Corpse corporal: Difference between revisions

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| image=[[File:DQII_Corpse_Corporal.png|225px]]
| image=[[File:DQII_Corpse_Corporal.png|225px]]
| caption=Art by [[Akira Toriyama]]
| caption=Art by [[Akira Toriyama]]
| firstappear=''[[Dragon Quest II]]''
| firstappear={{Dragon Quest II}}
| kanji=リビングデッド
| kanji=リビングデッド
| romanji={{tt|Ribingu deddo|Living dead}}
| romanji={{tt|Ribingu deddo|Living dead}}
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}}
}}


The '''Corpse Corporal''' is a recurring monster in the {{DQSeries}}. Introduced in ''[[Dragon Quest II]]'', it is a stronger version of the [[walking corpse]].
The '''Corpse Corporal''' is a recurring {{MFamilies}} in the {{DQSeries}}.
 
Introduced in {{DQ2}}, it is a stronger version of the [[Walking corpse]].
 
==Characteristics==  
==Characteristics==  
The creepy '''corpse corporal''' shuffles soulessly until it encounters an enemy, and even then they seem almost catatonic. But when they do spring to life they love to lick the party in a way that leaves them helplessly paralyzed so they can shuffle haplessly and strike. They also emit an eerie aura that leaves enemies open to extra damage from slung spells.
The creepy '''Corpse corporal''' shuffles soulessly until it [[encounter]]s an enemy, and even then they seem almost catatonic. But when they do spring to life they love to lick the [[party]] in a way that leaves them helplessly paralyzed so they can shuffle haplessly and strike. They also emit an [[Eerie Aura]] that leaves enemies open to extra damage from slung spells.


It is unknown why the corporal sprites alternate between being faithful to the artwork's colors and wearing grimey green, and what caused this inconsistency in the first place. In most games, the corpse corporal has a deathly pallor, red eyes, and brittle hair the color of straw while wearing a raggedy red tunic with a black belt and brown or dark green trousers. In ''Dragon Quest II'' and the ''Builders'' games, the corpse corporal has sickly jaundiced yellow skin, light brown hair, and a green tunic worn with blue trousers instead.
It is unknown why the corporal sprites alternate between being faithful to the artwork's colors and wearing grimey green, and what caused this inconsistency in the first place. In most games, the Corpse corporal has a deathly pallor, red eyes, and brittle hair the color of straw while wearing a raggedy red tunic with a black belt and brown or dark green trousers. In {{Dragon Quest II}} and the ''Builders'' games, the corpse corporal has sickly jaundiced yellow skin, light brown hair, and a green tunic worn with blue trousers instead.
{{Clear}}
{{Clear}}
==Appearances==
==Appearances==
===''[[Dragon Quest II]]''===
==={{DQ2}}===
{{DQ2Enemy
{{DQ2Enemy
|name=Corpse corporal
|name=Corpse corporal
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|nes-defense=7
|nes-defense=7
|nes-agility=12
|nes-agility=12
|nes-spells=[[Dazzle]]<br>Defend
|nes-spells=[[Dazzle]]<br>[[Defend]]
|nes-locations=[[Moonbrooke]]<br>[[Pillar of Winds]]
|nes-locations=[[Moonbrooke]]<br>[[Pillar of Winds]]
|nes-item=[[Leather armour]]{{fraction|1|16}}
|nes-item=[[Leather armour]]{{fraction|1|16}}
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|remake-defense=7
|remake-defense=7
|remake-agility=12
|remake-agility=12
|remake-spells=[[Dazzle]]<br>Defend
|remake-spells=[[Dazzle]]<br>[[Defend]]
|remake-locations=[[Moonbrooke]]<br>[[Pillar of Winds]]
|remake-locations=[[Moonbrooke]]<br>[[Pillar of Winds]]
|remake-item=[[Leather armour]]{{fraction|1|16}}
|remake-item=[[Leather armour]]{{fraction|1|16}}
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|remake-kasap-resist={{fraction|0|7}}
|remake-kasap-resist={{fraction|0|7}}
}}
}}
===''[[Dragon Quest V]]''===
 
