Magic Frailty: Difference between revisions
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Magic Frailty can be learned from all the | Magic Frailty can be learned from all the skills it could be previously, though the point requirements for [[Diabolist]] and [[Seal]] have changed. It can now be learned from: | ||
* [[Diabolist]] (36 points) | * [[Diabolist]] (36 points) | ||
* [[Mortella (skill) | Mortella]] (51 points) | * [[Mortella (skill) | Mortella]] (51 points) | ||
* [[Seal]] (30 points) | * [[Seal]] (30 points) |
Latest revision as of 07:07, 29 November 2020
Magic Frailty | |
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Japanese | マジックハック |
Rōmaji | Magic hack |
Magic Frailty is a spell introduced in Dragon Quest Monsters: Joker. It costs 4 MP to cast and makes all enemies more vulnerable to spells.
Dragon Quest Monsters: Joker[edit]
Magic Frailty can be learned from:
- Anti-metal (30 points)
- Antimagic (10 points)
- Antimagic II (10 points)
- Diabolist (53 points)
- Leopold (55 points)
- Seal (55 points)
- Über Charmer (80 points)
Dragon Quest Monsters: Joker 2[edit]
Magic Frailty can be learned from all the skills it could be previously, though the point requirements for Diabolist and Seal have changed. It can now be learned from: