Kasap: Difference between revisions

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The [[Princess of Moonbrooke]] learns Kasap at Level 10. In the {{NES}} version it reduces the {{Defence}} of all enemies by 12.5%, and in all other versions it reduces a group of enemies' defence by 50%. It costs 2 {{MP}} in all versions.
The [[Princess of Moonbrooke]] learns Kasap at Level 10. In the {{NES}} version it reduces the {{Defence}} of all enemies by 12.5%, and in all other versions it reduces a group of enemies' defence by 50%. It costs 2 {{MP}} in all versions.


The enemies [[Brainy badboon]], [[Chasmonaut]], [[Hargonaut]], [[Frostburn]], [[Drackmage]], [[Goregon]], [[Madusa]], [[Whackolyte]], [[Wrecktor]], [[Tyrannodactyl]], and [[Belial]] can use this spell against the {{Party 2}}.
The enemies [[Brainy badboon]], [[Chasmonaut]], [[Hargonaut]], [[Frostburn]], [[Drackmage]], [[Goregon]], [[Madusa]], [[Whackolyte]], [[Wrecktor (Recurring)|Wrecktor]], [[Tyrannodactyl]], and [[Belial]] can use this spell against the {{Party 2}}.


==={{DQ3}}===
==={{DQ3}}===
Kasap is learned at level 18 by both a [[Priest]] and [[Sage]], and decreases defence by 50% for 4 {{MP}}.
Kasap is learned at level 18 by both a [[Priest]] and [[Sage]], and decreases defence by 50% for 4 {{MP}}.


The enemies [[Abracadabrer]], [[Skeleton swordsman]], [[Goodybag]], [[Weaken beakon]], [[Bullmustiff]], [[Boss troll]], [[Lethal armour]], [[IronNite]], [[Robbin' huddle (Dragon Quest III)|Robbin' huddle]], and [[Merman]] can use this spell against the {{Party 3}}.
The enemies [[abracadabrer]], [[skeleton swordsman]], [[goodybag]], [[weaken beakon]], [[bullmustiff]], [[boss troll]], [[lethal armour]], [[Iron knight]], [[Robbin' huddle (Dragon Quest III)|robbin' huddle]], and [[merman]] can use this spell against the {{Party 3}}.


==={{DQ4}}===
==={{DQ4}}===
Kasap is learned by [[Borya]] at level 21, and is already known by the {{Psaro 9}} upon joining. [[Orifiela]] also knows the spell. It has the same properties as in the previous game, but will only last 7~10 turns in the remakes instead of the entire battle.
Kasap is learned by [[Borya]] at level 21, and is already known by the {{Psaro 9}} upon joining. [[Orifiela]] also knows the spell. It has the same properties as in the previous game, but will only last 7~10 turns in the remakes instead of the entire battle.


The enemies [[Crested viper]], [[Skeleton swordsman]], [[Pocus poppet]], [[Rhinoceraxe]], [[Strangler fish]], [[Pruslas]], and [[Decayurion]] can use this spell against the {{Party 4}}.
The enemies [[crested viper]], [[skeleton swordsman]], [[pocus poppet]], [[rhinoceraxe]], [[strangler fish]], [[Pruslas]], and [[decayurion]] can use this spell against the {{Party 4}}.


==={{DQ5}}===
==={{DQ5}}===
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[[Screwball pitcher]], [[Orc Pawn]], [[Mandrake major]], [[Bjørn the Behemoose]], and [[Nimzo]]'s second form use it as enemies.
[[Screwball pitcher]], [[Orc Pawn]], [[mandrake major]], [[Bjørn the Behemoose]], and [[Nimzo]]'s second form use it as enemies.


==={{DQ6}}===
==={{DQ6}}===
Kasap is learned by [[Ashlynn]] at level 12. Other characters can learn it by advancing to rank 4 of the [[Mage]] vocation. It now reduces {{Defence}} by 25% for 4 {{MP}}.
Kasap is learned by [[Ashlynn]] at level 12. Other characters can learn it by advancing to rank 4 of the [[Mage]] vocation. It now reduces {{Defence}} by 25% for 4 {{MP}}.


