known as '''[[Erdrick|Roto]]''' (also known as '''Erdrick''' or '''Loto''' in the American NES and GBC versions, respectively). ''Dragon Quest IV'', ''V'', and ''VI'' are based around a castle in the sky called [[Zenithia]], and are referred to as ''The Tenku'' in Japan, meaning Heaven. The main series from ''Dragon Quest VII'' on are independent of each other and stand alone.[15]
==Legacy==
===Influence on the Video Game Industry===
[[File:DQI + II Hero.png|right|thumb|''Dragon Quest'' allowed players to assume the role of a {{Hero 1}} and live out his adventure.|200px]]
Before the release of ''Dragon Quest'', the video game marketplace consisted of fast-paced, reflex dependent action titles. The majority of these were originally developed as arcade quarter-munchers, and retained the immense difficulty of such even when ported to a home console. Storytelling was sparse, if text was even programmed into a game, and titles relied on the player's imagination to fill in the gaps.


The typical Dragon Quest plot involves a certain villain to be defeated at the end of the game, usually one who threatens the world in some way. However, the plotline often consists of smaller stories involving different NPC's the player meets as the adventure goes on.[16] The games themselves feature a number of religious overtones—saving the game (in later games) and reviving characters who have died is performed by clergy in churches. Priests are often seen wandering around the overworld of ''[[Dragon Warrior Monsters]]'' and have the ability to heal. The final enemy in some of the ''Dragon Quest'' games is known as the Demon Lord. For instance, in ''Dragon Warrior VII'', the Demon Lord, known as [[Orgodemir]] in that particular game, is the final boss, and there is also a sidequest to battle [[God]] himself.[8] The first four ''Dragon Warrior'' titles suffered from substantial censorship in their North American localizations, largely in keeping with Nintendo of America's content guidelines at the time, which placed severe restrictions on religious iconography and mature content. When these games were remade for the Game Boy Color, many of these censorships were taken out.[17] Since ''Dragon Warrior VII'', the games have been kept similar to their original versions when going through localization.[18]
When [[Yuji Horii]]'s dream project proved to be a smashing success, the entire perception of what a video game could be changed. Countless RPGs flooded store shelves to cash in on the newfound hype surrounding the genre, and action titles began to experiment with deeper plotlines and character interaction instead of merely pushing level complexity.


==Games==
A humble title from a small publishing company changed everything for games.


===Main Series===
===Remakes===
{{Main|Dragon Quest I & II}}


{| style="width:100%; height:100px; border:1px solid #E42E2E" border="1"
Being the original game in the series, ''Dragon Quest'' has been remade and re-released on a variety of different platforms; most notably for the Super Famicom.  Most of the remakes feature localizations which differ from the original, as well as additional features such as an item/gold vault and streamlined menu system.  Other changes include tweaks to the leveling system to make it easier to gain levels without excessive [[grinding]].  Most fans consider almost all remakes to be easier than the original release for this reason. See [[List of version differences in Dragon Quest I]] for a listing of version differences.
! rowspan=2 | Title<br /><small>(followed by original title)</small>
! colspan=3 | Platforms of release
|-
! width=25% | In Japan
! width=25% | In North America
! width=25% | In the PAL region
|-
| ''[[Dragon Warrior]]''<br /><small>''Dragon Quest''</small>
| [[Nintendo Entertainment System|Famicom]] (''1986''), [[MSX]] (''1986''), [[Super Nintendo Entertainment System|Super Famicom]] (''1993''), [[Game Boy Color]] (''1999''), [[Satellaview]] (''1998''), [[Mobile game|Mobile phone]] (''2004'')
| Nintendo Entertainment System|NES (''1989''), Game Boy Color (''2000'')
| not released
|-
| ''[[Dragon Warrior II]]''<br /><small>''Dragon Quest II: Akuryo no Kamigami''</small>
| Famicom (''1987''), MSX (''1987''), Super Famicom (''1993''), Game Boy Color (''1999''), Mobile phone (''2008'')
| NES (''1990''), Game Boy Color (''2000'')
| not released
|-
| ''[[Dragon Warrior III]]''<br /><small>''Dragon Quest III: Soshite Densetsu e…''</small>
| Famicom (''1988''), Super Famicom (''1996''), Game Boy Color (''2000'')
| NES (''1991''), Game Boy Color (''2001'')
| not released
|-
| ''[[Dragon Quest IV: Chapters of the Chosen]]''<br /><small>''Dragon Quest IV: Michibikareshi Monotachi''</small>
| Famicom (''1990''), [[PlayStation]] (''2001''), [[Nintendo DS]] (''2007'')
| NES (''1992'', as ''Dragon Warrior IV''), Nintendo DS (''2008'')
| Nintendo DS (''2008'')
|-
| ''[[Dragon Quest V: Hand of the Heavenly Bride]]''<br /><small>''Dragon Quest V: Tenkū no Hanayome''</small>
| Super Famicom (''1992''), [[PlayStation 2]] (''2004''), Nintendo DS (''2008'')
| Nintendo DS (''2009'')
| Nintendo DS (''2009'')
|-
| ''[[Dragon Quest VI: Realms of Reverie]]''<br /><small>''Dragon Quest VI: Maboroshi no Daichi''</small>
| Super Famicom (''1995''), Nintendo DS (''TBA'')
| Nintendo DS (''TBA'')
| Nintendo DS (''TBA'')
|-
| ''[[Dragon Warrior VII]]''<br /><small>''Dragon Quest VII: Eden no Senshi-tachi''</small>
| PlayStation (''2000'')
| PlayStation (''2001'')
| not released
|-
| ''[[Dragon Quest VIII: Journey of the Cursed King]]''<br /><small>''Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi''</small>
| PlayStation 2 (''2004'')
| PlayStation 2 (''2005'')
| PlayStation 2 (''2006'')
|-
| ''[[Dragon Quest IX: Hoshizora no Mamoribito]]''
| Nintendo DS (''2009'')
| Nintendo DS (''TBA'')
| Nintendo DS (''TBA'')
|-
| ''[[Dragon Quest X]]''
| Nintendo Wii (''TBA'')
| Nintendo Wii (''TBA'')
| Nintendo Wii (''TBA'')
|}


