Template:DQ2Enemy: Difference between revisions

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<includeonly>
<includeonly>
<div style="background-color: #0066ff; float: left; padding: 3px 3px 3px 3px; border-radius: 7px; width: 80%;" >
<div style="background-color: #0066ff; padding: 3px; border-radius: 7px; max-width: 63em;">
<div style="display: flex; padding: 0.5em; height: 1.35em; justify-content: space-between; align-items: center;">
<div style="display: flex; padding: 0.5em; height: 1.35em; justify-content: space-between; align-items: center; color: white;">
     <div>{{#if: {{{name|}}} | '''{{{name}}}''' }} {{#if: {{{kanji|}}} | ({{{kanji}}}{{#if: {{{romanji|}}} | &nbsp;''{{{romanji}}}'' }})}}</div>
     <div>{{#if: {{{name|}}} | '''{{{name}}}''' }} {{#if: {{{kanji|}}} | (<span lang="ja">{{{kanji}}}{{#if: {{{romanji|}}} | &nbsp;''{{{romanji}}}'' }}</span>)}}</div>
     <div>[[File:DQ2-SNES-LOGO-ICON.PNG|link=Dragon Quest II: Luminaries of the Legendary Line|alt=Dragon Quest II: Luminaries of the Legendary Line]]</div>
     <div>[[File:DQ2-SNES-LOGO-ICON.PNG|link=Dragon Quest II: Luminaries of the Legendary Line|alt=Dragon Quest II: Luminaries of the Legendary Line]]</div>
</div>
</div>
<div style="background-color: #ffecc1; border-radius: 5px; padding: 3px;">
<div style="background-color: #ffecc1; border-radius: 5px; padding: 1px;">
    <div style="height: 24px; width: 99%; background-color: #FFD700; border-radius: 5px; padding: 3px; text-align: center; line-height: 24px;">'''Original ({{NES}})'''</div>
<div style="height: 24px; margin: 5px; background-color: #FFD700; border-radius: 5px; padding: 3px; text-align: center; line-height: 24px;">'''Original ({{NES}})'''</div>
    <div style="padding: 3px; ">
{{paired list grid
    <table style="border: 1px solid orange; border-radius: 3px; width: 100%;" cellspacing="0" cellpadding="0">
| key background color = #FFD700
      <tr>
| border color = orange
        <td style="background-color: #FFD700; padding: 2px; width: 20%; text-align: center; border-right: 1px solid orange">'''Sprite'''</td>
| span 1  = 12<!-- space for bestiary info likely to be added in 2025 HD-2D remake -->
        <td style="background-color:  #FFD700; padding: 2px; width: 20%; text-align: center; border-right: 1px solid orange">'''{{HP}}'''</td>
| key 1  = Sprite
        <td style="background-color: #FFD700; padding: 2px; width: 20%; text-align: center; border-right: 1px solid orange">'''{{MP}}'''</td>
  | value 1 = {{{nes-sprite|}}}
        <td style="background-color:  #FFD700; padding: 2px; width: 20%; text-align: center; border-right: 1px solid orange">'''{{Attack}}'''</td>
| key 2  = {{Exp}}erience
      </tr>
| value 2 = {{{nes-exp|?}}}
      <tr>
| key 3  = [[Gold]]
        <td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if: {{{nes-sprite|}}} | {{{nes-sprite}}} }}</td>
| value 3 = {{{nes-gold|?}}}
        <td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{nes-hp|}}}|{{{nes-hp}}}|?}}</td>
  | key 4  = {{HP}}
        <td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{nes-mp|}}}|{{{nes-mp}}}|?}}</td>
| value 4 = {{{nes-hp|?}}}
        <td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{nes-attack|}}}|{{{nes-attack}}}|?}}</td>
| key 5  = {{MP}}
      </tr>
| value 5 = {{{nes-mp|?}}}
      <tr>
| key 6  = {{Attack}}
        <td style="background-color#FFD700; padding: 2px; width: 20%; text-align: center; border-right: 1px solid orange">'''{{Defense}}'''</td>
| value 6 = {{{nes-attack|?}}}
        <td style="background-color:  #FFD700; padding: 2px; width: 20%; text-align: center; border-right: 1px solid orange">'''{{Agility}}'''</td>
| key 7  = {{Defence}}
        <td style="background-color: #FFD700; padding: 2px; width: 20%; text-align: center; border-right: 1px solid orange">'''{{Exp}}erience'''</td>
| value 7 = {{{nes-defense|?}}}
        <td style="background-color: #FFD700; padding: 2px; width: 20%; text-align: center; border-right: 1px solid orange">'''[[Gold]]'''</td>
| key 8  = {{Agility}}
      </tr>
| value 8 = {{{nes-agility|?}}}
      <tr>
| key 9  = {{Evasion}}
        <td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{nes-defense|}}}|{{{nes-defense}}}|?}}</td>
| value 9 = {{{nes-evasion|?}}}
        <td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{nes-agility|}}}|{{{nes-agility}}}|?}}</td>
}}
        <td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{nes-exp|}}}|{{{nes-exp}}}|?}}</td>
{{paired list stack
        <td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{nes-gold|}}}|{{{nes-gold}}}|?}}</td>
| key background color = #FFD700
      </tr>
| border color = orange
    </table>
| key 1  = Abilities
 
