Status effect: Difference between revisions
From Dragon Quest Wiki
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| '''Confused''' | | '''Confused''' | ||
| Attacks their fellow party members or themselves. May also do nothing at all. | | Attacks their fellow party members or themselves. May also do nothing at all. | ||
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| '''Cursed''' | | '''Cursed''' | ||
| The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks. | | The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks. | ||
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| '''Dazzled''' | | '''Dazzled''' | ||
| Much more likely to miss with physical attacks, dropping accuracy to 3/8ths. | | Much more likely to miss with physical attacks, dropping accuracy to 3/8ths. | ||
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| '''Dead''' | | '''Dead''' | ||
| Cannot act in any way until revived by a spell or the church. | | Cannot act in any way until revived by a spell or the church. | ||
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| '''Envenomated''' | | '''Envenomated''' | ||
| Takes damage after each round (becomes poisoned after battle). Reduces HP by 1/6th of maximum per turn in [[Dragon Quest V|V]], 1/8th in [[Dragon Quest VI|VI]] to [[Dragon Quest IX|IX]]. | | Takes damage after each round (becomes poisoned after battle). Reduces HP by 1/6th of maximum per turn in [[Dragon Quest V|V]], 1/8th in [[Dragon Quest VI|VI]] to [[Dragon Quest IX|IX]]. | ||
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| '''Fizzled''' | | '''Fizzled''' | ||
| Cannot cast spells until the spell wears off or end of the battle. | | Cannot cast spells until the spell wears off or end of the battle. | ||
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| '''Poisoned''' | | '''Poisoned''' | ||
| Takes 1 point of damage while traveling on the field. Every four steps in ''I''~''IV'', eight steps in ''V''~''VI'', and every step since ''VII''. | | Takes 1 point of damage while traveling on the field. Every four steps in ''I''~''IV'', eight steps in ''V''~''VI'', and every step since ''VII''. | ||
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| '''Sapped''' | | '''Sapped''' | ||
| Defence is decreased. | | Defence is decreased. | ||
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| '''Sleep''' | | '''Sleep''' | ||
| Cannot act until woken by an attack or until a random number of turns have passed. | | Cannot act until woken by an attack or until a random number of turns have passed. | ||
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| '''Stunned''' | | '''Stunned''' | ||
| Must waste a turn frozen in fear, rolling around laughing, knocked down, grinning after a Puff-Puff, etc. | | Must waste a turn frozen in fear, rolling around laughing, knocked down, grinning after a Puff-Puff, etc. | ||
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| '''Accelerated''' | | '''Accelerated''' | ||
| Agility is increased. | | Agility is increased. | ||
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| '''Bounce''' | | '''Bounce''' | ||
| Reflects magic spells. | | Reflects magic spells. | ||
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| '''Buffed''' | | '''Buffed''' | ||
| Defence is increased. | | Defence is increased. | ||
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| '''Dragon''' | | '''Dragon''' | ||
| Morphed into a giant dragon. | | Morphed into a giant dragon. | ||
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| '''Insulated''' | | '''Insulated''' | ||
| Damage from fire- and ice-based attacks is decreased. | | Damage from fire- and ice-based attacks is decreased. | ||
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| '''Kaclang''' | | '''Kaclang''' | ||
| Turned into invincible steel. | | Turned into invincible steel. | ||
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| '''Oomph''' | | '''Oomph''' | ||
| Attack power doubled. | | Attack power doubled. | ||
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| '''Reverse Cycle''' | | '''Reverse Cycle''' | ||
| Reflects breath attacks. | | Reflects breath attacks. | ||
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| '''Veiled ''' | | '''Veiled ''' | ||
| Magical attacks have no effect on the target from now on. | | Magical attacks have no effect on the target from now on. |
Revision as of 14:29, 5 November 2016
Status effects are a recurring element of the Dragon Quest series.
Status ailments damage, immobilize or otherwise debilitate a combatant. Almost every status ailment can be lifted with the help of a spell specific to that ailment. Many status ailments disappear immediately after a battle, while others can only be removed with a spell or a visit to the church.
Some spells exist expressly to inflict status effects, and some weapons have a small chance of inflicting a status ailment after a successful hit. Occasionally, a special move may have a chance of causing a status effect. Some equipment bestows positive or negative status effects.
A number of these effects can be wiped out by Disruptive Wave.
List of recurring status effects
Negative Status Ailments
Image | Name | Effect | ||||
---|---|---|---|---|---|---|
Confused | Attacks their fellow party members or themselves. May also do nothing at all. | |||||
Cursed | The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks. | |||||
Dazzled | Much more likely to miss with physical attacks, dropping accuracy to 3/8ths. | |||||
Dead | Cannot act in any way until revived by a spell or the church. | |||||
Envenomated | Takes damage after each round (becomes poisoned after battle). Reduces HP by 1/6th of maximum per turn in V, 1/8th in VI to IX. | |||||
Fizzled | Cannot cast spells until the spell wears off or end of the battle. | |||||
Poisoned | Takes 1 point of damage while traveling on the field. Every four steps in I~IV, eight steps in V~VI, and every step since VII. | |||||
Sapped | Defence is decreased. | |||||
Sleep | Cannot act until woken by an attack or until a random number of turns have passed. | |||||
Stunned | Must waste a turn frozen in fear, rolling around laughing, knocked down, grinning after a Puff-Puff, etc. |
Positive Status Enhancements
Image | Name | Effect | ||||
---|---|---|---|---|---|---|
Accelerated | Agility is increased. | |||||
Bounce | Reflects magic spells. | |||||
Buffed | Defence is increased. | |||||
Dragon | Morphed into a giant dragon. | |||||
Insulated | Damage from fire- and ice-based attacks is decreased. | |||||
Kaclang | Turned into invincible steel. | |||||
Oomph | Attack power doubled. | |||||
Reverse Cycle | Reflects breath attacks. | |||||
Veiled | Magical attacks have no effect on the target from now on. |
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