===Spin-offs===
Note that only some of the remakes have been released outside of Japan.  For a full list of releases and dates, visit [[List of games]].


The franchise also includes several spin-off series, including ''[[Dragon Quest Monsters]]'' and ''[[Slime MoriMori Dragon Quest]]'', as well as arcade games like the Japanese game ''[[Dragon Quest: Monster Battle Road]]''.[20] Several games in both the Mystery Dungeon and Itadaki Street series have characters from the ''Dragon Quest'' games.
===Broadcast Satellaview version===
A special free version of the game known as ''[[BS Dragon Quest]]'' was available to play on the [[Satellaview]] peripheral during the early months of 1996. This version of the game used the art assets of the 16-bit remake, included voiced dialog for additional scenes, and additional features not seen in any other version since.


In 1993, Chunsoft created a Super Famicom game in Japan for [[Taloon|Torneko]](トルネコ, ''romanized as Torneco'')[21], or Taloon, a fictional character first appearing in ''Dragon Warrior IV''.[23] The game, titled ''[[Torneko no Daibōken: Fushigi no Dungeon]]'' which loosely translates to ''Torneco's Great Adventure: Mysterious Dungeon'', was a roguelike which continued Torneko's story from ''Dragon Quest IV'', where he wished to make his store grow even further by venturing into mysterious dungeons and getting more items for stock. It was very successful, both on namesake and quality. A direct sequel to ''Torneco no Daibouken'' came out in Japan and the United States in 2000 called ''[[Torneko: The Last Hope]]''. This game was very similar to the first, but it is considered much easier by comparison.[23] It was received well enough in Japan to warrant a third direct sequel, on the PlayStation 2, titled ''[[Torneco no Daibouken 3: Fushigi no Dungeon]]''. Both the second and third Torneko games were also ported to the Game Boy Advance. Following the success of Torneko, many other Fushigi no Dungeon games were published by various companies (most of which developed by Chunsoft), among the best known are Chocobo no Fushigina Dungeon and Nightmare of Druaga: Mysterious Dungeon.
===Sequels===
''Dragon Quest'' was closely followed by {{DQ2}} which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into {{DQ3}}. Together, the first three games comprise what is known as the [[Erdrick trilogy]]. All three games were designed for the Famicom/NES and share similar artistic styles.


Three spin-offs are played by physically swinging a controller using it as a sword to slash enemies among other things. ''[[Kenshin Dragon Quest]]'' is a stand alone game which comes with the a toy sword as the controller, and a toy shield containing the game's hardware.[24] ''[[Dragon Quest Swords]]'' is an exclusive Wii title which uses the motion sensing abilities of the Wii Remote similarly. Finally, a card-based arcade game, known as ''[[Dragon Quest: Monster Battle Road]]'' and developed by Level-5, was released exclusively in Japan.[25]
===Recurring monsters===
As the first game in the series, ''Dragon Quest'' introduced several monsters that proved instant favorites among fans. In particular, the [[Slime]], [[Dracky]], and [[Chimaera]] are featured in almost every other game in the main series and spinoffs.