==={{DQ5}}===
{{DQ5Enemy
{{DQ5Enemy
|name=Corpse corporal
|name=Corpse corporal
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|tameRate=N/A
|tameRate=N/A
|spells=None
|spells=None
|skills=Becomes confused and skips turn<br>Call for back up ([[Lesionnaire]])<br>[[Spooky Aura]]
|skills=Becomes confused and skips turn.<br>Call for back up. ([[Lesionnaire]])<br>[[Spooky Aura]]
|item=[[Yggdrasil leaf]]{{fraction|1|64}}
|item=[[Yggdrasil leaf]]{{fraction|1|64}}
|locations=West of [[Zoomingale]] (near Lunar Zoombloom) <br> [[Tunnel to Mostroferrato|Tunnel]] south of [[Zoomingale]]
|locations=West of [[Zoomingale]] (near Lunar Zoombloom) <br> [[Tunnel south of Zoomingale|Tunnel]] south of [[Zoomingale]]
|evasion={{fraction|0|64}}
|evasion={{fraction|0|64}}
|frizz-resist=0%
|frizz-resist=0%
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}}
}}


===''[[Dragon Quest VI]]''===
==={{DQ6}}===
{{DQ6Enemy
{{DQ6Enemy
|name=Corpse Corporal
|name=Corpse Corporal
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|bestiaryNumber=#120
|bestiaryNumber=#120
|spells=None
|spells=None
|skills=[[Spooky Aura]]<br>[[Tongue Bashing]]<br>Wastes turn being confused
|skills=[[Spooky Aura]]<br>[[Tongue Bashing]]<br>Wastes turn being confused.
|locations=[[Mt. Snowhere]] region<br>[[Felonia]] region<br>[[Pillar of Pegasus]]
|locations=[[Mt. Snowhere]] region<br>[[Felonia]] region<br>[[Pillar of Pegasus]]
|items=[[Seed of life]]{{fraction|1|256}}
|items=[[Seed of life]]{{fraction|1|256}}
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}}
}}


===''[[Dragon Quest VII]]''===
==={{DQ7}}===
{{DQ7Enemy
{{DQ7Enemy
|name=Corpse corporal
|name=Corpse corporal
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|hp=338
|hp=338
|mp=0
|mp=0
|exp=173 (PS1)<br>260 (3DS)
|exp=173 ({{PS1}})<br>260 ({{3DS}})
|gold=93 (PS1)<br>140 (3DS)
|gold=93 ({{PS1}})<br>140 ({{3DS}})
|attack=148
|attack=148
|defense=68
|defense=68
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|skills=[[Eagle Grip|Suddenly grabs party member]] (125% damage)<br>[[Poison Breath]]<Br>[[Venom Mist]]<br>Call for backup (Corpse corporal)
|skills=[[Eagle Grip|Suddenly grabs party member]] (125% damage)<br>[[Poison Breath]]<Br>[[Venom Mist]]<br>Call for backup (Corpse corporal)
|locations=[[Aeolus Vale]] (present)<br>[[Ventus Tower]]<br>[[Vogograd]] (after the [[Orgodemir|Demon King]]'s resurrection)<br>[[DLC Tablet|Day of the Undead]]
|locations=[[Aeolus Vale]] (present)<br>[[Ventus Tower]]<br>[[Vogograd]] (after the [[Orgodemir|Demon King]]'s resurrection)<br>[[DLC Tablet|Day of the Undead]]
|items=[[Seed of Life]]{{fraction|1|256}}
|items=[[Seed of life]]{{fraction|1|256}}
|evasion={{fraction|0|64}}
|evasion={{fraction|0|64}}
|frizz-resist=0%
|frizz-resist=0%
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}}*[[Undead family|Zombie-type]]
}}*[[Undead family|Zombie-type]]


