Lost soul: Difference between revisions
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|caption=Art by [[Akira Toriyama]] | |caption=Art by [[Akira Toriyama]] | ||
|kanji=さまようたましい | |kanji=さまようたましい | ||
|romanji={{tt| | |romanji={{tt|Samayou tamashī|Wandering spirit}} | ||
|old=Rogue Wisper | |old=Rogue Wisper | ||
|firstappear={{Dragon Quest IV}} | |firstappear={{Dragon Quest IV}} | ||
}} | }} | ||
The ''' | The '''lost soul''' is a recurring {{MFamilies}} in the {{DQSeries}}, first appearing in {{Dragon Quest IV}}. It is a cobalt coloured variant of the [[firespirit]]. Rather than being an elemental manifestation of fire come to life, it is the lingering anguish of the forgotten given form. | ||
==Characteristics== | ==Characteristics== | ||
Lost souls are wisps composed of blue flames that have a sorrowful visage. They have a tendency to self-destruct at the drop of a hat in an attempt to take their enemies to the grave with them. Depending on the game, the | Lost souls are wisps composed of blue flames that have a sorrowful visage. They have a tendency to self-destruct at the drop of a hat in an attempt to take their enemies to the grave with them. Depending on the game, the lost soul has been a member of the [[undead family]] or the [[elemental family]]. | ||
==Appearances== | ==Appearances== | ||
| Line 19: | Line 19: | ||
|name=Lost soul | |name=Lost soul | ||
|kanji=さまようたましい | |kanji=さまようたましい | ||
|romanji= | |romanji=Samayou tamashī | ||
|bestiaryNumber=#060 | |bestiaryNumber=#060 | ||
|sprite=[[File:Lost soul nes.png]] | |sprite=[[File:Lost soul nes.png]] | ||
| Line 32: | Line 32: | ||
|skills=Occasionally starts battle [[Confusion|confused]]<br>Can't make up its mind (wastes turn)<br>[[Time Bomb|Self-destruct]] | |skills=Occasionally starts battle [[Confusion|confused]]<br>Can't make up its mind (wastes turn)<br>[[Time Bomb|Self-destruct]] | ||
|item=[[Holy water]]({{fraction|1|256}}) | |item=[[Holy water]]({{fraction|1|256}}) | ||
|locations=[[Mamon Mine]] | |locations=[[Mamon Mine]] upper levels<br>[[Pharos Beacon]] | ||
|evasion={{fraction|0|64}} | |evasion={{fraction|0|64}} | ||
|frizz-resist=25% | |frizz-resist=25% | ||
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|name=Lost soul | |name=Lost soul | ||
|kanji=さまようたましい | |kanji=さまようたましい | ||
|romanji= | |romanji=Samayou tamashī | ||
|sprite=[[ | |sprite=[[File:HQDQ8-68.gif|300px]] | ||
|hp=53 | |hp=53 | ||
|mp=0 | |mp=0 | ||
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|name=Lost soul | |name=Lost soul | ||
|kanji=さまようたましい | |kanji=さまようたましい | ||
|romaji= | |romaji=Samayou tamashī | ||
|bestiaryNumber=#038 | |bestiaryNumber=#038 | ||
|family={{Elemental}} | |family={{Elemental}} | ||
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|name=Lost soul | |name=Lost soul | ||
|kanji=さまようたましい | |kanji=さまようたましい | ||
|romaji={{tt| | |romaji={{tt|Samayou tamashī|Wandering spirit}} | ||
|listNumber=#027 | |listNumber=#027 | ||
|fieldNotes=Apparitions of adventurers who lost their lives, racked with regret that they failed to complete their quests. They crave [[human]] contact, but aren't welcome anywhere, and have to make do with close-quarters combat instead. | |fieldNotes=Apparitions of adventurers who lost their lives, racked with regret that they failed to complete their quests. They crave [[human]] contact, but aren't welcome anywhere, and have to make do with close-quarters combat instead. | ||
| Line 169: | Line 169: | ||
|name=Lost soul | |name=Lost soul | ||
|kanji=さまようたましい | |kanji=さまようたましい | ||
|romanji= | |romanji=Samayou tamashī | ||
|sprite=[[Image:DQT Lost Soul.png]] | |sprite=[[Image:DQT Lost Soul.png]] | ||
|family=[[Image:Tact Icon Zombie.png|48px]]<br>{{Undead}} | |family=[[Image:Tact Icon Zombie.png|48px]]<br>{{Undead}} | ||
| Line 217: | Line 217: | ||
|charm-resist=Super Weak | |charm-resist=Super Weak | ||
}} | }} | ||
==Similar souls== | |||
*[[Dead man's soul]] | |||
*[[Firespirit]] | |||
*[[Float-o-copier]] | |||
*[[Mawkeeper#Float-o-copier-type|Mawkeeper (Float-o-copier-type)]] | |||
*[[Zamtasm]] | |||
==Gallery== | ==Gallery== | ||
| Line 225: | Line 232: | ||
DQT Cursed King.jpg|The Lost soul and other {{MFamilies}}s that can be encountered in the Journey of the Cursed King in {{Tact}}. | DQT Cursed King.jpg|The Lost soul and other {{MFamilies}}s that can be encountered in the Journey of the Cursed King in {{Tact}}. | ||
</gallery></center> | </gallery></center> | ||
[[Category:Elementals]] | [[Category:Elementals]] | ||
Latest revision as of 19:44, 1 June 2025
| Dragon Quest monster | |
|---|---|
| Lost soul | |
Art by Akira Toriyama | |
| Japanese | さまようたましい |
| Romaji | Samayou tamashī |
| First appearance | Dragon Quest IV |
| Old localization | Rogue Wisper |
The lost soul is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest IV. It is a cobalt coloured variant of the firespirit. Rather than being an elemental manifestation of fire come to life, it is the lingering anguish of the forgotten given form.
