Metal king armour: Difference between revisions
mNo edit summary |
m (→Description) |
||
Line 17: | Line 17: | ||
*'''The ultimate suit of armour offering the strongest possible defence.''' (Description when selecting the Metal king armour in PS2 ''Dragon Quest VIII''.) | *'''The ultimate suit of armour offering the strongest possible defence.''' (Description when selecting the Metal king armour in PS2 ''Dragon Quest VIII''.) | ||
===[[Dragon Quest IX]]=== | ===''[[Dragon Quest IX]]''=== | ||
{{Equipment|header|name={{DQ9Icon|body}} Metal king armour|console=DS:DQ9}} | {{Equipment|header|name={{DQ9Icon|body}} Metal king armour|console=DS:DQ9}} | ||
{{Equipment|stat|name=Type|modifier=Armor (Torso)}} | {{Equipment|stat|name=Type|modifier=Armor (Torso)}} |
Revision as of 12:18, 1 September 2016
Metal king armour is an armour in the Dragon Quest series with a metal king slime emblem that staves off spells.
Appearances
Dragon Quest V
The metal king armour has a defence bonus of +95, and protects against magical damage. It can be found on the third floor in the optional Estark dungeon. There is also a 1/256 chance that a Metal dragon will drop it upon defeat.
Dragon Quest VI
Dragon Quest VII
Dragon Quest VIII
The metal king armour has a defence bonus of +120. Everyone can equip it. It can be made through alchemy by mixing a Liquid metal armour with Orichalcum and a Slime crown. The armour is worth 5,000 Gold Coins if sold at a shop.
Description
- The ultimate suit of armour offering the strongest possible defence. (Description when selecting the Metal king armour in PS2 Dragon Quest VIII.)
Dragon Quest IX
Template:DQ9Icon Metal king armour (DS:DQ9) | |
---|---|
Type | Armor (Torso) |
Rarity | ★★★★☆ |
Defence | +77 |
Found | Alchemy |
Recipe | Liquid metal armour × 1 + Orichalcum × 1 + Slime crown × 1 |
Vocations | Template:DQ9IconTemplate:DQ9IconTemplate:DQ9IconTemplate:DQ9IconTemplate:DQ9IconTemplate:DQ9Icon |
Equipable by | |
Buy Price | N/A |
Sell Price | 29000 |
Flavor text | Armour with a metal king slime emblem that staves off spells. |
Notes | -20% damage from fire-based attacks/spells
-20% damage from ice-based attacks/spells -20% damage from wind-based attacks/spells -20% damage from lightning-based attacks/spells -20% damage from earth-based attacks/spells -20% damage from dark-based attacks/spells -20% damage from light-based attacks/spells |
This page uses CC BY-SA-licensed content from FANDOM. |