===''[[Dragon Quest VIII]] 3DS''===
==={{Dragon Quest VIII}} {{3DS}}===
{{DQ83DSEnemy
{{DQ83DSEnemy
|name=Corpse corporal
|name=Corpse corporal
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|bestiaryNumber=#298
|bestiaryNumber=#298
|family={{Undead}}
|family={{Undead}}
|description=A revolting remnant of battle that dribbles a putrid puss from its lips. With Burning Breath it seeks to paralyse the party.
|description=A revolting remnant of battle that dribbles a putrid puss from its lips. With [[Burning Breath]] it seeks to paralyse the {{Party 8}}.
|spells=None
|spells=None
|skills=[[Burning Breath]]
|skills=[[Burning Breath]]
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}}
}}


===''[[Dragon Quest X]]''===
==={{DQ10}}===
Reappearing after taking a backseat from the [[Dragon Quest IX|previous game]] starting in the base game, they are more formidable than in past entires, paralyzing enemies with their [[Burning Breath|breath]] and cursing them.
Reappearing after taking a backseat from the [[Dragon Quest IX: Sentinels of the Starry Skies|previous game]] starting in the base game, they are more formidable than in past entires, paralyzing enemies with their [[Burning Breath|breath]] and cursing them.


===''[[Dragon Quest XI]]''===
==={{DQ11}}===
{{DQ11Enemy
{{DQ11Enemy
|name=Corpse corporal
|name=Corpse corporal
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|gold=60
|gold=60
|spells=None
|spells=None
|skills=Lets loose a calamitous [[Curses|curse]]<br>[[Burning Breath]]<br>Call for backup (Corpse corporal)
|skills=Lets loose a calamitous [[Curses|curse]]<br>[[Burning Breath]]<br>Call for backup. (Corpse corporal)
|items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}}
|items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}}
|locations=[[Northern Champs Sauvage]] (first and third acts)<br>[[The Other Side]] (first act)<br>[[Pillar of Pegasus]] 1-3F (3DS and ''Definitive Edition'' only)
|locations=[[Northern Champs Sauvage]] (first and third acts)<br>[[The Other Side]] (first act)<br>[[Pillar of Pegasus]] 1-3F ({{3DS}} and {{Definitive Edition}} only)
|evasion=N/a
|evasion=N/a
|fire-resist=-125%
|fire-resist=-125%
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|gold=115
|gold=115
|spells=None
|spells=None
|skills=Lets loose a calamitous [[Curses|curse]]<br>[[Burning Breath]]<br>Call for backup (Vicious corpse corporal)
|skills=Lets loose a calamitous [[Curses|curse]]<br>[[Burning Breath]]<br>Call for backup. (Vicious corpse corporal)
|items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}}
|items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}}
|locations=[[The Champs Sauvage]] (second act)<br>[[Hoarder's Keep|The Sage's Trial - Hoarder's Keep]] (third act, night only)
|locations=[[The Champs Sauvage]] (second act)<br>[[Hoarder's Keep|The Sage's Trial - Hoarder's Keep]] (third act, night only)
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==={{DQTact}}===
==={{DQTact}}===
Corpse corpral appears as a C-rank monster of the Undead family. It can be recruited from Chapters 7-3, 9-2, 9-7, 11-4, 14-3, 14-6, 14-7, and 15-2 of the main storyline. Corpse corporal also appears as an enemy in the [[Cave to Rendarak|Passage to Rendarak]] during the limited ''Dragon Quest II'' event, where it can be fought in the 2nd, 7th, and 12th basement floors. It can participate in the [[Ghost]] and [[Gremlin]]'s Battle Roads as a party member.