| value 1 = {{{nes-spells|}}}
    <table style="border: 1px solid orange; border-radius: 3px; width: 100%; margin-top: 5px; border-right: 1px solid orange; text-align: center; height: 32px;" cellspacing="0" cellpadding="0">
| key 2  = Location(s)
      <tr>
| value 2 = {{{nes-locations|}}}
        <td style="width: 25%; height: 24px; background-color: #FFD700; border-bottom: 1px solid orange; border-right: 1px solid orange">Abilities</td>
| key 3  = Item Dropped
        <td style="text-align: center; border-bottom: 1px solid orange;">{{#if: {{{nes-spells|}}} | '''{{{nes-spells}}}''' }}</td>
| value 3 = {{{nes-item|}}}
      </tr>
}}
      <tr>
{{paired list grid
        <td style="width: 25%; height: 24px; background-color: #FFD700; border-bottom: 1px solid orange; border-right: 1px solid orange;">Location(s)</td>
| label =
        <td style="text-align: center; border-bottom: 1px solid orange;">{{#if: {{{nes-locations|}}} | '''{{{nes-locations}}}''' }}</td>
| label id = dq2-nes-enemy-resistances
      </tr>
| key background color = #FFD700
      <tr>
| border color = orange
        <td style="width: 25%; height: 24px; background-color#FFD700; border-right: 1px solid orange;">Item Dropped</td>
| span 1  = 4
        <td style="text-align: center;">{{#if: {{{nes-item|}}} | '''{{{nes-item}}}''' }}</td>
| key 1  = Fire resistance {{tt|*|Sizz, Sizzle, Woosh, Kaboom}}
      </tr>
| value 1 = {{{nes-fire-resist|?}}}
    </table>
| span 2  = 4
   
