Minstrel: Difference between revisions
No edit summary |
No edit summary |
||
Line 99: | Line 99: | ||
[[Category:Classes]] | [[Category:Classes]] | ||
[[Category:Dragon Quest IX classes]] | [[Category:Dragon Quest IX classes]] | ||
[[fr:Troubadour]] |
Revision as of 08:30, 30 March 2019
In Dragon Quest IX, the Hero begins the game as a Minstrel (旅芸人, Tabigeinin). It has limited healing and offensive spells on top of the ability to wield Fans, Swords, Whips, and Shields. Their Coup-de-Grace is "Rough N' Tumble," which increases evasion and counterattack chances.
Description
Minstrels serve as a jack-of-all-trades class that can handle physical damage, spellcasting, healing, and distraction, allowing early players to test out various aspects of battle. However, Minstrels do not excel in any particular area, and might switch into more focused vocations, such as a Gladiator or Armamentalist, later on, depending on what the player wants. Despite this, Minstrels are still a respectable class, and can be kept as a multitasker in the party. Many of their features are from the Troubadour, Dancer, and Jester classes.
Stats
Stats
Attribute | Starting Stats | Maximum Stats |
Level | 1 | 99 |
HP | 20 | 480 |
MP | 6 | 179 |
Strength | 9 | 246 |
Agility | 8 | 359 |
Resilience | 8 | 237 |
Magical Might | 6 | 161 |
Magical Mending | 7 | 195 |
Deftness | 12 | 304 |
Charm | 9 | 245 |
Litheness
Accolade | Required points | Name | Effects |
---|---|---|---|
Smooth Mover | 4 | Hot Lick | Sends forth jets of flame to attack a single enemy |
Duck N' Diver | 10 | Spry in a Crisis | Boosts evasion when health is low |
Tumbler | 16 | Pratfall | Take a comedic dive to get a group of enemies laughing |
Gymnast | 22 | Natural Charm +30 | Permanently adds 30 to Charm |
Acrobat | 32 | Sobering Slap | A head-clearing clout that brings an ally to their senses |
Aerialist | 42 | Natural Mag. Might +30 | Permanently adds 30 to Mag. Might |
Nimble Gnome/Nimble Nymph | 55 | Tap Dance | Do some nifty tappy-toeing to evade attack |
Human Dynamo | 68 | Natural Mag. Mending +30 | Permanently adds 60 to M. Mending |
Fearless Flea | 82 | Have a Ball | Bludgeons beasts with bouncing balls |
Flying Wallenda | 100 | Natural Deftness +50 | Permanently adds 50 to Deftness |
Spells
Name | Level | MP | Description |
---|---|---|---|
Heal | 3 | 2 | Restores at least 30 HP to a single ally. |
Crack | 8 | 3 | Pierces a single enemy with razor-sharp icicles. |
Evac | 10 | 3 | Exit instantly from dungeons, caves, and towers. |
Woosh | 12 | 3 | Slices a group of enemies with a small whirlwind. |
Crackle | 16 | 8 | Rips into a group of enemies with sharp icicles. |
Midheal | 21 | 4 | Restores at least 75 HP to a single ally. |
Zing | 24 | 8 | Resurrects a fallen ally, but sometimes fails. |
Swoosh | 30 | 8 | Slices a group of enemies with a powerful whirlwind. |
Kaswoosh | 36 | 26 | Slices a group of enemies with a ferocious whirlwind. |
Notable Minstrels
- Morrie is said to be an evolved mix of a Minstrel and a Martial Artist in the 3DS version of Dragon Quest VIII.
- Sylvando
Etymology
The Flying Wallendas are a real world circus act that first debuted in 1922. A family act spanning several generations, they are highly regarded the world over as being among the most skilled acrobats in circus history.
This article is a stub. You can help by expanding it. |