Kazapstrophe: Difference between revisions

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==={{DQ11}}===
==={{DQ11}}===
Kazapstrophe is a three-person [[Pep|pep power]] that is available to players when the [[Hero (Dragon Quest XI)|Luminary]] learns [[Zapple]] and [[Jade]] masters [[Lightning Storm]]. When used, Jade and [[Rab]] will channel magical energy to the Luminary who sends it crashing down on all enemies. The damage calculation is based on the sum of The Hero and his grandfather's magical might, capping for 594~654 at 975 magical might. Furthermore, the spell has a 25% chance to paralyze foes and a 25% chance to lower their resistance to Lighting by one stage.
Kazapple returns to the series after a 17 year absence, and is learned by the [[Hero (Dragon Quest XI)|Hero]] as per tradition. Rather than requiring MP as before, the spell needs all four casters to be [[Pep|pepped up]], and the Hero must already know [[Kazap]]. The power is dependent on the sum of the party's [[magical might]]. The spell starts out dealing 690~750 lightning damage to all foes, and starts increasing in power once the sum of the participants magical might reaches 527, peaking at dealing 1410~1470 damage when the total magical might of the users reaches 1986.
* The numbers 527 and 1986 are a clever reference to the publishing date of the [[Dragon Quest|quest that started it all]]: May twenty-seventh, 1986.


An evil version of the spell is used by [[Calasmos]] during the final battle, known as [[Chaotic Kazapstrophe]].
An evil version of the spell is used by [[Calasmos]] during the final battle, known as [[Chaotic Kazapstrophe]].