Metal king armour: Difference between revisions

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*'''The ultimate suit of armour offering the strongest possible defence.''' (Description when selecting the Metal king armour in PS2 ''Dragon Quest VIII''.)
*'''The ultimate suit of armour offering the strongest possible defence.''' (Description when selecting the Metal king armour in PS2 ''Dragon Quest VIII''.)


===[[Dragon Quest IX]]===
===''[[Dragon Quest IX]]''===
{{Equipment|header|name={{DQ9Icon|body}} Metal king armour|console=DS:DQ9}}
{{Equipment|header|name={{DQ9Icon|body}} Metal king armour|console=DS:DQ9}}
{{Equipment|stat|name=Type|modifier=Armor (Torso)}}
{{Equipment|stat|name=Type|modifier=Armor (Torso)}}

Revision as of 12:18, 1 September 2016

Metal king armour is an armour in the Dragon Quest series with a metal king slime emblem that staves off spells.

Appearances

Dragon Quest V

The metal king armour has a defence bonus of +95, and protects against magical damage. It can be found on the third floor in the optional Estark dungeon. There is also a 1/256 chance that a Metal dragon will drop it upon defeat.

Dragon Quest VI

Dragon Quest VII

Dragon Quest VIII

The metal king armour has a defence bonus of +120. Everyone can equip it. It can be made through alchemy by mixing a Liquid metal armour with Orichalcum and a Slime crown. The armour is worth 5,000 Gold Coins if sold at a shop.

Description

  • The ultimate suit of armour offering the strongest possible defence. (Description when selecting the Metal king armour in PS2 Dragon Quest VIII.)

Dragon Quest IX

 Template:DQ9Icon Metal king armour  (DS:DQ9)
Type Armor (Torso)
Rarity ★★★★☆
Defence +77
Found Alchemy
Recipe Liquid metal armour × 1 + Orichalcum × 1 + Slime crown × 1
Vocations Template:DQ9IconTemplate:DQ9IconTemplate:DQ9IconTemplate:DQ9IconTemplate:DQ9IconTemplate:DQ9Icon
Equipable by
Buy Price N/A
Sell Price 29000
Flavor text Armour with a metal king slime emblem that staves off spells.
Notes -20% damage from fire-based attacks/spells

-20% damage from ice-based attacks/spells

-20% damage from wind-based attacks/spells

-20% damage from lightning-based attacks/spells

-20% damage from earth-based attacks/spells

-20% damage from dark-based attacks/spells

-20% damage from light-based attacks/spells

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