Heal: Difference between revisions

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Heal is automatically learned by one who is a Priest from the beginning, but those who become a Priest or Sage in the [[Alltrades Abbey]] need to advance one Level to learn it.
Heal is automatically learned by one who is a Priest from the beginning, but those who become a Priest or Sage in the [[Alltrades Abbey]] need to advance one Level to learn it.


The Hero can learn it much sooner for use in battle in the [[Nintendo Entertainment System|NES]] Version if a [[List of glitches in Dragon Quest III#Companion overload glitch|glitch]] is exploited in [[Rudia's Tavern]] where too many companions are registered, though it will prevent The Hero from being able to learn it for use on the world map.
The Hero can learn it much sooner for use in battle in the [[Nintendo Entertainment System|NES]] Version if a [[List of glitches in Dragon Quest III#Companion overload glitch|glitch]] is exploited in [[Ruida's Tavern]] where too many companions are registered, though it will prevent The Hero from being able to learn it for use on the world map.
 
The spell can cause damage to [[Zoma]] after the [[Ball of Light|Sphere of Light]] is used on him.


===Dragon Quest IV===
===Dragon Quest IV===
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Heal initially restores the usual 30~40 hit points when used, but when the caster's magical mending surpasses 50 it will gradually improve in potency. Once the caster's mending has reached 999, the spell will restore 155~165 HP.
Heal initially restores the usual 30~40 hit points when used, but when the caster's magical mending surpasses 50 it will gradually improve in potency. Once the caster's mending has reached 999, the spell will restore 155~165 HP.
==Gallery==
==Gallery==
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