Portoga Lighthouse: Difference between revisions

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{{LocationInfobox
{{LocationInfobox
|game = ''[[Dragon Quest III]]''
|game = {{Dragon Quest III}}<br>{{DQ3HD}}
|title = Portoga Lighthouse
|title = Portoga Lighthouse
|type= Lighthouse
|type= Lighthouse
|image = [[file:nopic.png]]
|image = [[Image:DQ III Android Portoga Lighthouse.jpg|250px]]
|caption =  
|caption =  
|japanese=ポルトガの灯台
|japanese=ポルトガの灯台
|romanji=Portoga lighthouse
|romaji=Porutoga no toudai
|old=Portoga lighthouse
|old=Portoga lighthouse
}}
}}
The '''Portoga Lighthouse<ref name="auto">Name given when Storeyteller is used in the [[Cell phone]] version.</ref>''' is a structure situated just south of the kingdom of [[Portoga]] in {{DQ3}}. The lighthouse's placement roughly corresponds to the Portugese city of [[Wikipedia: Ceuta|Ceuta]], the port that was used as one of the main trading hubs of western Europe during the age of exploration.
The '''Portoga Lighthouse<ref name="auto">Name given when Storeyteller is used in the [[Cell phone]] version.</ref>''' is a structure situated just south of the kingdom of [[Portoga]] in {{Dragon Quest III}}.
 
The lighthouse's placement roughly corresponds to the Portugese city of [[Wikipedia: Ceuta|Ceuta]], the port that was used as one of the main trading hubs of western Europe during the age of exploration.
 
==Appearances==
==Appearances==
==={{DQ3}}===
==={{DQ3}}===
The lighthouse is one of the first things players will see after departing the harbor of Portoga. The teleportal locked behind a jail door leads to the unnamed shrine in the forest of [[Aliahan]]. The thug lighthouse keeper will tell players of nearby countires and villages they can now sail to, such as [[Lanson]], the cape of [[Theddon]], [[Aliahan]], and [[Jipang]]. He is also the first NPC to mention the importance of the [[Six Orbs]], stating that the [[hero (Dragon Quest III)|Hero]] won't need a boat anymore when they assemble the whole set.
The lighthouse is one of the first things players will see after departing the harbor of [[Portoga]]. The [[teleportal]] locked behind a jail door leads to the unnamed shrine in the forest of [[Aliahan]]. The thug lighthouse keeper will tell players of nearby countires and villages they can now sail to, such as [[Lanson]], the cape of [[Theddon]], [[Aliahan]], and [[Jipang]]. He is also the first {{NPC}} to mention the importance of the [[Six Orbs]], stating that the {{Hero 3}} won't need a boat anymore when they assemble the whole set.


====Nearby monsters====
====Nearby {{MFamilies}}s====
*[[Bullmustiff]]
*[[Bullmustiff]]
*[[Drac the Vlad]]
*[[Drac the Vlad]]
Line 21: Line 24:
*[[Restless armour]]
*[[Restless armour]]
*[[Vampire cat]]
*[[Vampire cat]]
====Remake====
*As with the [[Path of Promise]], this area is blocked by a soldier on the other side of the [[Teleportal]] after [[Baramos]] is defeated, until the {{Hero 3}} meets with the [[King of Aliahan]].
=====Usage of Portoga Lighthouse in another area=====
*2F of the Lighthouse is used as 9F of the {{Cloudsgate Citadel 3}}.
==={{DQ3HD}}===
====Treasures====
{| class="wikitable"
|-
| [[File:Holy water III HD icon.png|link=Holy water]] || [[File:Tough guy tattoo III HD icon.png|link=Tough guy tattoo]]  || [[File:Somatic staff III HD icon.png|link=Somatic staff]] 
|-
| x1 || x1 || x1
|}
====Nearby monsters====
{| class="wikitable"
| [[File:Bullmustiff DQ III HD sprite.png|link=Bullmustiff]] || [[File:Drac the vlad DQ III HD sprite.png|link=Drac the Vlad]] || [[File:Healslime DQ III HD sprite.png|link=Healslime]] || [[File:Lump wizard DQ III HD sprite.png|link=Lump wizard]] || [[File:Restless armour DQ III HD sprite.png|link=Restless armour]] || [[File:Vampire cat DQ III HD sprite.png|link=Vampire cat]]
|-
|}


==See also==
==See also==
*[[List of shrines in Dragon Quest III]]
*[[List of shrines in Dragon Quest III]]


==Gallery==
==Map & Gallery==
<gallery>
<center><gallery>
File:Portoga Lighthouse.png
Portoga Lighthouse.png|Map. ({{SFC}})
</gallery>
Portoga lighthouse map III HD2D.png|HD map.
DQ III Android Portoga Lighthouse 1.jpg|
DQ III Android Portoga Lighthouse 2.jpg|
</gallery></center>


==References==
==References==
<references/>
<references/>
{{DQIII}}
{{DQIII}}
{{DQIIIHD}}
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III HD-2D Remake locations]]

Latest revision as of 21:07, 7 August 2025

The Portoga Lighthouse[1] is a structure situated just south of the kingdom of Portoga in Dragon Quest III.

The lighthouse's placement roughly corresponds to the Portugese city of Ceuta, the port that was used as one of the main trading hubs of western Europe during the age of exploration.

Appearances[edit]

Dragon Quest III: The Seeds of Salvation[edit]

The lighthouse is one of the first things players will see after departing the harbor of Portoga. The teleportal locked behind a jail door leads to the unnamed shrine in the forest of Aliahan. The thug lighthouse keeper will tell players of nearby countires and villages they can now sail to, such as Lanson, the cape of Theddon, Aliahan, and Jipang. He is also the first NPC to mention the importance of the Six Orbs, stating that the Hero won't need a boat anymore when they assemble the whole set.

Nearby monsters[edit]

Remake[edit]

Usage of Portoga Lighthouse in another area[edit]

Dragon Quest III HD-2D Remake[edit]

Treasures[edit]

Holy water III HD icon.png Tough guy tattoo III HD icon.png Somatic staff III HD icon.png
x1 x1 x1

Nearby monsters[edit]

Bullmustiff DQ III HD sprite.png Drac the vlad DQ III HD sprite.png Healslime DQ III HD sprite.png Lump wizard DQ III HD sprite.png Restless armour DQ III HD sprite.png Vampire cat DQ III HD sprite.png

See also[edit]

Map & Gallery[edit]

References[edit]

  1. Name given when Storeyteller is used in the Cell phone version.