Corpse corpral appears as a C-rank {{MFamilies}} of the [[Undead family]]. It can be recruited from Chapters 7-3, 9-2, 9-7, 11-4, 14-3, 14-6, 14-7, and 15-2 of the main storyline. Corpse corporal also appears as an enemy in the [[Cave to Rendarak|Passage to Rendarak]] during the limited {{Dragon Quest II}} event, where it can be fought in the 2nd, 7th, and 12th basement floors. It can participate in the [[Ghost]] and [[Gremlin]]'s Battle Roads as a party member.
{{DQTactEnemy
{{DQTactEnemy
|name=Corpse corporal
|name=Corpse corporal
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|romanji=Ribingu deddo
|romanji=Ribingu deddo
|sprite=[[Image:DQT Corpse Corpral.png|225px]]
|sprite=[[Image:DQT Corpse Corpral.png|225px]]
|family=[[Image:Tact Icon Zombie.png|48px]]<br>Undead
|family=[[Image:Tact Icon Zombie.png|48px]]<br>{{Undead}}
|rank=[[Image:DQTact Rank Icon C.png|48px]]
|rank=[[Image:DQTact Rank Icon C.png|48px]]
|role=[[Image:DQTact DebuffType.png|48px]]<br>Debuff
|role=[[Image:DQTact DebuffType.png|48px]]<br>[[Debuff]]
|lvl=105
|lvl=105
|hp=750
|hp=750
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|bskill2=[[Shade Slash]]{{tt|*|Level 16}}
|bskill2=[[Shade Slash]]{{tt|*|Level 16}}
|bskill3=N/a
|bskill3=N/a
|askill1=Zam-type Physical Potency +5% / Stats Up
|askill1=[[Zam]]-type Physical Potency +5% / Stats Up
|askill2=Woosh Res +25 / Stats Up
|askill2=[[Woosh]] Res +25 / Stats Up
|askill3=Shade Slash Potency +5% / Stats Up
|askill3=[[Shade Slash]] Potency +5% / Stats Up
|askill4=Zap Res +25 / Stats Up
|askill4=[[Zap]] Res +25 / Stats Up
|askill5=Shade Slash Potency +5% / Stats Up
|askill5=[[Shade Slash]] Potency +5% / Stats Up
|lperk1=None
|lperk1=None
|bperk1=Max HP +10
|bperk1=Max {{HP}} +10
|bperk2=Shade Slash Potency +2%
|bperk2=[[Shade Slash]] Potency +2%
|bperk3=N/a
|bperk3=N/a
|aperk1='''Zam-type Physical Potency +5%''': Raises [[Zam]]-type physical potency by 5%.
|aperk1='''[[Zam]]-type Physical Potency +5%''': Raises [[Zam]]-type physical potency by 5%.
|frizz-resist=Very Weak
|frizz-resist=Very Weak
|sizz-resist=Very Weak
|sizz-resist=Very Weak
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|charm-resist=Normal
|charm-resist=Normal
}}
}}
==Gallery==
<center><gallery>
DQX Corpse Corpral.jpg|A Corpse corporal in {{X}}.
DQXI Corpse corporal.jpg|{{XI}} polygon model.
DQXI Vicious corpse corporal.jpg|A Vicious corpse corporal.
DQR Living Dead.png|{{Rivals}} card.
DQT Passage to Rendarak.jpg|The Corpse corporal as part of the limited {{Dragon Quest II}} event in {{Tact}}
</gallery></center>


==Related {{MFamilies}}s==
==Related {{MFamilies}}s==
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*[[Walking corpse]]
*[[Walking corpse]]
*[[Putric Stinkenheimer]]
*[[Putric Stinkenheimer]]
==Gallery==
<center><gallery>
DQX Corpse Corpral.jpg|A corpse corporal in ''X''
DQXI Corpse corporal.jpg|''XI'' polygon model
DQXI Vicious corpse corporal.jpg|A vicious corpse corporal
DQR Living Dead.png|''Rivals'' card
DQT Passage to Rendarak.jpg|The corpse corporal as part of the limited ''Dragon Quest II'' event in ''Tact''
</gallery></center>


[[Category:Zombie family]]
[[Category:Zombie family]]