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===''[[Dragon Quest X]]''===
===''[[Dragon Quest X]]''===
Reappearing from the 5.1 update onwards, they are found in the Demon World and attack by flailing their maces recklessly, as well as Oomphing their allies and themselves. From this game onwards, it is the first monster of its kind to be encountered before Dark Dullahan.
Reappearing from the 5.1 update onwards, they are found in the Netherworld and attack by flailing their maces recklessly, as well as Oomphing their allies and themselves. From this game onwards, it is the first monster of its kind to be encountered before Dark Dullahan.


==={{DQ11}}===
==={{DQ11}}===

Latest revision as of 21:11, 22 January 2024

The Dullahan is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest VIII. It is an undead warrior that resembles the legendary headless horseman, albeit without its familiar black horse from Celtic myth.

Characteristics[edit]

Dullahans are headless knights wielding a deadly spiked flail and bearing a shield with a hideous screaming face on it. The knights are heavily armored, wearing a breastplate, gauntlets, and greaves all made of plate over suits of chain mail, faulds of brass scales, and they wear ragged red capes hanging from their shoulders. Their armor offers them a high degree of protection against various ailments and some defense against offensive spells. The knights will strengthen themselves and their allies by casting Oomph and psyche themselves up before unleashing vicious strikes with their flails. They are often found as foot soldiers in the armies of Demon Lords. Starting with XI, the headless horseman and its kin began appearing, as well, making them closer to its mythological inspiration.

Appearances[edit]

Dragon Quest VIII: Journey of the Cursed King[edit]

Dullahan (デュラハーン Deyurahān)DQ8-LOGO-ICON.png
Original (PS2)
Sprite HP MP Attack
DQVIII PS2 Dullahan.png 335 24 237
Defense Agility Experience Gold
265 109 378 48
Bestiary no. #207
Family Undead
In-game description Talented and trusted monsters that serve as guardians. They are powerful indeed, with no weak points to speak of.
Spell(s) Oomph
Skill(s) Call for backup (Elysium bird)
Psyche Up
Location(s) Black Citadel
Altar of Wroth
After the fall of Black Citadel:
Maella Region (night only)
Kingdom of Ascantha
Kingdom of Trodain (day only)
Baccarat Region
East Argonia
Item(s) dropped Leather cape132
Steel shield164
Evasion Attack Resistance Frizz Resistance * Sizz Resistance *
064 0% 25% 25%
Fire Breath
Resistance
*
Bang Resistance * Woosh Resistance * Crack Resistance *
25% 25% 50% 25%
Ice breath
Resistance
*
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance
25% 0% 25% 15%
Whack Resistance * Poison Resistance * Paralysis Resistance * Fuddle Resistance *
100% 50% 100% 100%
Snooze resistance * Dazzle Resistance Fizzle Resistance Ban Dance Resistance
100% 50% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 100% 0%
Remake (3DS, Mobile)
Notable Changes
None



Dragon Quest X[edit]

Reappearing from the 5.1 update onwards, they are found in the Netherworld and attack by flailing their maces recklessly, as well as Oomphing their allies and themselves. From this game onwards, it is the first monster of its kind to be encountered before Dark Dullahan.

Dragon Quest XI: Echoes of an Elusive Age[edit]

Seen from the fall of Yggdrasil onwards, they fight the same way as in VIII and X. A few also participated in the fall of Dundrasil, where one attempts to stop Irwin, Eleanor, and a young Jade from leaving with the Luminary, but is stopped by Irwin.

Dullahan (デュラハーン Deyurahān)DQXI Logo EN.png
Sprite HP MP Attack
Dullahan XI sprite.png 336 10 137
Defense Agility Experience Gold
140 52 488 87
Bestiary no. #218
Family Undead
In-game description Ghostly knights with no heads who have hideous faces on their shields instead—a testament to their twisted mentalities.
Spell(s) Oomphle
Skill(s) Blocks attacks with its shield
Becomes Pepped up
Swings its weapon with reckless abandon (three random attacks on party members at 60% damage each)
Epic Flail (Pep power, with Dullahan)
Location(s) Heliodorian Foothills (second act)
Heliodor Castle (second act)
Item(s) dropped Leather cape164
Platinum shield1256
Evasion Fire Resistance * Ice
Resistance
*
Wind Resistance *
N/a -125% 0% 0%
Rock Resistance * Light Resistance * Dark Resistance * Zap Resistance *
0% -125% 25% -125%
Drain Magic Resistance Whack Resistance * Poof Resistance Poison Resistance *
0% 100% 50% 0%
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
50% 50% 25% 50%
Sap Resistance * Blunt Resistance Deceleratle Resistance Spooky Aura
Anathematise Resistance
0% 0% 0% 0%
Fizzle Resistance * Stun Resistance * Stumble Resistance * Charm Resistance *
25% 99% 0% 100%
Beguile Resistance * Double Down Resistance * Elemental Resistance *
50% 0% 0%


