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A Sagittar is positioned in the teleporter room on the player's first time through the region. While it does not pursue the player, it does bar the way to the Medal of Merit with the help of a force field that will repel the player and prevent them from battling Sagittar, which must be done in order to proceed. The security system that includes the force field also has an alarm system that activates when the player steps onto the floor, putting cyber slimes in the area on alert and making it harder to reach the teleporters without getting into a battle. By pushing all the red buttons in the area and opening the red door, the player can battle an [[Overkilling machine|overkilling machine]] that guards the security system's controls. Defeating it will disable the system, keeping the cyber slimes from patrolling the teleporter room (though they will still pursue if they spot the player) and making it possible to fight Sagittar. | A Sagittar is positioned in the teleporter room on the player's first time through the region. While it does not pursue the player, it does bar the way to the Medal of Merit with the help of a force field that will repel the player and prevent them from battling Sagittar, which must be done in order to proceed. The security system that includes the force field also has an alarm system that activates when the player steps onto the floor, putting cyber slimes in the area on alert and making it harder to reach the teleporters without getting into a battle. By pushing all the red buttons in the area and opening the red door, the player can battle an [[Overkilling machine|overkilling machine]] that guards the security system's controls. Defeating it will disable the system, keeping the cyber slimes from patrolling the teleporter room (though they will still pursue if they spot the player) and making it possible to fight Sagittar. | ||
A bug in the game will cause the doors in the Bemusoleum to close again if they visit the replica of the entrance in the Dark World. While the doors can be opened again by pressing their buttons, they will also reopen if the player visits during a weather change in order to trigger the message stating that something can be heard moving. | A bug in the game will cause the doors in the Bemusoleum to close again if they visit the replica of the entrance in the [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]. While the doors can be opened again by pressing their buttons, they will also reopen if the player visits during a weather change in order to trigger the message stating that something can be heard moving. | ||
==Monsters== | ==Monsters== | ||
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