{| style="width:100%; height:100px; border:1px solid #E42E2E" border="1"
==Credits==
! rowspan=2 | Title<br /><small>(followed by original title)</small>
{| class="wikitable sortable"
! colspan=3 | Platforms of release
|+ Original Famicom version
|-
! Role
! width=25% | In Japan
! Staff
! width=25% | In North America
|----------
! width=25% | In the PAL region
| Scenario writer
|-
| [[Yuji Horii]]
| ''[[Dragon Warrior Monsters]]''<br /><small>''Dragon Quest Monsters''</small>
|----------
| [[Game Boy Color]] (''1998''), [[PlayStation]] (''2002''), [[Mobile game|Mobile phone]] (''2002'')
| Character design
| Game Boy Color (''1999'')
| [[Akira Toriyama]]
| Game Boy Color (''1999'')
|----------
|-
| Music composer
| ''[[Dragon Warrior Monsters 2|Dragon Warrior Monsters 2: Cobi's Journey]]''<br /><small>''Dragon Quest Monsters 2: Ruka's Journey''</small>
| [[Kōichi Sugiyama]]
| Game Boy Color (''2001''), PlayStation (''2002'')
|----------
| Game Boy Color (''2001'')
| rowspan="3 | Programming
| not released
| Koichi Nakamura
|-
| ''[[Dragon Warrior Monsters 2|Dragon Warrior Monsters 2: Tara's Adventure]]''<br /><small>''Dragon Quest Monsters 2: Iru's Adventure''</small>
| Game Boy Color (''2001''), PlayStation (''2002'')
| Game Boy Color (''2001'')
| not released
|-
| ''[[Dragon Quest Monsters: Caravan Heart]]''
| [[Game Boy Advance]] (''2003'')
| not released
| not released
|-
| ''[[Dragon Quest Monsters: Joker]]''
| [[Nintendo DS]] (''2006'')
| Nintendo DS (''2007'')
| Nintendo DS (''2008'')
|-
| ''[[Torneko no Daibōken: Fushigi no Dungeon]]''
| [[Super Famicom]] (''1993'')
| not released
| not released
|-
| ''[[Torneko: The Last Hope]]''<br /><small>''Torneko no Daibōken 2: Fushigi no Dungeon''</small>
| PlayStation (''1999''), Game Boy Advance (''2001'')
| PlayStation (''2000'')
| not released
|-
| ''[[Dragon Quest Characters: Torneko no Daibōken 3|Torneko no Daibōken 3: Fushigi no Dungeon]]''
| [[PlayStation 2]] (''2002''), Game Boy Advance (''2004'')
| not released
| not released
|-
| ''[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon|Shōnen Yangus to Fushigi no Dungeon]]''
| PlayStation 2 (''2006'')
| not released
| not released
|-
| ''[[Slime MoriMori Dragon Quest: Shōgeki no Shippo Dan]]''
| Game Boy Advance (''2003'')
| not released
| not released
|-
| ''[[Dragon Quest Heroes: Rocket Slime]]''<br /><small>''Slime MoriMori Dragon Quest 2: Daisensha to Shippo Dan''</small>
| Nintendo DS (''2005'')
| Nintendo DS (''2006'')
| Nintendo DS (''2007'')
|-
| ''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken]]''
| [[Handheld TV game|Television Game]] (''2003'')
| not released
| not released
|-
| ''[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]''<br /><small>''Dragon Quest Swords: Kamen no Joō to Kagami no Tō''</small>
| [[Wii]] (''2007'')
| Wii (''2008'')
| Wii (''2008'')
|-
| ''[[Itadaki Street#Itadaki Street Special|Dragon Quest & Final Fantasy in Itadaki Street Special]]''
| PlayStation 2 (''2004'')
| not released
| not released
|-
| ''[[Itadaki Street#Itadaki Street Portable|Dragon Quest & Final Fantasy in Itadaki Street Portable]]''
| [[PlayStation Portable]] (''2006'')
| not released
| not released
|-
|-
| ''[[Itadaki Street#Itadaki Street DS|Itadaki Street DS]]''
| Koji Yoshida
| Nintendo DS (''2007'')
| not released
| not released
|-
|-
| ''[[Dragon Quest: Monster Battle Road]]''
| Takenori Yamamori
| [[Arcade Game]] (''2007'')
|----------
| not released
| CG design
| not released
| Takashi Yasuno
|----------
| Scenario assistant
| Hiyoshi Miyaoka
|----------
| rowspan="2" | Assistant
| Rika Suzuki
|-
|-
| ''[[Dragon Quest: Monster Battle Road|Dragon Quest: Monster Battle Road II]]''
| Tadashi Fukuzawa
| Arcade Game (''2009'')
|----------
| not released
| Title screen design
| not released
| Kazuo Enomoto
|----------
| Instruction manual illustrator
| Takayuki Doi
|----------
| Special thanks
| Kazuhiko Torishima
|----------
| Director
| Koichi Nakamura
|}
|}
==Trivia==
[[File:Dragon Quest jp manual art.png|right|border|325px]]
*Despite the [[iron helmet]], [[leather hat]], and helm of [[Ortega]] being featured in official illustrations, there is no equipment slot for helmets. It is assumed that these helms are included in the armor sets.
*In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
*The original Japanese Famicom and MSX versions of this game (and {{DQ2}}) have a [[Spell of Restoration|Spell of Health Multiplication]] (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current {{HP}} and {{MP}}, or the contents of the chests. So all of these will be reset on a reload.
*Whether a treasure chest has been opened or not is never recorded.  By reloading the game, you can collect a chest multiple times.
*The [[Game Boy]] Color release had a more direct translation of many character and town names.
*Erdrick's Sword is used during an optional boss fight in ''[[Final Fantasy]] XII'' and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened a few times previously in the ''[[Fortune Street]]'' series).


