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==Gameplay== | ==Gameplay== | ||
The gameplay is similar to [[Wikipedia:roguelike|roguelike]] style PC games. The main similarity is the heavy use of randomized dungeons and effects, with each square or panel representing one "step". While Torneko explores the dungeon, he collects items and fights monsters, similar to the ones found in ''Dragon Quest'' games. With every step the player takes, monsters will advance steps, too (unless they are sleeping). There are also "trap" squares that are activated when Torneko steps on them. | The gameplay is similar to [[Wikipedia:roguelike|roguelike]] style PC games. The main similarity is the heavy use of randomized dungeons and effects, with each square or panel representing one "step". While Torneko explores the dungeon, he collects gold and items and fights monsters, similar to the ones found in ''Dragon Quest'' games. With every step the player takes, monsters will advance steps, too (unless they are sleeping). There are also "trap" squares that are activated when Torneko steps on them. | ||
Each dungeon has a certain number of floors to explore. The goal is to explore as much as possible before finding the stairs and moving on to the next floor, and ultimately, the exit. | Each dungeon has a certain number of floors to explore. The goal is to explore as much as possible before finding the stairs and moving on to the next floor, and ultimately, the exit. | ||
If Torneko leaves the dungeon, he can sell off the items he found. He can also equip certain items found in the dungeon. By saving up money, Torneko can improve his home and shop. The catch is that if Torneko falls in battle, all of his | If Torneko leaves the dungeon, he can sell off the items he found. He can also equip certain items found in the dungeon. By saving up money, Torneko can improve his home and shop. The catch is that if Torneko falls in battle, all of his gold and items earned while in the dungeon are lost. | ||
==Music== | ==Music== | ||
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