Characteristics[edit]
Lost souls are wisps composed of blue flames that have a sorrowful visage. They have a tendency to self-destruct at the drop of a hat in an attempt to take their enemies to the grave with them. Depending on the game, the lost soul has been a member of the undead family or the elemental family.
Appearances[edit]
Dragon Quest IV: Chapters of the Chosen[edit]
Dragon Quest VIII: Journey of the Cursed King[edit]
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| Bestiary No. | Family | |||||
| #068 | Elemental | |||||
| Experience | Gold | HP | MP | |||
| 62 | 9 | 53 | 0 | |||
| Attack | Defense | Agility | Evasion | |||
| 41 | 54 | 49 | 0⁄64 | |||
| In-Game Description | The soul of a slain traveler, endlessly wandering in search of its path back home. |
| Spell(s) | None |
| Skill(s) | Can't make up its mind (wastes turn) Self-destructs (10~15 damage to entire party.) |
| Location(s) | Swordsman's Labyrinth |
| Item(s) Dropped | Holy water1⁄32 Magic water1⁄64 |
| Attack Resistance | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
| 70% | 50% | 50% | 50% |
| Bang Resistance * | Crack Resistance * | Ice breath Resistance * |
Woosh Resistance * |
| 0% | 50% | 50% | 0% |
| Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | Whack Resistance * |
| 0% | 0% | 100% | 100% |
| Ban Dance Resistance | Dazzle Resistance | Fizzle Resistance | Fuddle Resistance * |
| 100% | 50% | 100% | 100% |
| Paralysis Resistance * | Poison Resistance * | Snooze resistance * | Stun Resistance * |
| 50% | 0% | 50% | 50% |
| Sap Resistance * | |||
| 0% | |||
| Army Resistance * | |||
| 0% | |||
Dragon Quest IX: Sentinels of the Starry Skies[edit]
Dragon Quest X[edit]
Lost souls appeared from the beginning of the game, retaining their familiar ability to self-destruct to damage anyone in the surrounding area or will waste their turns when they can't make up their minds. They have also gained the ability to place curses on opponents, as well.
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors[edit]
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This article is a stub. You can help by expanding it. |
Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]
| Model | Experience | Gold | Marked Version? |
| 69 | 5g | Yes |
| List No. | #027 |
| Field Notes | Apparitions of adventurers who lost their lives, racked with regret that they failed to complete their quests. They crave human contact, but aren't welcome anywhere, and have to make do with close-quarters combat instead. |
| Location(s) | The Lumberlands |
| Item(s) Dropped | Bendy branch, Narspicious |
Dragon Quest Tact[edit]
Lost soul appears as a C-rank monster of the Undead family as part of the Dragon Quest VIII event. It can be recruited from the Isolated Plateau stage from Journey of the Cursed King at any difficulty, eventually becoming recruitable in Part 3 of the main storyline from Chapter 8, Episode 1: Jewel's Notice. The lost soul can participate in the Trap box's Battle Road as a party member.
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| Family | Rank | Role | ||
Undead |
Debuff |
|||
| Max Level | HP | MP | Move | |
| 115 | 763 | 216 | 2 | |
| Attack | Defense | Agility | Wisdom | Weight |
| 277 | 307 | 257 | 152 | 20 |
| First | Second | Third | ||
| Darkness Breath | Paralyse* | N/a | ||
| First | Second | Third |
| Zam-type Martial Potency +5% / Stats Up | Woosh Res +25 / Stats Up | Paralyse Potency +5% / Stats Up |
| Fourth | Fifth | |
| Zap Res +25 / Stats Up | Paralyse Potency +5% / Stats Up | |
| First | |
| N/a | |
| First | Second | Third |
| Max HP +10 | Paralyse Potency +2% | N/a |
| First | |
| Zam-type Martial Potency +5: Raises Zam-type martial potency by 5%. | |
| Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
| Normal | Very Weak | Very Weak | Half Res | |
| Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
| Normal | Half Res | Normal | Normal | |
| Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
| Half Res | Normal | Super Weak | Half Res | |
| Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
| Normal | Normal | Normal | Normal | |
| Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
| Normal | Immune | Normal | Super Weak |