| key 2  = [[Dazzle]] resistance
    <table style="border: 1px solid orange; border-radius: 3px; width: 100%; margin-top: 5px;" cellspacing="0" cellpadding="0">
  | value 2 = {{{nes-dazzle-resist|?}}}
      <tr>
| span 3  = 4
        <td style="background-color: #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''{{Evasion}}'''</td>
  | key 3  = [[Snooze]] resistance
        <td style="background-color: #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''Fire Resistance {{tt|*|This includes Sizz, Sizzle, Woosh, & Kaboom}}'''</td>
| value 3 = {{{nes-snooze-resist|?}}}
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''[[Dazzle]] Resistance'''</td>
| span 4  = 4
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''[[Snooze]] Resistance'''</td>
| key 4  = [[Thwack]] resistance
      </tr>
| value 4 = {{{nes-thwack-resist|?}}}
      <tr>
| span 5  = 4
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if: {{{nes-evasion|}}} | {{{nes-evasion}}}|?}}</td>
| key 5  = [[Fizzle]] resistance
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{nes-fire-resist|}}}|{{{nes-fire-resist}}}|?}}</td>
| value 5 = {{{nes-fizzle-resist|?}}}
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{nes-dazzle-resist|}}}|{{{nes-dazzle-resist}}}|?}}</td>
| span 6  = 4
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{nes-snooze-resist|}}}|{{{nes-snooze-resist}}}|?}}</td>
| key 6  = [[Kasap]] resistance
      </tr>
| value 6 = {{{nes-kasap-resist|?}}}
      <tr>
}}
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''[[Thwack]] Resistance'''</td>
</div>
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''[[Fizzle]] Resistance'''</td>
<div style="background-color: #ffecc1; margin-top: 3px; border-radius: 5px; padding: 1px;">
        <td colspan="2" colspan="2" style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center;">'''[[Kasap]] Resistance'''</td>
<div style="height: 24px; margin: 5px; background-color: #FFD700; border-radius: 5px; padding: 3px; text-align: center; line-height: 24px;">'''Remakes ({{SFC}}, {{GBC}}, [[Cell phone|Mobile]])'''</div>
      </tr>
{{paired list grid
      <tr>
| key background color = #FFD700
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{nes-thwack-resist|}}}|{{{nes-thwack-resist}}}|?}}</td>
| border color = orange
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{nes-fizzle-resist|}}}|{{{nes-fizzle-resist}}}|?}}</td>
| span 1  = 12<!-- space for bestiary info likely to be added in 2025 HD-2D remake -->
        <td colspan="2" colspan="2" style="padding: 2px; width: 25%; height: 24px; text-align: center;">{{#if:{{{nes-kasap-resist|}}}|{{{nes-kasap-resist}}}|?}}</td>
| key 1  = Sprites
      </tr>
| value 1 = {{{remake-sprites|}}}
    </table>
| key 2  = {{Exp}}erience
    </div>
| value 2 = {{{remake-exp|?}}}
 
  | key 3  = [[Gold]]
    <div style="background-color: #ffecc1; border-radius: 5px; padding: 3px; margin-top: 10px;">
| value 3 = {{{remake-gold|?}}}
    <div style="height: 24px; width: 99%; background-color: #FFD700; border-radius: 5px; padding: 3px; text-align: center; line-height: 24px;">'''Remakes ({{SFC}}, {{GBC}}, [[Cell phone|Mobile]])'''</div>
| key 4  = {{HP}}
    <div style="padding: 3px; ">
| value 4 = {{{remake-hp|?}}}
    <table style="border: 1px solid orange; border-radius: 3px; width: 100%;" cellspacing="0" cellpadding="0">
| key 5  = {{MP}}
      <tr>
  | value 5 = {{{remake-mp|?}}}
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''Sprites'''</td>
| key 6  = {{Attack}}
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''{{HP}}'''</td>
| value 6 = {{{remake-attack|?}}}
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''{{MP}}'''</td>
| key 7  = {{Defence}}
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''{{Attack}}'''</td>
| value 7 = {{{remake-defense|?}}}
      </tr>
| key 8  = {{Agility}}
      <tr>
| value 8 = {{{remake-agility|?}}}
        <td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if: {{{remake-sprites|}}} | {{{remake-sprites}}} }}</td>
| key 9  = {{Evasion}}
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{remake-hp|}}}|{{{remake-hp}}}|?}}</td>
  | value 9 = {{{remake-evasion|?}}}
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{remake-mp|}}}|{{{remake-mp}}}|?}}</td>
}}
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{remake-attack|}}}|{{{remake-attack}}}|?}}</td>
{{paired list stack
      </tr>
| key background color = #FFD700
      <tr>
| border color = orange
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''{{Defense}}'''</td>
| key 1  = Abilities
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''{{Agility}}'''</td>
| value 1 = {{{remake-spells|}}}
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''{{Exp}}erience'''</td>
| key 2  = Location(s)
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''[[Gold]]'''</td>
| value 2 = {{{remake-locations|}}}
      </tr>
| key 3  = Item Dropped
      <tr>
| value 3 = {{{remake-item|}}}
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{remake-defense|}}}|{{{remake-defense}}}|?}}</td>
}}
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{remake-agility|}}}|{{{remake-agility}}}|?}}</td>
{{paired list grid
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{remake-exp|}}}|{{{remake-exp}}}|?}}</td>
| label =
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{remake-gold|}}}|{{{remake-gold}}}|?}}</td>
| label id = dq2-remake-enemy-resistances
      </tr>
| key background color = #FFD700
    </table>
| border color = orange
 
| span 1  = 4
    <table  style="border: 1px solid orange; border-radius: 3px; width: 100%; margin-top: 5px; border-right: 1px solid orange; text-align: center; height: 32px;" cellspacing="0" cellpadding="0">
| key 1  = Fire resistance {{tt|*|Sizz, Sizzle, Woosh, Kaboom}}
      <tr>
| value 1 = {{{remake-fire-resist|?}}}
        <td style="width: 25%; height: 24px; background-color:  #FFD700; border-bottom: 1px solid orange; border-right: 1px solid orange">Abilities</td>
| span 2  = 4
        <td style="text-align: center; border-bottom: 1px solid orange;">{{#if: {{{remake-spells|}}} | '''{{{remake-spells}}}''' }}</td>
| key 2  = [[Dazzle]] resistance
      </tr>
| value 2 = {{{remake-dazzle-resist|?}}}
      <tr>
| span 3  = 4
        <td style="width: 25%; height: 24px; background-color:  #FFD700; border-bottom: 1px solid orange; border-right: 1px solid orange;">Location(s)</td>
| key 3  = [[Snooze]] resistance
        <td style="text-align: center; border-bottom: 1px solid orange;">{{#if: {{{remake-locations|}}} | '''{{{remake-locations}}}''' }}</td>
| value 3 = {{{remake-snooze-resist|?}}}
      </tr>
| span 4  = 4
      <tr>
| key 4  = [[Thwack]] resistance
        <td style="width: 25%; height: 24px; background-color:  #FFD700; border-right: 1px solid orange;">Item Dropped</td>
| value 4 = {{{remake-thwack-resist|?}}}
        <td style="text-align: center;">{{#if: {{{remake-item|}}} | '''{{{remake-item}}}''' }}</td>
  | span 5  = 4
      </tr>
| key 5  = [[Fizzle]] resistance
    </table>
| value 5 = {{{remake-fizzle-resist|?}}}
 
