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'''Status effects''' are a recurring element of the [[Dragon Quest (series)|''Dragon Quest'' series]], and come in the negative status ailments and the beneficial status buffs. Both the party and monsters have access to these effects in most titles, and strategic use of both becomes vitally important during an adventure.
'''Status effects''' are a recurring element of the {{DQSeries}}, and come in the negative status ailments and the beneficial status buffs. Both the party and monsters have access to these effects in most titles, and strategic use of both becomes vitally important during an adventure.


Status ailments damage, immobilize or otherwise debilitate a combatant. Almost every status ailment can be lifted with the help of an item specific to that ailment. Many status ailments disappear immediately after a battle, while others can only be removed with a spell, a night at the [[Inn|inn]] or a visit to the [[church]]. Some spells exist expressly to inflict status effects, and some weapons have a small chance of inflicting a status ailment after a successful hit. Occasionally, a special move may have a chance of causing a status effect.  
Status ailments damage, immobilize or otherwise debilitate a combatant. Almost every status ailment can be lifted with the help of an item specific to that ailment. Many status ailments disappear immediately after a battle, while others can only be removed with a spell, a night at the [[inn]] or a visit to the [[church]]. Some spells exist expressly to inflict status effects, and some weapons have a small chance of inflicting a status ailment after a successful hit. Occasionally, a special move may have a chance of causing a status effect.  


Status buffs exist to either raise the stats of a character and give them an advantage in battle against weaker foes or to stand a better chance against powerful boss monsters or to reduce incoming damage. Typically buffs will fade in battle after a number of turns have passed, though there are exception where a buff will last the entire battle, such as all versions of ''Dragon Quest VI''. Only two types of buffs remain in effect after battle, being camouflage and pep.
Status buffs exist to either raise the stats of a character and give them an advantage in battle against weaker foes or to stand a better chance against powerful boss monsters or to reduce incoming damage. Typically buffs will fade in battle after a number of turns have passed, though there are exception where a buff will last the entire battle, such as all versions of ''Dragon Quest VI''. Only two types of buffs remain in effect after battle, being camouflage and pep.
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| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''[[Blunt|Blunted]]'''
| '''[[Blunt]]ed'''
| Attack is reduced.
| Attack is reduced.
| ''[[Dragon Quest IX]]''
| {{DQ9}}
| No
| No
|-
|-
| [[File:Confused.png|center]]<!--4:1 from 19x18-->
| [[File:Confused.png|center]]<!--4:1 from 19x18-->
| '''Confused'''
| '''[[Confusion|Confused]]'''
| The character may attacks their fellow party members or themselves. They might also do nothing at all.
| The character may attacks their fellow party members or themselves. They might also do nothing at all.
| ''[[Dragon Quest II]]''
| {{DQ2}}
| No
| No
|-
|-
  | [[File:Cursed.png|center]]<!--4:1 from 19x18-->
  | [[File:Cursed.png|center]]<!--4:1 from 19x18-->
| '''[[Cursed]]'''
| '''[[Curses|Cursed]]'''
| The one of the character's statistics are set to 0 as a result of wearing cursed equipment, along with suffering paralysis or attacking their friends. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks. For this type of curse, the effects are:
| The one of the character's statistics are set to 0 as a result of wearing cursed equipment, along with suffering paralysis or attacking their friends. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks. For this type of curse, the effects are:
*HP being reduced by 1 every four steps
*{{HP}} being reduced by 1 every four steps
*MP being reduced by 1 every four steps
*{{MP}} being reduced by 1 every four steps
*Randomly becoming stunned during battle
*Randomly becoming stunned during battle
*Spells and skills randomly failing during battle
*Spells and skills randomly failing during battle
*Attacking a random ally
*Attacking a random ally
| ''[[Dragon Quest II]]'' & ''[[Dragon Quest V]]''
| {{DQ2}} & {{DQ5}}
| Varies
| Varies
|-  
|-  
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| '''Dead/Death'''  
| '''Dead/Death'''  
| The character cannot act in any way until they are revived by a spell, item, or at the church.
| The character cannot act in any way until they are revived by a spell, item, or at the church.
| ''[[Dragon Quest]]''
| {{DQ}}
| Yes
| Yes
|-
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''[[Deceleratle|Decelerated]]'''
| '''[[Deceleratle|Decelerated]]'''
| Agility is reduced.