==Common Elements==
==Soundtrack==
[[Kōichi Sugiyama]] served as composer for the soundtrack. He would go on to write most of the music for the entire Dragon Quest series.  ''Dragon Quest I's'' symphonic suite was bundled with ''Dragon Quest II's'' symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the ''Dragon Quest I'' portion of that release:


===Gameplay===
#[[Overture]] March (序曲/''Overture'') (3:59)
#Château Ladutorm (ラダトーム城/''Castle Ladutorm'') (3:25)
#People (街の人々/''People of the Town'') (3:36)
#Unknown World (広野を行く/''Going to the Plain'') (2:07)
#Fight (戦闘/''Fight'') (2:12)
#Dungeons (洞窟/''Cave'') (3:40)
#King Dragon (竜王/''King Dragon'') (3:08)
#Finale (フィナーレ/''Finale'') (2:40)


The game player's party walks into a town and buys weapons, armor, and items in order to defeat monsters easily. When the player's party is out of the town, the party is vulnerable to random monster attacks. When players encounter monsters, they have several options from which to choose through menus. The player can attack and defeat the enemy with weapons, magic, or items. The player can also attempt to run away from the fight. However, this option is not available during a boss battle. After a player wins a battle by defeating all the monsters, the player's party members gain experience points (EXP) in order to gain new levels. When a certain character gains a new level, the [[Stats in Dragon Quest|stats]] of the character are upgraded.[26]
==Gallery==
<center><gallery>
Dragon Quest 1 box.jpg|Famicom box art.
Dragon_Warrior_NES.png|NES box art.
DQ Famicom guide.png|Famicom guide.
Higuchi_Dragon_Quest.png|Adventure novel.
Shousetsu Dragon Quest.png|Novelization.
Dragon Quest Suite.png|Dragon Quest Suite.
DQI CD Theater.png|CD Theater.
DQ 4koma Gekijou Extra 9.png|4koma comics.
Dragon Quest NES Slime battle.png|Battle against Slime.
DQIGroupArt.png|
DQI iOS Android.png|iOS/Android.
DQI 25th Anniversary wallpaper.png|25th Anniversary wallpaper.
DW NES Characters.jpg|Characters. ({{NES}})
Adventure Time S6 Episode 30.png|Unnamed video game from ''Adventure Time'' S6 Episode 30 resembling the NES Version of ''Dragon Quest''.
</gallery></center>


To save one's progress, the player generally must visit a church or House of Healing and talk to a priest or nun. In the first three games of the main series, saving was accomplished by talking to a king or queen[26], with the exception of ''Dragon Quest'' and ''Dragon Quest II'' in Japan, which used a password system.[27] If the player's party dies in battle, the group will lose half of their gold and the leader of the party warps back to the nearest church. The leader then needs to pay a priest to revive his/her party members. More recent games in the series have banks in many towns that allow the player to store gold, which prevents it from being lost when the party dies.
===Videos===
 
{{Videos|The original TV commercial for ''Dragon Quest''.|{{#ev:youtube|D2ve2cpcLi4|340}}
''Dragon Warrior III'', ''Dragon Quest VI'', and ''Dragon Warrior VII'' feature several classes to choose for the party members.[8] Each of these installments possesses its own particular set of classes.  Typical classes include the Cleric / Priest / Pilgrim, Fighter, Hero, Jester / Goof-Off, Thief, Warrior / Soldier and Wizard / Mage[28][29]. ''Dragon Quest VI'' includes two monster classes[30], and ''Dragon Warrior VII'' includes dozens.[31]
|The original TV commercial for ''Dragon Warrior''.|{{#ev:youtube|1qL5_3EhqK8|340}}
 
}}
===Monsters===
{{clear}}
 
{{DQI}}
The series features several recurring monsters, such as Slimes, Drackies, Shadows, Mummies, Trick Bags, and Dragons.[32][33][34] Many of the monsters have been designed by Akira Toriyama. Many of the ''Dragon Quest'' monsters have been featured in the ''Dragon Quest Monsters'' series of games, which allows the player to catch monsters and use them in battle. This idea was also used in ''Dragon Quest V'', although humans fight in battle as well.
{{Dragon Quest series}}
 
[[Category:Dragon Quest I|*!]]
The official mascot of the Dragon Quest series is the [[Slime]]. A Slime is a small blob with a face, shaped like water droplet. It has appeared in every Dragon Quest game and it is usually one of the first monsters the player encounters.[35] The Slime's popularity has netted it two spin-offs: ''Slime MoriMori Dragon Quest'' and ''Dragon Quest Heroes: Rocket Slime''. They also make a significant showing in the Japanese manga and two-episode anime Dragon Half.
[[Category:NES games]]
 
[[Category:Wii games]]
===Erdrick/Loto===
[[Category:Game Boy games]]
''see also: [[Erdrick]]''
[[Category:SNES games]]
 
[[Category:Android/iOS games]]
'''Erdrick''', also known as '''Roto''' in Japan or '''Loto''' in the North American localization of the Game Boy Color remakes of the first three games, is a legendary hero from the ''Dragon Quest'' series. The first three ''Dragon Quest'' games make up the "Erdrick trilogy", all being connected to the legend of Erdrick. He is known in the game as the hero who freed Alefgard from darkness.[36] The name Erdrick was first mentioned in the English localization, Dragon Warrior in which the player is referred to as Erdrick's descendent.[37] Erdrick’s legend was completed with the 1991 release of ''Dragon Warrior III''.
 