The enemies [[Brimstone bulb]], [[Ruffled goon]], [[Lesser demon]], [[Sculptrice]], [[Cutterfly]], [[Goodybag]], [[Third Test]], [[Brick]], [[Commander Brutus]], [[Zombie gladiator]], [[Demon-at-arms]], [[Wraithwand]], [[Dreadstaff]], [[Murdaw]] (in the second fight against him), [[Terry (boss)|Terry]], [[Blackmar]], and [[Mortamor]]'s second form use this spell against the {{Party 6}}.
The enemies [[brimstone bulb]], [[ruffled goon]], [[lesser demon]], [[sculptrice]], [[cutterfly]], [[goodybag]], [[Third Test]], [[Brick]], [[Commander Brutus]], [[zombie gladiator]], [[demon-at-arms]], [[wraithwand]], [[dreadstaff]], [[Murdaw]] (in the second fight against him), [[Terry (boss)|Terry]], [[Blackmar]], and [[Mortamor]]'s second form use this spell against the {{Party 6}}.


==={{DQ7}}===
==={{DQ7}}===
Kasap has the same cost and effect as in {{VI}}, and is learned by reaching rank 5 of the [[Monster Master|Monster Masher]], rank 3 of the [[Paladin]], rank 5 of the [[Champion]], rank 1 of the {{Hero V}}, and rank 1 of the [[Druid]] vocations.
Kasap has the same cost and effect as in {{VI}} but now lasts for 6~9 turns. Kasap is learned by reaching rank 5 of the [[Monster Master|Monster Masher]], rank 3 of the [[Paladin]], rank 5 of the [[Champion]], rank 1 of the {{Hero V}}, and rank 1 of the [[Druid]] vocations.


It can be cast by the enemies [[General motor]], [[Conkjurer]], [[Nutty professor]], [[Pustule]], [[Gobbler]], [[Orglob]], [[Forky pig]], [[Skeleton squire]], [[Eyesaur]], [[Decayurion]], [[Wingwyrm]], [[Hellstalker]], [[Terracotta warrior]], [[Mandrake major]], and [[Mandrake monarch]].
It can be cast by the enemies [[General motor]], [[Conkjurer]], [[Nutty professor]], [[Pustule]], [[Gobbler]], [[Orglob]], [[Forky pig]], [[Skeleton squire]], [[Eyesaur]], [[Decayurion]], [[Wingwyrm]], [[Hellstalker]], [[Terracotta warrior]], [[Mandrake major]], and [[Mandrake monarch]].
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==={{DQ9}}===
==={{DQ9}}===
Kasap reduces {{Defence}} by up to 50%, and is learned by [[Mage]]s at level 25 and [[Armamentalist]]s at level 18. It costs 8 {{MP}} to cast, and will improve in accuracy once the caster's {{Magical Might}} surpasses 50. When the value reaches 499, the spell will be 100% accurate barring enemy resistance.
Kasap reduces {{Defence}} by up to 50% for 7~10 turns, and is learned by [[Mage]]s at level 25 and [[Armamentalist]]s at level 18. It costs 8 {{MP}} to cast, and will improve in accuracy once the caster's {{Magical Might}} surpasses 50. When the value reaches 499, the spell will be 100% accurate barring enemy resistance.


==={{DQ10}}===
==={{DQ10}}===
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==={{DQM}}===
==={{DQM}}===
Known as Defense in this game, it is an upgraded form of Sap. Sap will evolve into Defense when the {{MFamilies}} reaches level 8 with at least 36 max {{MP}} and 32 {{Intelligence}}. It is learned naturally by [[Weaken beakon|MadPecker]], [[Gourdzilla (Dragon Quest VII)|MadPlant]], [[Madusa|MedusaEye]], [[Orc]], [[Bludgerigar|Picky]], [[Putrefido|Putrepup]], [[Skeleton swordsman (recurring)|Skeletor]], [[Buddy slime|TreeSlime]], and [[Pocus poppet|Voodoll]].
Known as Defense in this game, it is an upgraded form of [[Sap]]. [[Sap]] will evolve into Defense when the {{MFamilies}} reaches level 8 with at least 36 max {{MP}} and 32 {{Intelligence}}. It is learned naturally by [[Weaken beakon|madpecker]], [[Gourdzilla (Dragon Quest VII)|madplant]], [[Madusa|medusaeye]], [[orc]], [[Bludgerigar|picky]], [[Putrefido|putrepup]], [[Skeleton swordsman (recurring)|skeletor]], [[Buddy slime|treeslime]], and [[Pocus poppet|voodoll]].


