Lump wizard: Difference between revisions
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The '''Lump wizard''' is a recurring {{MFamilies}} in the {{DQSeries}}, first appearing in {{ | The '''Lump wizard''' is a recurring {{MFamilies}} in the {{DQSeries}}, first appearing in {{Dragon Quest III}}. | ||
==Characteristics== | ==Characteristics== | ||
Lump wizards are easily the most bizarre looking {{MFamilies}}s in the [[Humanoid family]], being little more than a countenanced carbuncle holding a gnarled wooden staff. The wrinkles on their skin is matched only by those on their brains, and they possess an annoyingly high level of resistance to status ailments. The wizards often cast wind magic in battle and can seal away the spells of other mages with '''[[Fizzle]]'''. | Lump wizards are easily some of the most bizarre looking {{MFamilies}}s in the [[Humanoid family]], being little more than a countenanced carbuncle holding a gnarled wooden staff. The wrinkles on their skin is matched only by those on their brains, and they possess an annoyingly high level of resistance to status ailments. According to their monster info in ''X'', lump wizards are born with smooth bodies, but gain their wrinkles as they age. The wizards often cast wind magic in battle and can seal away the spells of other mages with '''[[Fizzle]]'''. | ||
==Appearances== | ==Appearances== | ||
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|item=[[Seed of luck]]{{fraction|1|64}} | |item=[[Seed of luck]]{{fraction|1|64}} | ||
|locations=[[Portoga]] region | |locations=[[Portoga]] region | ||
|evasion=0 | |evasion={{fraction|0|64}} | ||
|fire-resist=25% | |fire-resist=25% | ||
|crack-resist=25% | |crack-resist=25% | ||
Line 73: | Line 73: | ||
|description=These otherwise unassuming little lumps of flesh are in fact powerful magicians capable of casting both fire and air-based spells. | |description=These otherwise unassuming little lumps of flesh are in fact powerful magicians capable of casting both fire and air-based spells. | ||
|spells=[[Fizzle]]<br>[[Swoosh]] | |spells=[[Fizzle]]<br>[[Swoosh]] | ||
|skills=Fission | |skills=Fission (Divides into two) | ||
|locations= | |locations=[[Kingdom of Argonia|West Argonia]] | ||
|items=[[Holy water]]{{fraction|1|32}}<br>[[Wizard's staff]]{{fraction|1|256}} | |items=[[Holy water]]{{fraction|1|32}}<br>[[Wizard's staff]]{{fraction|1|256}} | ||
|evasion=0 | |evasion={{fraction|0|64}} | ||
|attack-resist=0% | |attack-resist=0% | ||
|frizz-resist=0% | |frizz-resist=0% | ||
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==={{DQ10}}=== | ==={{DQ10}}=== | ||
Lump wizards began appearing in Version 3.3 of the game as superior variants to lump shamans. They are able to cast [[Kaswoosh]], [[Kafuddle]], and [[Fizzle]] along with being able to call upon more of their kind as backup. When lump wizards become enraged, they will also use [[Lullab-Eye]] and cast [[Kasizzle]]. | |||
==={{DQ11}}=== | ==={{DQ11}}=== | ||
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==={{DQTact}}=== | ==={{DQTact}}=== | ||
Lump wizard appears as a B-rank {{MFamilies}} of the [[Demon family]] as part of the limited {{Dragon Quest XI}} event. It can be | Lump wizard appears as a B-rank {{MFamilies}} of the [[Demon family]] as part of the limited {{Dragon Quest XI}} event. It can be scouted from Chapter 1, Episode 3: {{Veronica 11}} of the event quests at any difficulty and it can participate in [[Jade]]'s Battle Road as a party member. The lump wizard can eventually be scouted from Part 3 of the main storyline from Chapter 7, Episode 8: Ace in the Hole. | ||
{{DQTactEnemy | {{DQTactEnemy | ||
|name=Lump wizard | |name=Lump wizard | ||
|kanji=ドルイド | |kanji=ドルイド | ||
|romanji=Doruido | |romanji=Doruido | ||
|sprite= | |sprite=[[Image:DQT Lump Wizard.png|250px]] | ||
|family=[[Image:Tact Icon Devil.png|48px]]<br>{{Demon}} | |family=[[Image:Tact Icon Devil.png|48px]]<br>{{Demon}} | ||
|rank=[[Image:DQTact Rank Icon B.png|48px]] | |rank=[[Image:DQTact Rank Icon B.png|48px]] | ||
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|bskill2=[[Kafizzle]]{{tt|*|Level 22}} | |bskill2=[[Kafizzle]]{{tt|*|Level 22}} | ||
|bskill3=[[Soothing Winds]]{{tt|*|Level 34}} | |bskill3=[[Soothing Winds]]{{tt|*|Level 34}} | ||
|askill1= | |askill1=Woosh-type Spell Potency +5% / Stats Up | ||
|askill2= | |askill2=Bang Res +25 / Stats Up | ||
|askill3= | |askill3=Soothing Winds Potency +5% / Stats Up | ||
|askill4= | |askill4=Zap Res +25 / Stats Up | ||
|askill5= | |askill5=Soothing Winds Potency +5% / Stats Up | ||
|lperk1=N/a | |lperk1=N/a | ||
|bperk1=WIS +5 | |bperk1=WIS +5 | ||
|bperk2= | |bperk2=Soothing Winds Potency +2% | ||
|bperk3=N/a | |bperk3=N/a | ||
|aperk1=''' | |aperk1='''Woosh-type Spell Potency +5%''': Raises Woosh-type spell potency by 5%. | ||
|frizz-resist=Very Weak | |frizz-resist=Very Weak | ||
|sizz-resist=Very Weak | |sizz-resist=Very Weak | ||
Line 309: | Line 309: | ||
</gallery></center> | </gallery></center> | ||
==Similar species== | ==Related monsters== | ||
===Similar species=== | |||
*[[Lump mage]] | *[[Lump mage]] | ||
*[[Lump shaman]] | *[[Lump shaman]] |
Revision as of 14:39, 9 September 2023
Dragon Quest monster | |
---|---|
Lump wizard | |
Art by Akira Toriyama | |
Japanese | ドルイド |
Romaji | Doruido |
First appearance | Dragon Quest III |
Old localization | Lumpus Druid |
The Lump wizard is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest III.
Characteristics
Lump wizards are easily some of the most bizarre looking monsters in the Humanoid family, being little more than a countenanced carbuncle holding a gnarled wooden staff. The wrinkles on their skin is matched only by those on their brains, and they possess an annoyingly high level of resistance to status ailments. According to their monster info in X, lump wizards are born with smooth bodies, but gain their wrinkles as they age. The wizards often cast wind magic in battle and can seal away the spells of other mages with Fizzle.
Appearances
Dragon Quest III: The Seeds of Salvation
Sprite | Level | HP | MP | |
13 | 35 | 10 | ||
Attack | Defense | Agility | Experience | Gold |
55 | 47 | 29 | 82 | 35 |
Bestiary No. | #035 |
Spell(s) | Woosh |
Skill(s) | None |
Location(s) | Portoga region |
Item Dropped | Seed of luck1⁄64 |
Evasion | Fire Resistance * | Crack Resistance * | Woosh Resistance * | ||
0⁄64 | 25% | 25% | 25% | ||
Zap Resistance * | Drain Magic Resistance | Whack Resistance * | Kamikazee Resistance | ||
0% | 70% | 25% | 0% | ||
Poof Resistance | Fuddle Resistance | Snooze Resistance | Dazzle Resistance | ||
100% | 70% | 70% | 25% | ||
Fizzle Resistance | Sap Resistance * | Deceleratle Resistance * | |||
25% | 25% | 70% |
Dragon Quest VIII: Journey of the Cursed King
Sprite | HP | MP | Attack |
108 | 255 | 87 | |
Defense | Agility | Experience | Gold |
72 | 60 | 112 | 22 |
Bestiary no. | #125 |
Family | Humanoid |
In-game description | These otherwise unassuming little lumps of flesh are in fact powerful magicians capable of casting both fire and air-based spells. |
Spell(s) | Fizzle Swoosh |
Skill(s) | Fission (Divides into two) |
Location(s) | West Argonia |
Item(s) dropped | Holy water1⁄32 Wizard's staff1⁄256 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0⁄64 | 0% | 0% | 0% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
0% | 0% | 0% | 0% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
0% | 0% | 0% | 100% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
100% | 0% | 50% | 100% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
100% | 100% | 50% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
100% | 0% | 0% |
Dragon Quest X
Lump wizards began appearing in Version 3.3 of the game as superior variants to lump shamans. They are able to cast Kaswoosh, Kafuddle, and Fizzle along with being able to call upon more of their kind as backup. When lump wizards become enraged, they will also use Lullab-Eye and cast Kasizzle.
Dragon Quest XI: Echoes of an Elusive Age
Sprite | HP | MP | Attack |
31 | 10 | 31 | |
Defense | Agility | Experience | Gold |
36 | 45 | 27 | 18 |
Bestiary no. | #039 |
Family | Humanoid |
In-game description | Their skin is so soft and stretchy that if you just kept pulling it, there'd be more than enough to completely carpet a cosy cottage. |
Spell(s) | Woosh Fizzle |
Skill(s) | None |
Location(s) | The Hotto Steppe (first act) The Cryptic Crypt (first and third acts) |
Item(s) dropped | Holy water1⁄64 Wizard's staff1⁄256 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | 0% | 0% | 50% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
25% | -110% | 25% | -110% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 25% | 100% | 0% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
25% | 50% | 25% | 25% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
0% | 25% | 0% | 0% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
25% | 0% | 0% |
Sprite | HP | MP | Attack |
212 | 20 | 139 | |
Defense | Agility | Experience | Gold |
184 | 107 | 1,213 | 282 |
Bestiary no. | #359 |
Family | Humanoid |
In-game description | Lump wizards driven to dangerous extremes by the dark power of the Lord of Shadows. |
Spell(s) | Kaswoosh Fizzle |
Skill(s) | Call for help (Vicious lump wizard) |
Location(s) | The Hotto Steppe (second act) The Sage's Trial - The Fierce Forest (third act) |
Item(s) dropped | Holy water1⁄64 Wizard's staff1⁄256 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | 0% | 0% | 50% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
25% | -110% | 25% | -110% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 25% | 100% | 0% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
25% | 50% | 25% | 25% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
25% | 75% | 0% | 0% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
25% | 0% | 0% |
Dragon Quest Monsters: Joker
Lump wizard | |
---|---|
Family | Demon |
Rank | E |
Description | The bodies of these wizards are highly resistant to the effects of magic. |
Weapons | Swords, Spears, Hammers, Staves |
Traits | Health Professional |
Resistances | Attack Magicproof (except Magic Burst) |
Skill | Bang & Woosh, Woosh Ward |
Location | Palaish Isle (Temple), Fert Isle (Night) |
Breeding chart | Imp x King kelp |
Dragon Quest Monsters: Joker 2
Dr Lump is a Lump wizard who provides synthesis services at the monster pen in the Albatross once unlocked. His name is a tribute to Akira Toriyama's previous creation, Dr. Slump.
Lump wizard | |
---|---|
Family | Demon |
Rank | E |
Size | S |
Weapons | Swords, Spears, Hammers, Staves |
Traits | Health Professional, Crafty Magic Drainer |
Resistances | Immune to Drain Magic and Fizzle |
Skill | Bang & Woosh |
Location | Cragravation |
Breeding chart | Imp x Chainine or Dracky |
Dragon Quest Monsters: Terry's Wonderland 3D
This article is a stub. You can help by expanding it. |
Dragon Quest Tact
Lump wizard appears as a B-rank monster of the Demon family as part of the limited Dragon Quest XI event. It can be scouted from Chapter 1, Episode 3: Veronica of the event quests at any difficulty and it can participate in Jade's Battle Road as a party member. The lump wizard can eventually be scouted from Part 3 of the main storyline from Chapter 7, Episode 8: Ace in the Hole.
Family | Rank | Role | ||
Demon |
Debuff |
|||
Max Level | HP | MP | Move | |
110 | 728 | 247 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
246 | 261 | 326 | 327 | 25 |
First | Second | Third | ||
Zam | Kafizzle* | Soothing Winds* | ||
First | Second | Third |
Woosh-type Spell Potency +5% / Stats Up | Bang Res +25 / Stats Up | Soothing Winds Potency +5% / Stats Up |
Fourth | Fifth | |
Zap Res +25 / Stats Up | Soothing Winds Potency +5% / Stats Up | |
First | |
N/a | |
First | Second | Third |
WIS +5 | Soothing Winds Potency +2% | N/a |
First | |
Woosh-type Spell Potency +5%: Raises Woosh-type spell potency by 5%. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Very Weak | Very Weak | Normal | Normal | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Half Res | Half Res | Normal | Half Res | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Normal | Normal | Normal | Normal | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Super Weak | Normal | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Immune | Super Weak | Half Res | Normal |
Trivia
- The Lump wizard and its pallet swap cousins bear a resemblance to the Nuppeppou, a blob-like yokai that vaguely resembles a human and whose folds of flesh give it the impression of having a face. The Lump wizard bears the closest resemblance, having the same flesh-tone skin as the yokai.