In ''Dragon Warrior'', Erdrick was the ancestor of the [[Hero (Dragon Warrior)|Hero]]. The Hero follows in the footsteps of Erdrick to ultimately reach the [[Charlock Castle]] and confront the [[Dragonlord]]. In ''Dragon Warrior II'', the heroes are descendants of Erdrick, and also of the Hero from ''Dragon Warrior''.[38][39] They explore the expanded world of Torland, including Alefgard as seen in the first game. At the end of ''Dragon Warrior III'', the King of Alefgard bestows upon the [[Erdrick|Hero]] "the Order of Erdrick", the country’s highest honor reserved only for true heroes. While this implies Erdrick is merely a title, it is possible to name the Hero Erdrick at the beginning of ''Dragon Warrior III'' if a space is added at the end when naming the hero. In ''Dragon Warrior III'', the origins of the hero Erdrick are revealed; therefore, the chronological order of the first three games is ''Dragon Warrior III'', ''Dragon Warrior'', and then ''Dragon Warrior II''.[40] This chronology is further evidenced in the naming of the hero's weapon, armor and shield. After the events of ''Dragon Warrior III'', the hero's armaments are renamed as the Erdrick (or Loto) Sword and Armor in ''Dragon Warrior'' and ''Dragon Warrior II''.
 
The Hero, originally known as Erdrick to many English-speaking players, is also known by two other names. In the original Japanese language games, Erdrick is known exclusively by the name '''Roto''', which is also used by some import gamers. Another romanization of the name is '''Loto''', which was used in place of Erdrick when [[Enix America, Inc.]] re-released ''[[Dragon Warrior I&II|Dragon Warrior, Dragon Warrior II]]'', and ''[[Dragon Warrior III]]'' on the Game Boy Color. This was most likely used because the Japanese character (ロ) is not strictly an R or an L sound, but lies somewhere in between. Therefore it is properly transliterated either way.
 
In the original Final Fantasy, Square parodies Dragon Warrior by displaying a grave for Erdrick in the town of Elfland.[41] In retaliation, Enix hid a Cid grave in ''Dragon Quest III''. A parody of Erdrick's sword is wielded by Gilgamesh in Final Fantasy XII: it is referred to as the "Wyrmhero Blade" (In the Japanese version, it is called "Tolo Sword").
 
===Zenithia===
''see also: [[Zenithia]]''
 
'''Zenithia''', also called '''Zenith Castle''' or simply '''Zenith''', is the name of a fictional sky castle from the series. The first appearance is in ''Dragon Warrior IV'', and the castle is one of several elements from ''Dragon Quest IV'', ''V'', and ''VI'' which suggest the three games are linked as a trilogy; this group is often called the Tenkū (Japanese for Heaven), or the Tenkū no Shiro (Castle in the Sky) trilogy.[42][43] Yūji Horii explained that the trilogy was never intended: "Each ''Dragon Quest'' title represents a fresh start and a new story, so I don't see too much of a connection between the games in the series. I guess it could be said that the imagination of players has brought the titles together in a certain fashion."[44]
 
In ''Dragon Warrior IV'', Zenithia can be accessed by climbing the [[Zenithian Tower]] near [[Gottside]], which goes as far up to the sky. It is directly above the entrance to the [[Nadiria|world of darkness]]. In ''Dragon Quest V'', Zenithia has fallen into a lake south of Elheaven. This happened when the Golden Orb, half of a set of magical orbs that supported the castle in the sky, fell from its place. Once recovered and returned to [[Master Dragon]], Zenithia will rise again. This time, the castle can move freely around the sky. In ''Dragon Quest VI'', Zenith Castle is sealed away by Demon Lord Durran, and a giant hole is left behind in its place in the Dream World. After the Dream World returns to its natural state, Zenith Castle is the only part of it that can still be seen floating above the real world. A castle in the ''Dragon Warrior III'' remakes for Super Famicom/Game Boy Color is also called Zenith, though the layout differs from the castle from the Tenku series.[45]
 
Square Enix has released the Celestial Sword (the Zenithian Sword) and Sword of Ramias as part of their Dragon Quest Legend Items series - miniature collectible toy replicas of artifacts from the Dragon Quest universe.
 
==Music==
 
Several albums of ''Dragon Quest'' music has been released since the original game was made, the first coming out in 1986, based on ''Dragon Quest's'' music.[46] Each of the ''Dragon Quest'' soundtracks have been composed and arranged by Koichi Sugiyama, who has also composed the music for the games. Since then, an album with the game's title and "Symphonic Suite" has been released for each game in the main series. Aside from the main series of soundtracks, other compilations of ''Dragon Quest'' music have been made, such as ''Dragon Quest Game Music Super Collection Vol. 1''.[47] Many of the soundtracks songs are performed by the London Philharmonic, such as ''Symphonic Suite Dragon Quest Complete CD-Box''.[48] With a few of the soundtracks, a second disc with the original game music is included, like with the original ''Dragon Quest VI'' soundtrack.[49]
 
In 2003, SME Visual Works released ''Symphonic Suite Dragon Quest Complete CD-Box'', a box set featuring music from the first seven ''Dragon Quest'' games.[48] Each of the seven discs is broken up by where the music is played in the games. Disc one, for example, has the opening overture song from each of the ''Dragon Quest'' games, whereas disc six features all the battle songs.
 
