Wimp (personality): Difference between revisions

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==Appearances==
==Appearances==
===Main series===
==={{DQ3}}===
====''[[Dragon Quest III]]'' remakes====
{{infobox personality DQIII
{{infobox personality DQIII
  | image      = [[File:Wimp stat chart DQIII.svg|alt=Wimp personality stat chart for Dragon Quest III]]
  | image      = [[File:Wimp stat chart DQIII.svg|alt=Wimp personality stat chart for Dragon Quest III]]
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At the start of the game, the hero becomes a wimp by receiving the final test of character in the well. The hero must leave the test after breathing fire on three to six NPCs, including the mother, the nun, or both, but must not breathe fire on the child. Alternatively, the hero can breathe fire on any seven to nine NPCs, but must not breathe fire on the child. All NPCs, including the required one at the well and the dog, count toward this total.
At the start of the game, the hero becomes a wimp by receiving the final test of character in the well. The hero must leave the test after breathing fire on three to six NPCs, including the mother, the nun, or both, but must not breathe fire on the child. Alternatively, the hero can breathe fire on any seven to nine NPCs, but must not breathe fire on the child. All NPCs, including the required one at the well and the dog, count toward this total.


Other party members have a chance to be a wimp when recruited as a warrior, martial artist, mage, or priest, depending on their stat bonuses.
Other party members have a chance to be a wimp when talent scouted at [[Patty's Party Planning Place]] as a warrior, martial artist, mage, or priest, depending on their stat bonuses.


{| class="listTable"
{| class="listTable"
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An existing character becomes a wimp temporarily while wearing the cursed [[cower ring]] accessory.
An existing character becomes a wimp temporarily while wearing the cursed [[cower ring]] accessory.


==={{DQ3HD}}===
The wimp personality reduces strength by 10%, reduces resilience by 20%, reduces agility by 30%, reduces stamina by 10%, increases wisdom by 20%, and increases luck by 20%. Any character can change their personality to that of a wimp by equipping the [[cower ring]] accessory.
{| class="listTable"
! scope="col" | Vocation / sex
! scope="col" | Stat bonuses for  (chance)
|-
| [[File:Warrior female IIIHD2-D.png|link=Warrior]][[File:Warrior male IIIHD2-D.png|Link=Warrior]]
|
** Wisdom bonus highest, 6–9 ({{fraction|3|13}})
|-
| [[File:Mage female IIIHD2-D.png|link=Mage]][[File:Mage male IIIHD2-D.png|Link=Mage]]<br>[[File:Priest female IIIHD2D.png|link=Priest]][[File:Priest male IIIHD2D.png|Link=Priest]]
|
* Stamina bonus highest, &le;5, strength, agility, or luck bonus second ({{fraction|3|14}})
* Strength bonus highest, &le;6, wisdom bonus second ({{fraction|1|5}})
* Luck bonus highest, &le;5 ({{fraction|5|37}})
* Wisdom bonus highest, 6&ndash;9 ({{fraction|1|9}})
* Agility bonus highest, &le;7, resilience or luck bonus second ({{fraction|2|23}})
|-
| [[File:Martial artist female IIIHD2-D.png|link=Martial artist]][[File:Martial artist male IIIHD2-D.png|Link=Martial Artist]]
|
* Stamina bonus highest, &le;5, strength, agility, or luck bonus second ({{fraction|3|14}})
* Wisdom bonus highest, 6&ndash;9 ({{fraction|1|9}})
* Luck bonus highest, &le;5 ({{fraction|5|37}})
|-
|}
==Gallery==
<gallery><center>
Wimp personality stat chart DQIII HD2D.png|HD-2D Remake chart
</center></gallery>
[[Category:Dragon Quest III, X, and Monster Parade personalities]]
[[Category:Dragon Quest III, X, and Monster Parade personalities]]
[[Category:Dragon Quest III HD-2D Remake personalities]]