Dragon Quest Monsters: The Dark Prince: Difference between revisions
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*4: Rare instances of the game soft-locking after feeding meat to a monster have been rectified | *4: Rare instances of the game soft-locking after feeding meat to a monster have been rectified | ||
*5: Instances of the player being unable to access the final rank of the Endor tournament after completing rank A have been recitfied | *5: Instances of the player being unable to access the final rank of the Endor tournament after completing rank A have been recitfied | ||
===Version 1.0.4 update patch=== | |||
*The probability of a sparkling monster appearing as the result of synthesis has increased | |||
*The animation of monster eggs hatching has increased | |||
*The probability of metal king slimes appearing in their designated areas has increased | |||
*[[Royston]] the paddock keeper makes small-talk less frequently when spoken to, allowing the player to access the paddock more quickly | |||
*Monsters that appear in [[Aamon's Sanctum]] no longer chase the player even if they spot them. | |||
*Fixed a bug that caused the [[Zoom]] spell to transport players to the altar of amalgamation within the circle of nadiria they are currently in instead of the target altar in Terrestria | |||
*Fixed a bug that prevented the correct BGM from playing when Zooming to an altar of amalgamation | |||
*Fixed a bug that prevented the difficulty indicators from displaying properly when using the magic circle in Rosehill Tower to enter Nadiria | |||
*Fixed a bug that crashed the game when opening the friend list from the online battle menu | |||
*Fixed a bug that crashed the game when a monster accumulated a total of 9,999,999 experience points | |||
Fixed a bug that would display the wrong ability name in battle when used directly from the command menu | |||
*Fixed a bug in the Mole Hole where the following monsters would randomly not be counted for the scouting total of a trip into the dungeon: [[mischievous mole]], [[maniacal mole]], [[don mole]], [[calypso king]] | |||
A treasure chest containing three super seeds of skill was added to the Rosehill Tower basement. | |||
==Development== | ==Development== | ||
Producer [[Kento Yokota]] met with [[Yuji Horii]] during the early planning phase of the title, and initial discussions regarding the game's plot centered on having [[Terry]] and [[Milly]] be the protagonists as a way to bring the series back to it's roots for the 25th anniversary. There were concerns that this approach would be somewhat limiting in where the story could go, and that it would not feel original. Yokota reflected on the rich story of ''Dragon Quest IV'' and initially considered using Solo as the protagonist, but reconsidered upon realizing that this would fundamentally be following the same premise as Terry starring in the original game. Instead, Yokota suggested using Psaro as the protagonist on the basis of the character's lasting popularity with fans and the shock value of playing as a central antagonist from a mainline game. Horii approved of this bold direction and agreed that this would be the premise of the 25th anniversary title, wanting the explore the history of a younger Psaro. | Producer [[Kento Yokota]] met with [[Yuji Horii]] during the early planning phase of the title, and initial discussions regarding the game's plot centered on having [[Terry]] and [[Milly]] be the protagonists as a way to bring the series back to it's roots for the 25th anniversary. There were concerns that this approach would be somewhat limiting in where the story could go, and that it would not feel original. Yokota reflected on the rich story of ''Dragon Quest IV'' and initially considered using Solo as the protagonist, but reconsidered upon realizing that this would fundamentally be following the same premise as Terry starring in the original game. Instead, Yokota suggested using Psaro as the protagonist on the basis of the character's lasting popularity with fans and the shock value of playing as a central antagonist from a mainline game. Horii approved of this bold direction and agreed that this would be the premise of the 25th anniversary title, wanting the explore the history of a younger Psaro. |
Revision as of 21:26, 25 January 2024
Spinoff games | |
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Dragon Quest Monsters | |
Series | Dragon Quest Monsters |
Platform(s) | Nintendo Switch |
Release date(s) | December 1, 2023 |
Genre(s) | Console role-playing game |
Mode(s) | Single-player |
Rating(s) | CERO: TBD ESRB: Everyone 10+ PEGI: 12 |
Dragon Quest Monsters: The Dark Prince (ドラゴンクエストモンスターズ3魔族の王子とエルフの旅 Doragon Kuesuto Monsutāzu 3 mazoku no ōji to erufu no tabi , lit: "Dragon Quest Monsters 3: "Journey of the Prince of the Demon Clan and the Elf") is the third main game in the Dragon Quest Monsters series. It was released on December 1, 2023 worldwide for the Nintendo Switch.
Setting
The game is set in Nadiria, the underworld from Dragon Quest IV and V.
Psaro is cursed and is unable to harm anything with monster blood. Now, he must become a Monster Wrangler to create an army for battle.
The hunt for high-ranked monsters takes Psaro through the ever-changing seasons of Nadiria and its unique environments, with rivers of bubbling lava, mysterious ancient ruins, and soaring towers of cake. Along the way, Psaro meets the kind-hearted elf, Rose, who joins his adventure to seek out ever-stronger monsters.
The key to Psaro's success lies with synthesis: the ability to combine two monsters and create a stronger offspring. Each new creation brings Psaro one step closer to his goal of becoming the Master of Monsterkind.
Gameplay
Gameplay-wise, it follow's the same basic setup as the 3DS Monsters games: players can freely explore the world's 3D environments and they can engage in turn-based fights with their teams of monsters. As in Joker 3, the battles are 4 vs 4.