''Dragon Quest'' is such a cultural phenomenon in Japan that there are live-action ballets, the ''Dragon Quest'' series being the first video game to inspire a ballet,[50][51] musical concerts, and audio CDs based on the ''Dragon Quest'' universe.[6] It was the first video game series to have its music performed live by an orchestra.[52] Since 1987, music from ''Dragon Quest'' has been performed annually in Japanese concert halls.[53]
 
==Manga and Anime==
 
* [[Dragon Quest: Abel Yuusha]] — loosely based on ''Dragon Quest III'', 43 episodes (known as Dragon Warrior in the United States with 13 dubbed episodes)
* [[Dragon Quest: Dai no Daibōken]] — Original story, 37 volumes, 46 episodes, 3 movies
* [[Dragon Quest: Emblem of Roto]] — takes place 100 years after ''Dragon Quest III'', 21 volumes, movie
* [[Dragon Quest: Princess Alena]] — based on ''Dragon Quest IV''
* [[Dragon Quest: The Heaven Saga]] — based on ''Dragon Quest V''
* [[Dragon Quest: Maboroshi no Daichi]] — based on ''Dragon Quest VI''
* [[Dragon Quest: Warriors of Eden]] — based on ''Dragon Quest VII''
* [[Dragon Quest Monsters +]] — based on ''Dragon Quest Monsters'', 5 volumes by Mine Yoshizaki[54]
* There are two manga series' based on the Slime for children[54]
* In 1989, a manga was published by Enix called ''Dragon Quest Monster Story''.[54] This book featured short stories about various ''Dragon Quest'' monsters and came with a poster that featured the "families" of monsters.
Additionally, ''Dragon Quest e no Michi'' ("The Road to ''Dragon Quest''") is a manga book based on the creators of Dragon Quest published by Enix.[5] The one volume manga was produced by Ishimori Productions, a company famous for creating manga based on famous people and businesses. Released in 1990, the manga stars Yujii Hori, Koichi Nakamura (main programmer), Koichi Sugiyama, Akira Toriyama, and Yukinobu Chida (producer) and involves the creation of the series.[5]
 
From 1989 to 1990, an anime television series also aired, entitled ''Dragon Quest''.
 
==Reception==
''see also: [[Worldwide Dragon Quest Sales]]''
 
''Dragon Quest'' is one of the most popular video game series in Japan.[1][2][55] All of the games in the main series as well as many spin-off games have sold over a million copies, some even selling over four million, and sell very quickly.[56] For instance, the remake of ''Dragon Quest V'' sold 1.3 million copies in Japan in its first two days, which is a very high number for a remake.[57] In 2006, Japanese gaming magazine Famitsu readers voted on the hundred best video games of all time. ''Dragon Quest III'' came in third, ''Dragon Quest VIII'' came in fourth, ''Dragon Quest VII'' came in ninth, ''Dragon Quest V'' came in eleventh, ''Dragon Quest IV'' came in fourteenth, ''Dragon Quest II'' came in seventeenth, ''Dragon Quest'' came in thirtieth, and ''Dragon Quest VI'' came in thirty-fourth.[58]
 
The original ''Dragon Quest'' game is often claimed to be the birth of the console role-playing game, despite the fact that it borrows heavily from the Wizardry, The Black Onyx, and Ultima series, and many others consider Final Fantasy "more important."[3] However, ''Dragon Warrior'' was listed on GameSpot's list of the 15 most influential games of all time, and was called the "most influential role-playing game of all time" and that nearly all RPGs today have roots in its gameplay.[59] The ''Dragon Quest'' series was recognized by Guinness World Records with six world records in the Guinness World Records: Gamer's Edition 2008. These records include, "Best Selling Role Playing Game on the Super Famicon", "Fastest Selling Game in Japan", and "First Video Game Series to Inspire a Ballet".[60]
 
Although the series is a phenomenon in Japan, the games have never garnered as much attention in North America.[3] Although the first four games to come to America generally received good reviews, it was not until ''Dragon Warrior VII'' was released did Dragon Quest become critically acclaimed there.[3] One of the main aspects of the series that critics point out, either positively or negatively, is that the series "never strays from its classic roots".[55] Unlike other modern, complex RPGs, ''Dragon Quest'' retains the simple gameplay from the first game, which many critics find refreshing and nostalgic.[55][61][62] Other critics feel differently about the series, however, and claim that the story, characters, and gameplay have become boring and redundant over the years.[63][64]
 