| {{Agility}} is reduced.
| ''[[Dragon Quest III]]''
| {{DQ3}}
| No
| No
|-
|-
| [[File:Poisoned.png|center]]<!--4:1 from 19x18-->
| [[File:Poisoned.png|center]]<!--4:1 from 19x18-->
| '''[[Envenomation|Envenomated]]'''
| '''[[Poison and Envenomation|Envenomated]]'''
| The character takes damage after each round of the battle. Reduces [[HP]] by {{fraction|1|6}} of maximum per turn in ''Dragon Quest V''. Starting with ''Dragon Quest VI'' this was reduced to {{fraction|1|8}} of the maximum.
| The character takes damage after each round of the battle. Reduces {{HP}} by {{fraction|1|6}} of maximum per turn in {{Dragon Quest V}}. Starting with {{Dragon Quest VI}} this was reduced to {{fraction|1|8}} of the maximum.
| ''[[Dragon Quest V]]''
| {{DQ5}}
| Yes. The condition becomes ''Poisoned'' after battle ends.  
| Yes. The condition becomes ''Poisoned'' after battle ends.  
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| '''[[Fizzle]]d'''  
| '''[[Fizzle]]d'''  
| The character cannot cast spells until the the condition wears off, or the battle ends.
| The character cannot cast spells until the the condition wears off, or the battle ends.
| ''[[Dragon Quest]]''
| {{DQ}}
| No
| No
|-
|-
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| '''[[Paralysis|Paralyzed]]'''
| '''[[Paralysis|Paralyzed]]'''
| The character is unable to act during battle. Counts as a party wipe out if everyone is afflicted in ''III'', but not so in later games. Initially cured through [[Tingle|spells]] or [[Moonwort bulb|items]] and walking for 32 steps on the world map, but will wear off in battle after a few turns beginning with ''VI''.  
| The character is unable to act during battle. Counts as a party wipe out if everyone is afflicted in ''III'', but not so in later games. Initially cured through [[Tingle|spells]] or [[Moonwort bulb|items]] and walking for 32 steps on the world map, but will wear off in battle after a few turns beginning with ''VI''.  
| ''[[Dragon Quest III]]''
| {{DQ3}}
| Varies
| Varies
|-
|-
| [[File:Poisoned.png|center]]<!--4:1 from 19x18-->
| [[File:Poisoned.png|center]]<!--4:1 from 19x18-->
| '''[[Poison|Poisoned]]'''
| '''[[Poison and Envenomation|Poisoned]]'''
| The character takes damage while traveling on the field. Originally, from ''Dragon Quest'' to ''Dragon Quest IV'' it was dealt every four steps. In ''Dragon Quest V'' and ''VI'' it was increased to eight steps. Since ''Dragon Quest VII'' it has been every single step. Beginning with ''Dragon Quest XI'', being poisoned now deals 1~5 damage per turn in addition to walking damage.
| The character takes damage while traveling on the field. Originally, from {{Dragon Quest}} to {{Dragon Quest IV}} it was dealt every four steps. In {{Dragon Quest V}} and ''VI'' it was increased to eight steps. Since {{Dragon Quest VII}} it has been every single step. Beginning with {{Dragon Quest XI}}, being poisoned now deals 1~5 damage per turn in addition to walking damage.
| ''[[Dragon Quest II]]''
| {{DQ2}}
| Yes
| Yes
|-
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''[[Sap|Sapped]]'''
| '''[[Sap]]ped'''
| The character's [[defence]] is decreased.
| The character's {{Defence}} is decreased.
| ''[[Dragon Quest II]]''
| {{DQ2}}
| No
| No
|-
|-
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| '''[[Snooze|Sleep]]'''
| '''[[Snooze|Sleep]]'''
| The character cannot act until awoken by an attack, or until a random number of turns have passed.
| The character cannot act until awoken by an attack, or until a random number of turns have passed.
| ''[[Dragon Quest]]''
| {{DQ}}
| No
| No
|-
|-
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| '''Stunned'''
| '''Stunned'''
| The character must waste a turn or two while being frozen in fear, rolling around laughing, knocked down, grinning after a [[Puff-Puff]], etc.
| The character must waste a turn or two while being frozen in fear, rolling around laughing, knocked down, grinning after a [[Puff-Puff]], etc.
| ''[[Dragon Quest III]]''
| {{DQ3}}
| No
| No
|-
|-
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| '''[[Acceleratle|Accelerated]]'''
| '''[[Acceleratle|Accelerated]]'''
| Agility is increased. In ''VIII'' onwards, this also increases evasion.
| Agility is increased. In ''VIII'' onwards, this also increases evasion.
| ''[[Dragon Quest III]]''
| {{DQ3}}
| No
| No
|-
|-
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| '''[[Backdraft]]'''
| '''[[Backdraft]]'''
| Reflects breath attacks once.
| Reflects breath attacks once.
| ''[[Dragon Quest VI]]''
| {{DQ6}}
| No   
| No   
|-
|-
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| '''[[Bounce]]'''
| '''[[Bounce]]'''
| Reflects magic spells. Certain games only allow the spell to be used on the caster themselves.
| Reflects magic spells. Certain games only allow the spell to be used on the caster themselves.
| ''[[Dragon Quest III]]''
| {{DQ3}}
| No  
| No  
|-  
|-  
<!--4:1 from 19x18-->
<!--4:1 from 19x18-->
| '''[[Buff|Buffed]]'''
| '''[[Buff]]ed'''
| Defence is increased.  
| Defence is increased.  
| ''[[Dragon Quest II]]''
| {{DQ2}}
| No
| No
|-
|-
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| '''[[Vanish|Camouflaged]]'''
| '''[[Vanish|Camouflaged]]'''
| User is less likely to be targeted by monsters, and cannot be seen by foes on the world map.
| User is less likely to be targeted by monsters, and cannot be seen by foes on the world map.
| ''[[Dragon Quest IX]]''
| {{DQ9}}
| Yes
| Yes
|-
|-
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| '''[[Puff!|Dragon]]'''
| '''[[Puff!|Dragon]]'''
| Morphed into a giant dragon. Will alternate between roasting and slashing at enemies while being resistant to fire.
| Morphed into a giant dragon. Will alternate between roasting and slashing at enemies while being resistant to fire.
| ''[[Dragon Quest III]]''
| {{DQ3}}
| No
| No
|-
|-
<!--4:1 from 19x18-->
<!--4:1 from 19x18-->
| '''[[Insulatle|Insulated]]'''
| '''[[Insulatle|Insulated]]'''
| Damage from [[Breath|breath attacks]] is decreased.
| Damage from [[Breath attack|breath attacks]] is decreased.
| ''[[Dragon Quest III]]''
| {{DQ3}}
| No  
| No  
|-
|-
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| '''[[Kaclang]]'''  
| '''[[Kaclang]]'''  
| Turned into invincible steel for several turns.
| Turned into invincible steel for several turns.
| ''[[Dragon Quest III]]''
| {{DQ3}}
|  No
|  No
|-
|-
<!--4:1 from 19x18-->
<!--4:1 from 19x18-->
| '''[[Absorb Magic|Magic absorbent]]'''
| '''[[Absorb Magic|Magic absorbent]]'''
| Spells that target the user will restore their MP.
| Spells that target the user will restore their {{MP}}.
| ''[[Dragon Quest V]]''
| {{DQ5}}
| No
| No
|-
|-
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| '''[[Oomph]]'''
| '''[[Oomph]]'''
| Attack power increased.
| Attack power increased.
| ''[[Dragon Quest III]]''
| {{DQ3}}
| No
| No
|-
|-
<!--4:1 from 19x18-->
<!--4:1 from 19x18-->
| '''[[Pep|Pepped up]]'''
| '''[[Pep]]ped up'''
| Several stats are increased at once, and access to special techniques is granted.
| Several stats are increased at once, and access to special techniques is granted.
| ''[[Dragon Quest XI]]''
| {{DQ9}}
| Yes
| Yes
|-
|-
<!--4:1 from 19x18-->
<!--4:1 from 19x18-->
| '''[[Snub|Snubbed]]'''
| '''[[Snub]]bed'''
| Magical attacks have no effect on the target from now on.
| Magical attacks have no effect on the target from now on.
| ''[[Dragon Quest IV]]''
| {{DQ4}}
| No
| No
|-
|-