Vicious version[edit]

Vicious dullahan (デュラハーン・強 Deyurahān・kyō)DQXI Logo EN.png
Sprite HP MP Attack
Dullahan XI sprite.png 883 20 384
Defense Agility Experience Gold
345 158 1,528 325
Bestiary no. #457
Family Undead
In-game description Dullahans driven to dangerous extremes by the dark power of the Lord of Shadows.
Spell(s) Oomphle
Skill(s) Blocks attacks with its shield
Becomes Pepped up
Swings its weapon with reckless abandon (three random attacks on party members at 60% damage each)
Epic Flail (Pep power, with Vicious dullahan)
Location(s) Drustan's Labyrinth - Path to Trial Isle (third act, night only)
Item(s) dropped Leather cape164
Platinum shield1256
Evasion Fire Resistance * Ice
Resistance
*
Wind Resistance *
N/a -125% 0% 0%
Rock Resistance * Light Resistance * Dark Resistance * Zap Resistance *
0% -125% 25% -125%
Drain Magic Resistance Whack Resistance * Poof Resistance Poison Resistance *
0% 100% 75% 0%
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
50% 50% 25% 50%
Sap Resistance * Blunt Resistance Deceleratle Resistance Spooky Aura
Anathematise Resistance
0% 0% 0% 0%
Fizzle Resistance * Stun Resistance * Stumble Resistance * Charm Resistance *
50% 99% 0% 100%
Beguile Resistance * Double Down Resistance * Elemental Resistance *
50% 0% 0%


Dragon Quest Monsters: Joker[edit]

Dullahan
Family Undead
Rank S
Description Fearsome warriors who have lost their heading and their heads!
Weapons Swords, Hammers, Staves
Traits Psycho
Resistances Whackproof, Paralysisproof
Skill Champion
Location -
Breeding chart Bone baron x Phantom fencer or Tortured soul


Dragon Quest Monsters: Joker 2[edit]

Dullahan
Family Undead
Rank S
Size S
Weapons Swords, Hammers, Staves
Traits Psycho
Resistances Immune to Whack and Paralysis
Skill Champion
Location -
Breeding chart Bone baron x Ruin, Phantom fencer, or Night knight


Dragon Quest Monsters: The Dark Prince[edit]

Dullahan DQM3 Logo.png
Icon Family Max HP* Max MP*
Dullahan DQM3 portrait.png DQM3 undead family icon.png 1,320 400
Max Attack Max Defence Max Agility Max Wisdom
500 590 480 670
Bestiary No. #475
Rank C
In-game description Headless knights from the depths of the underworld that prowl about night after night, ever in search of their vanished noggins. Their shields have been known to screech out a sinister son from time to time
Talents Slayer (lv. 1)
Drain Dodger (lv. 20)
Defence Booster I (lv. 40)
Guaranteed traits Ultra Fidget (lv. 1)
Ultra Crafty Banger (lv. 20)
Paralysing Touch (lv. 40)
Large-size exclusive traits Tactical Genius (lv. 1)
Insta-Oomph (lv. 1)
Defensive Impulse (lv. 60)
Habitat Circle of Conquest - Upper Echelon (DQM3 spring icon.pngDQM3 summer icon.pngDQM3 autumn icon.pngDQM3 winter icon.png)
Items Panacea (Common)
Swindler's stole (Rare)
Synthesis chart Nardragon DQM3 portrait.png X Treevil DQM3 portrait.png
Notable synthesis
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
-25% 0% 0% 50%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
0% 50% 25% 0%
Dark Resistance * Debilitation Resistance* Bedazzlement Resistance * Antimagic Resistance *
50% 0% -25% 0%
MP Absorption Resistance * Confusion Resistance * Sleep Resistance * Paralysis Resistance *
50% 0% 50% 25%
Stun Resistance * Poison Resistance *
0% 50%
Instant Death Resistance *
0%



Etymology[edit]

In Celtic mythology, a Dullahan is a rider clad in black and riding a black horse that carries its severed head in its hand like a lantern. It is said that when it stops riding or calls out someone's name, they will die. The dullahan is believed to be repelled by golden objects. It is believed to be the embodiment of the Celtic god Crom Dubh.

Similar species[edit]

Gallery[edit]