==Notes==
 
1. Anoop Gantayat (2007). "Dragon Quest IX set for DS". http://ds.ign.com/articles/750/750590p1.html. Retrieved on September 10 2007. 
2. Jon Lindermann (2007). "Dragon Quest IX preview". http://www.nintendoworldreport.com/previewArt.cfm?artid=13469. Retrieved on September 10 2007. 
3. "The GameSpy Hall of Fame: Dragon Warrior". Gamespy. http://www.gamespy.com/articles/492/492001p1.html. Retrieved on May 29 2005. 
4. "The Designers Of Dragon Quest". IGN. http://ps2.ign.com/articles/379/379052p1.html. Retrieved on May 29 2005. 
5. "The Road to Dragon Quest". 2001. http://www.atarihq.com/tsr/books/fc/dqm.html. Retrieved on September 16 2007. 
6. Ed Lewis (2004). "The Dragon Quest Symphony". IGN. http://ps2.ign.com/articles/475/475818p1.html. Retrieved on May 29 2005. 
7. Nintendo Power volume 221. Future US, Inc. 2007. pp. 78–80. 
8. Philip Bloom (2006). "The History of Dragon Quest". http://www.rpgland.com/specialfeatures/dqhistory/historyofdragonquest.html. Retrieved on September 23 2007. 
9. "Interview with Yuji Horina on DQ 0". 2005. http://www.1up.com/do/previewPage?cId=3140772. Retrieved on September 24 2007. 
10. Bryan Boulette (2006). "Square Enix: Dinosaur or Leader". http://www.rpgamer.com/editor/2006/q3/080706aca.html. Retrieved on September 24 2007. 
11. Nich Maragos (2005-05-19). "Previews: Dragon Quest VIII". 1UP.com. http://www.1up.com/do/previewPage?cId=3140772. Retrieved on April 21 2007. 
12. "Interview with Yuji Horii at EuroGamer.com". 2007. http://www.eurogamer.net/article.php?article_id=62489. Retrieved on September 12 2007. 
13. Dragon Quest | Square Enix
14. "Dragon Quest - Zenithia Trilogy Announced For Nintendo DS". 2008. http://ds-x2.com/news/Dragon%2BQuest%2B-%2C11310,11310. Retrieved on May 21 2008. 
15. Matt Weiss (2002). "Dragon Warrior 7 review". http://www.gamecritics.com/review/dragonwarr7/main.php. Retrieved on September 23 2007. 
16. Kurt Kalata (2007). "Dragon Warrior/ Dragon Quest". http://hg101.classicgaming.gamespy.com/dragonquest/dragonquest.htm. Retrieved on January 29 2008. 
17. Shahed Ahmed (2000). "Enix Comments on DQ VII". http://www.gamespot.com/ps/rpg/dragonwarrior7/news_2643279.html. Retrieved on September 12 2007. 
18. "E3 2001 Interview". 2001. http://www.rpgfan.com/features/e32k1-enix/index.html. Retrieved on September 23 2007. 
19. Dragon Quest X Confirmed For Wii
20. "Dragon Quest castle erected". 2007. http://www.japannewsreview.com/entertainment/games/20070715page_id=711. Retrieved on September 9 2007. 
21. Chunsoft, Characters
22. Matthew Williamson (2005). "Fushigi no Dungeon 2". http://www.gamesetwatch.com/2006/05/column_parallax_memories_fushi.php. Retrieved on September 16 2007. 
23. Jeff Gertsmann (2000). "GameSpot review". http://www.gamespot.com/ps/rpg/tornekothelasthope/review.html. Retrieved on September 16 2007. 
24. Anthony Willsey (2006). "IGN: Dragon Quest Swords preview". http://wii.ign.com/articles/709/709625p1.html. Retrieved on September 16 2007. 
25. Patrick Klepek (2006). "IGN: Dragon Quest IX Announced for Nintendo DS?!". http://www.1up.com/do/newsStory?cId=3155838. Retrieved on September 16 2007. 
26. Editors of Nintendo Power: Nintendo Power July - August, 1989; issue 7 (in English). Nintendo of America, Tokuma Shoten Publishing, 39-50.
27. "Dragon Quest history". 2001. http://www.woodus.com/den/general/history.php. Retrieved on September 12 2007. 
28. Dragon Warrior 3
29. Dragon Warrior 7
30. Heartbeat (company). Dragon Quest VI: Realms of Reverie. (Enix). Super Famicon. (in Japanese). (December 9, 1995)
31. "Dragon Warrior VII: Character Classes". IGN.com. IGN. 2001-10-04. http://psx.ign.com/articles/098/098821p1.html. Retrieved on 2008-07-19. 
32. "Dragon Quest II monsters". 2006. http://www.rpgclassics.com/shrines/nes/dw2/enemies.shtml. Retrieved on September 16 2007. 
33. "Dragon Quest III monsters". 2006. http://www.rpgclassics.com/shrines/nes/dw3/enemies.shtml. Retrieved on September 16 2007. 
34. "Dragon Quest IV monsters". 2006. http://www.rpgclassics.com/shrines/nes/dw4/enemies.shtml. Retrieved on September 16 2007. 
35. Cary Woodham (2006). "Rocket Slime review at Gamerdad". http://www.gamerdad.com/detail.cfm?itemID=3412. Retrieved on September 9 2007. 
36. (1989) Nintendo, Enix Corporation Dragon Warrior Instruction Manual (in English).