| span 6  = 4
    <table style="border: 1px solid orange; border-radius: 3px; width: 100%; margin-top: 5px;" cellspacing="0" cellpadding="0">
  | key 6  = [[Kasap]] resistance
      <tr>
| value 6 = {{{remake-kasap-resist|?}}}
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''{{Evasion}}'''</td>
}}
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''Fire Resistance {{tt|*|This includes Sizz, Sizzle, Woosh, & Kaboom}}'''</td>
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''[[Dazzle]] Resistance'''</td>
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''[[Snooze]] Resistance'''</td>
      </tr>
      <tr>
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if: {{{remake-evasion|}}} | {{{remake-evasion}}}|?}}</td>
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{remake-fire-resist|}}}|{{{remake-fire-resist}}}|?}}</td>
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{remake-dazzle-resist|}}}|{{{remake-dazzle-resist}}}|?}}</td>
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{remake-snooze-resist|}}}|{{{remake-snooze-resist}}}|?}}</td>
      </tr>
      <tr>
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''[[Thwack]] Resistance'''</td>
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''[[Fizzle]] Resistance'''</td>
        <td colspan="2"  style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center;">'''[[Kasap]] Resistance'''</td>
      </tr>
      <tr>
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{remake-thwack-resist|}}}|{{{remake-thwack-resist}}}|?}}</td>
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{remake-fizzle-resist|}}}|{{{remake-fizzle-resist}}}|?}}</td>
        <td colspan="2"  style="padding: 2px; width: 25%; height: 24px; text-align: center;">{{#if:{{{remake-kasap-resist|}}}|{{{remake-kasap-resist}}}|?}}</td>
      </tr>
    </table>
    </div>
</div>
</div>
</div>
</div>
</div>{{clear}}</includeonly>
</div></includeonly>
<noinclude>
<noinclude>
This is a template for enemies as they appear in {{DQ2}}. For appearances in other games, please use the corresponding enemy template.  
This is a template for enemies as they appear in {{DQ2}}. For appearances in other games, please use the corresponding enemy template.  
Line 167: Line 145:
|nes-spells=None
|nes-spells=None
|nes-locations= Near [[Tantegel]]
|nes-locations= Near [[Tantegel]]
|nes-item=item
|nes-evasion={{fraction|1|64}}
|nes-evasion={{fraction|1|64}}
|nes-fire-resist={{fraction|0|7}}
|nes-fire-resist={{fraction|0|7}}
Line 182: Line 161:
|remake-defense=3
|remake-defense=3
|remake-agility=2
|remake-agility=2
|remake-spells
|remake-spells=abilities
|remake-locations=Near [[Tantegel]]
|remake-locations=Near [[Tantegel]]
|remake-item=item
|remake-evasion=evasion
|remake-fire-resist=fire
|remake-dazzle-resist=dazzle
|remake-snooze-resist=snooze
|remake-thwack-resist=thwack
|remake-fizzle-resist=fizzle
|remake-kasap-resist=kasap
}}
}}



Latest revision as of 17:41, 2 June 2025


This is a template for enemies as they appear in Dragon Quest II: Luminaries of the Legendary Line. For appearances in other games, please use the corresponding enemy template.

Example[edit]

Slime (スライム suraimu)
Dragon Quest II: Luminaries of the Legendary Line
Original (NES)
Sprite
SLIME - DW1,2,3,4 - NES.png
Gold
1
HP
3
MP
0
Attack
5
Evasion
164
Abilities
None
Location(s)
Near Tantegel
Item Dropped
item
Fire resistance *
07
Dazzle resistance
07
Snooze resistance
07
Thwack resistance
07
Fizzle resistance
77
Kasap resistance
07
Remakes (SFC, GBC, Mobile)
Sprites
SLIME GBC.gif
Gold
2
HP
3
MP
0
Attack
5
Evasion
evasion
Abilities
abilities
Location(s)
Near Tantegel
Item Dropped
item
Fire resistance *
fire
Dazzle resistance
dazzle
Snooze resistance
snooze
Thwack resistance
thwack
Fizzle resistance
fizzle
Kasap resistance
kasap


Usage[edit]

{{DQ2Enemy
|name=
|kanji= 
|romanji=
|nes-sprite=
|nes-hp=
|nes-mp=
|nes-exp=
|nes-gold=
|nes-attack=
|nes-defense=
|nes-agility=
|nes-spells=
|nes-locations=
|nes-item=
|nes-evasion=
|nes-fire-resist=
|nes-dazzle-resist=
|nes-snooze-resist=
|nes-thwack-resist=
|nes-fizzle-resist=
|nes-kasap-resist=
|remake-sprites=
|remake-hp=
|remake-mp=
|remake-exp=
|remake-gold=
|remake-attack=
|remake-defense=
|remake-agility=
|remake-spells=
|remake-locations=
|remake-item=
|remake-evasion=
|remake-fire-resist=
|remake-dazzle-resist=
|remake-snooze-resist=
|remake-thwack-resist=
|remake-fizzle-resist=
|remake-kasap-resist=
}}