==={{DQMJ}}===
==={{DQMJ}}===
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==={{DQM3}}===
==={{DQM3}}===
Kasap reduces the defence of the enemy party by 40% and cannot be cast twice to increase the effect. The spell is learned through the [[Enfeebler]], [[Evil Genius]], [[Fluffy (Talent)|Fluffy]], [[Malroth (Talent)|Malroth]], [[Murdaw (Talent)|Murdaw]], [[Nimzo (Talent)|Nimzo]], [[Sage (Talent)|Sage]], [[Scruffy (Talent)|Scruffy]], and [[Zam Virtuoso]] talents.
Kasap reduces the defence of the enemy party by 40% for 4~7 turns and can be cast twice to enhance the enfeebling to 80%. The spell has a base success chance of 60% and a maximum success chance of 80% at 3,999 {{Wisdom}}. Kasap is learned through the [[Enfeebler]], [[Evil Genius]], [[Fluffy (Talent)|Fluffy]], [[Malroth (Talent)|Malroth]], [[Murdaw (Talent)|Murdaw]], [[Nimzo (Talent)|Nimzo]], [[Sage (Talent)|Sage]], [[Scruffy (Talent)|Scruffy]], and [[Zam Virtuoso]] talents.


==={{DQH}}===
==={{DQH}}===
Kasap is an enemy-only spell that can be cast by [[Drackmage]]s and [[Boss troll]]s. It creates a magic circle on the ground that decreases the {{Defence}} of any character caught within it. The effect lasts for about 20 seconds. Characters affected by Kasap will have a blue glow surrounding their body. If a [[Drackmage]] is summoned with a monster medal, it will cast Kasap on any nearby enemies, as well.
Kasap is an enemy-only spell that can be cast by [[drackmage]]s and [[boss troll]]s. It creates a magic circle on the ground that decreases the {{Defence}} of any character caught within it. The effect lasts for about 20 seconds. Characters affected by Kasap will have a blue glow surrounding their body. If a [[drackmage]] is summoned with a monster medal, it will cast Kasap on any nearby enemies, as well.
 
==={{DQTreasures}}===
Kasap costs 15 {{MP}} and reduces the {{Defence}} of all enemies within the caster's vicinity by 25% for a limited time. It is learned by [[Dread dracky|dread drackies]] and [[shadow]]s.


==={{DQTact}}===
==={{DQTact}}===
Kasap can be learned by [[Goodybag]] and [[Mud mannequin]] at level 16, [[Sculptrice]] at level 18, [[Frostburn]] and [[Zombie gladiator]] at level 22, [[Drohl drone]] at level 32, and [[Slimeshroom]] at level 44. It costs 14 {{MP}} to cast, has a range of three squares away from the caster, and lowers the {{DEF}} of all enemies in a 3x3 square. It can also be taught to any unit by using an ability scroll.
Kasap can be learned by [[goodybag]] and [[mud mannequin]] at level 16, [[sculptrice]] at level 18, [[frostburn]] and [[zombie gladiator]] at level 22, [[drohl drone]] at level 32, and [[slimeshroom]] at level 44. It costs 14 {{MP}} to cast, has a range of three squares away from the caster, and lowers the {{DEF}} of all enemies in a 3x3 square. It can also be taught to any unit by using an ability scroll.
{{DQTactSkill
{{DQTactSkill
|name=Kasap
|name=Kasap
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|range=[[Image:DQTact_Range3x3.png|48px]]<br>3
|range=[[Image:DQTact_Range3x3.png|48px]]<br>3
|status=[[Image:DQTact DEFDown.png]]<br>DEF Down
|status=[[Image:DQTact DEFDown.png]]<br>DEF Down
|description=Occasionally lowers the DEF of all enemies in area of effect for 3 turns
|description=Occasionally lowers the {{DEF}} of all enemies in area of effect for 3 turns
|monsters=Drohl drone, Frostburn, Goodybag, Mud mannequin, Sculptrice, Slimeshroom, Zombie gladiator
|monsters=[[Drohl drone]], [[Frostburn]], [[Goodybag]], [[Mud mannequin]], [[Sculptrice]], [[Slimeshroom]], [[Zombie gladiator]]
}}
}}
==={{DQTreasures}}===
Kasap costs 15 {{MP}} and reduces the {{Defence}} of all enemies within the caster's vicinity by 25% for a limited time. It is learned by [[Dread dracky|Dread drackies]] and [[Shadow]]s.


==Gallery==
==Gallery==
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[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: The Dark Prince spells]]
[[Category:Dragon Quest Heroes spells]]
[[Category:Dragon Quest Heroes spells]]
[[Category:Dragon Quest Treasures spells]]
[[Category:Dragon Quest Tact spells]]
[[Category:Dragon Quest Tact spells]]
[[Category:Dragon Quest Treasures spells]]
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