As in previous Monsters games, the creatures have sizes, however in this game there are only two sizes: small (S) and large (L).
As usual in the series, players can acquire new monsters by either showing them a remarkable strength, or by combining two monsters.
Version 1.0.3 update patch
The following changes and balance adjustments were implemented in the patch released on 27/12/203:
- 1: Monty's synthesis center was added to the list of Zoom points
- 2: The number of eggs per Echelon has been increased from 3 to 6
- 3: Egg respawn rates now only require a single battle instead of ten
- 4: The likelihood of gold and rainbow coloured eggs has increased
- 5: Additional talent scrolls are available for purchase in the post-game
- 6: The map icon has been altered for clearer understanding of one's location
- 7: The success rate of stun-inducing abilities has been nerfed slightly
- 8: Scouting probability has been increased by 10%
- 9: Monsters now respawn indefinitely for each rank level in the Mole Hole DLC dungeon
- 10: Coach Joe's training dungeon can now be reset three times per 24 hour period. The number of treasure chests withing these dungeons has been increased
- 11:A treasure chest has been added to the basement of Rosehill Tower that contains two bumper bonus balls
In addition, the following bugs were addressed in the patch:
- 1: Game crashes have been rectified
- 2: Online battle disconnections have been rectified
- 3: Instances of the game freezing during the transition of the seasons has been rectified
- 4: Rare instances of the game soft-locking after feeding meat to a monster have been rectified
- 5: Instances of the player being unable to access the final rank of the Endor tournament after completing rank A have been recitfied
Version 1.0.4 update patch
- The probability of a sparkling monster appearing as the result of synthesis has increased
- The animation of monster eggs hatching has increased
- The probability of metal king slimes appearing in their designated areas has increased
- Royston the paddock keeper makes small-talk less frequently when spoken to, allowing the player to access the paddock more quickly
- Monsters that appear in Aamon's Sanctum no longer chase the player even if they spot them.
- Fixed a bug that caused the Zoom spell to transport players to the altar of amalgamation within the circle of nadiria they are currently in instead of the target altar in Terrestria
- Fixed a bug that prevented the correct BGM from playing when Zooming to an altar of amalgamation
- Fixed a bug that prevented the difficulty indicators from displaying properly when using the magic circle in Rosehill Tower to enter Nadiria
- Fixed a bug that crashed the game when opening the friend list from the online battle menu
- Fixed a bug that crashed the game when a monster accumulated a total of 9,999,999 experience points
Fixed a bug that would display the wrong ability name in battle when used directly from the command menu
- Fixed a bug in the Mole Hole where the following monsters would randomly not be counted for the scouting total of a trip into the dungeon: mischievous mole, maniacal mole, don mole, calypso king
A treasure chest containing three super seeds of skill was added to the Rosehill Tower basement.
Development
Producer Kento Yokota met with Yuji Horii during the early planning phase of the title, and initial discussions regarding the game's plot centered on having Terry and Milly be the protagonists as a way to bring the series back to it's roots for the 25th anniversary. There were concerns that this approach would be somewhat limiting in where the story could go, and that it would not feel original. Yokota reflected on the rich story of Dragon Quest IV and initially considered using Solo as the protagonist, but reconsidered upon realizing that this would fundamentally be following the same premise as Terry starring in the original game. Instead, Yokota suggested using Psaro as the protagonist on the basis of the character's lasting popularity with fans and the shock value of playing as a central antagonist from a mainline game. Horii approved of this bold direction and agreed that this would be the premise of the 25th anniversary title, wanting the explore the history of a younger Psaro.
Careful consideration was given to the story and tone of The Dark Prince as it was decided to have the side-story tie directly into the events of Dragon Quest IV, an unprecedented move within the series as the story of Terry's Wonderland took place several years prior to the events of Dragon Quest VI and featured no connecting characters aside from the young siblings. To this end scenario writer Jin Fujisawa was hired to write the game, who was a long-time contributor to the series and had personally written the additional sixth chapter of Dragon Quest IV first seen in the Sony PlayStation remake. Fujisawa wrote the treatment and reviewed it with Horii, with particular care being given to how Solo and the other Chosen ones would be presented within the game's narrative; Horii's concern was that players were not given the impression that the Chosen Ones were villainous even if they were opposed to Psaro.
Monster synthesis was also given a considerable amount of attention by Yokota, who decided it was time to shake up the traditional combinations for new mixtures. Ditching the tried and true formulas foster a sense of discovery in players by finding new ways to create their favorite monsters, many of which are fun references to that beast's debut title; for example, Hargon is created by combining Atlas, Belial, Pazuzu, and the Wrecktor instead of a wight king and metal king slime.
For the game's logo, it was decided to use black and pink as the main colours to reflect Psaro and Rose as the central characters. Yokota was nervous to use this approach at first due to black never being used as one of the colours of the logo in any Dragon Quest title before, but Horii noted that the design left a strong impression which reflects the more serious nature of Psaro's story, as well as Rose's importance to him as his lover, and the concept art was quickly finalized.
Gallery
Logos
Character Art
Gameplay
Pre-order & DLC ads
A plushie based on Fluffy.
Videos
{{Videos|Gameplay Introduction|