37. Editors of Nintendo Power: Nintendo Power July - August, 1989; issue 7 (in English). Nintendo of America, Tokuma Shoten Publishing, 40.
38. Enix Corporation Unveiled Secrets of Dragon Warrior II (in English) Enix America Corporation.
39. Editors of Nintendo Power: Nintendo Power September/October, 1990; issue 16 (in English). Nintendo of America, Tokuma Shoten Publishing, 67.
40. Brad Shoemaker (2001). "Dragon Warrior III preview". http://www.gamespot.com/gbc/rpg/dragonwarrior3/review.html. Retrieved on September 16 2007. 
41. "Final Fantasy screenshot". 1999. http://www.vbfx.com/mirrors/www.planetnintendo.com/ff1/scrshots/snap062.gif. Retrieved on September 16 2007. 
42. Jonathan Creswell (2007). "Dragon Quest IV, V, VI". http://www.britishgaming.co.uk/?p=2306. Retrieved on September 17 2007. 
43. "Dragon Quest IV, V, VI confirmed". 2007. http://www.siliconera.com/2007/07/30/dragon-quest-iv-v-vi-remakes-confirmed/. Retrieved on September 17 2007. 
44. Editors of Nintendo Power: Nintendo Power July, 2008; issue 7 (in English). Future US Inc, 50-57. Retrieved June 1, 2008
45. Prima Games, ed (2001). Dragon Warrior III Official Strategy Guide. Prima Publishing. pp. 87–89. ISBN 0-7615-3638-8. 
46. Patrick Gann (2003). "Dragon Quest Suite". http://www.rpgfan.com/soundtracks/dq1-ss/index.html. Retrieved on September 15 2007. 
47. Damien Thomas (2006). "Dragon Quest Game Music Super Collection Vol. 1". http://www.rpgfan.com/soundtracks/dqmusic1/index.html. Retrieved on September 15 2007. 
48. Damien Thomas (2006). "Symphonic Suite Dragon Quest Complete CD-Box". http://www.rpgfan.com/soundtracks/dq-ssbox/index.html. Retrieved on September 15 2007. 
49. Patrick Gann (2006). "Dragon Quest VI ~The Dream World~ Symphonic Suite". http://www.rpgfan.com/soundtracks/dq6-ss/index.html. Retrieved on September 15 2007. 
50. Jason MacIsaac. "Guinness Book of World Records Gamer's Edition 2008". The Electric Playground. Greedy Productions Ltd. http://www.elecplay.com/feature.php?article=11802. Retrieved on 2008-05-04. 
51. Guinness World Records Gamer's Edition 2008. Guinness World Records. Guinness. 2008-03-11. ISBN 978-1-904994-21-3. 
52. Matthew Belinkie (1999). "Video Game Music". http://www.vgmusic.com/vgpaper.shtml. Retrieved on September 10 2007. 
53. Sam Kennedy (2005). "Dragon Quest vs. America". http://www.1up.com/do/feature?cId=3146024. Retrieved on September 10 2007. 
54. "Dragon Quest Manga". 2003. http://www.slimeshrine.net/manga/Novels.html. Retrieved on September 18 2007. 
55. "GameSpy: Dragon Quest 8 Review". 2005. http://ps2.gamespy.com/playstation-2/dragon-warrior-viii/669330p1.html. Retrieved on September 19 2007. 
56. "Japanese Platinum Game Chart". 2004. http://www.the-magicbox.com/topten2.htm. Retrieved on September 18 2007. 
57. Suppai Hitmitsu (2004). "Dragon Quest V goes platinum". http://ps2.ign.com/articles/502/502102p1.html. Retrieved on September 18 2007. 
58. Collin Campbell (2006). "Japan Votes on All Time Top 100". http://www.next-gen.biz/index.php?option=com_content&task=view&id=2401&Itemid=2. Retrieved on September 19 2007. 
59. "GameSpot's 15 most influential". 2000. http://www.gamespot.com/gamespot/features/video/15influential/p11_01.html. Retrieved on September 18 2007. 
60. "WEIRD AND WONDERFUL RECORDS". 2008. http://gamers.guinnessworldrecords.com/records/weird_and_wonderful.aspx. Retrieved on September 17 2008. 
61. "TotalPlaystation: DQ 8 Review". 2005. http://totalplaystation.com/ps2/Dragon-Quest-VIII-Journey-of-the-Cursed-King/reviews/481. Retrieved on September 19 2007. 
62. Chris Kohler (2007). "Hands-on with Dragon Quest IV". http://blog.wired.com/games/2007/09/hands-on-dragon.html#more. Retrieved on September 23 2007. 
63. "Dragon Quest 8 Review". 2005. http://www.netjak.com/review.php/1045. Retrieved on September 21 2007. 
64. Sophie Chesire (2005). "Dragon Quest VIII review". http://www.thunderboltgames.com/reviews/viewreview.php?rid=931. Retrieved on September 21 2007. 
 
 
<small>''The section below requires verification.''</small>
 
''The series has sold so well in Japan that after [[Dragon Quest III]] was made, the Japanese government put effect a law stating that future games could only be sold on Sundays or holidays.''
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