Restless armour: Difference between revisions

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<center><small> For the cursed armor from {{Dragon Quest V}}, see [[Restless armour (Equipment)]]. </small></center>
<center><small>''For the cursed suit of armour from {{Dragon Quest V}}, see [[Restless armour (Equipment)]].''</small></center>
{{Monster Infobox
{{Monster Infobox
|name=Restless armour
|name=Restless armour
|kanji=さまようよろい
|kanji=さまようよろい
|romanji={{tt|Samayō yoroi|Wandering armor}}
|romanji={{tt|Samayō yoroi|Wandering armour}}
|image=[[Image:DQVIII Restless Armour.png|300px|center]]
|image=[[Image:DQVIII Restless Armour.png|300px|center]]
|caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
|old=Rogue Knight<br>RogueNite
|old=Rogue Knight<br>RogueNite
|firstappear= {{DQ3}}
|firstappear={{Dragon Quest III}}
}}
}}


The '''restless armour''' is a recurring {{MFamilies}} in the {{DQSeries}}.
The '''Restless armour''' is a recurring {{MFamilies}} in the {{DQSeries}}. Introduced in {{Dragon Quest III}}, it is an empty suit of armour that has taken on a life of its own.
 
Introduced in {{Dragon Quest III}}, it is an empty suit of armour that has taken on a life of its own.


==Characteristics==
==Characteristics==
Restless armours are simple blue [[Material family|suits of armour]] armed with a {{Sword}} and [[Shield]]. They are the souls of swordsmen who have returned to the mortal realm by possessing suits of armour to continue fighting, though some spin-offs ignore this established notion and have fun alluding to what could really be inside the plates of steel.
Restless armours are simple bluish-grey [[Material family|suits of armour]] armed with a [[Sword Weapon Family|sword]] and [[shield]]. They are the souls of swordsmen who have returned to the mortal realm by possessing suits of armour to continue fighting, though some spin-offs ignore this established notion and have fun alluding to what could really be inside the plates of steel. In some games, they are even considered [[Undead family|undead]] due to being possessed by restless souls.


Typically a physical powerhouse, Restless armours will strike with their swords and occasionally deliver critical blows, regularly depicted as a full-force swing after the Restless armour's upper body winds back at the waist. While usually without magical abilities, they can often call [[Healslime]]s into the battle to undo any damage they took.
Typically a physical powerhouse, restless armours will strike with their swords and occasionally deliver critical blows, regularly depicted as a full-force swing after the restless armour's upper body winds back at the waist. While usually without magical abilities, they can often call [[Healslime]]s into the battle to undo any damage taken.


Restless armours have been shown to speak with a degree of nobility to their words, as one might expect of a knight. Their speech also tends to be interrupted by sudden 'clank!'s, possibly from their visors falling down or maybe simply due to their being nothing but clattering armor.
Restless armours have been shown to speak with a degree of nobility to their words, as one might expect of a knight. Their speech also tends to be interrupted by sudden 'clank!'s, possibly from their visors falling down or maybe simply due to their being nothing but clattering armour.


==Appearances==
==Appearances==
==={{DQ3}}===
==={{DQ3}}===
{{DQ3Enemy
{{DQ3Enemy
|name=Restless armor
|name=Restless armour
|kanji=さまようよろい
|kanji=さまようよろい
|romanji=Samayō yoroi
|romanji=Samayō yoroi
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|agility=10
|agility=10
|spells=None
|spells=None
|skills={{Brutal strike}}<br>Call for help. ([[Healslime]])
|skills={{Desperate attack}}<br>Calls for backup ([[Healslime]])
|item=[[Copper sword]]{{fraction|1|64}}
|item=[[Copper sword]]{{fraction|1|64}}
|locations=[[Romaria]] region<br>[[Gaia's Navel]]
|locations=[[Romaria]] region<br>[[Gaia's Navel]]
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|gold=49
|gold=49
|spells=None
|spells=None
|skills=Call for back up.<br>{{Desperate attack}}
|skills=Calls for backup ([[Healslime]])<br>{{Desperate attack}}
|item=[[Chain mail]]({{fraction|1|128}})
|item=[[Chain mail]]({{fraction|1|128}})
|locations= [[Endor]] area ({{DQ4 Chapter 2}})<br>[[Last Chance Saloon]] area ({{DQ4 Chapters 5 & 6}}) <br> [[Pharos Beacon]] ({{DQ4 Chapters 5 & 6}})
|locations=[[Endor]] region ({{DQ4 Chapter 2}})<br>[[Last Chance Saloon]] region ({{DQ4 Chapters 5 & 6}}) <br> [[Pharos Beacon]] ({{DQ4 Chapters 5 & 6}})
|evasion={{fraction|1|64}}
|evasion={{fraction|1|64}}
|frizz-resist=25%
|frizz-resist=25%
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|remake-changes=None
|remake-changes=None
}}
}}
A Restless armour {{NPC}} appears at the end of [[Estark's Crypt]] along with {{Psaro C}} after the defeat of [[Estark]] by the {{Party 4}}, with Psaro shocked at what he saw. After a [[Minidemon]] tells {{Psaro C}} about [[Rose]]'s kidnapping, they leave the crypt. It does not have any dialogue in those cut scenes.
A Restless armour {{NPC}} appears at the end of [[Estark's Crypt]] along with {{Psaro C}} after the defeat of [[Estark]] by the {{Party 4}}, with Psaro shocked at what he saw. After a [[Minidemon]] tells {{Psaro C}} about [[Rose]]'s kidnapping, they leave the crypt. It does not have any dialogue in those cutscenes.


==={{DQ5}}===
==={{DQ5}}===
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|exp=65
|exp=65
|gold=35
|gold=35
|tameRate=[[Restless armour (Recruit)|1/64]]
|tameRate=[[Restless armour (Recruit)|{{fraction|1|64}}]]
|spells=None
|spells=None
|skills=Call for back up. ([[Healslime]])<br>{{Desperate attack}}
|skills=Calls for backup ([[Healslime]])<br>{{Desperate attack}}
|item=[[Restless armour (Equipment)|Restless armour]] {{fraction|1|32}}
|item=[[Restless armour (Equipment)|Restless armour]] {{fraction|1|32}}
|locations=[[Abovitall Tower]]<br>[[Lodestar Harbour]] area<br>[[Scary Lair]]<br>[[Zoomingale]] area
|locations=[[Abovitall Tower]]<br>[[Lodestar Harbour]] region<br>[[Scary Lair]]<br>[[Zoomingale]] region
|evasion=0/64
|evasion={{fraction|0|64}}
|frizz-resist=0%
|frizz-resist=0%
|sizz-resist=0%
|sizz-resist=0%
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|ds-mobile-sprites=[[File:Restless armour1.png]]
|ds-mobile-sprites=[[File:Restless armour1.png]]
}}
}}
 
Though present in the original game, Restless armours couldn't be [[Restless armour (Recruit)|recruited]] until the remakes. In all versions of the game, there is a cursed suit of armour with the same name, which transforms the wearer into the monster until it is removed through benediction at a church. The {{Attack}} stat becomes 69, {{Defence}} 54, and {{Agility}} 43, and will not increase upon leveling up until removed.
Though present in the original game, Restless armours couldn't be [[Restless armour (Recruit)|recruited]] until the remakes. In all versions of the game, there is a cursed suit of armor with the same name, which transforms the wearer into the monster until it is removed through benediction at a church. The {{Attack}} stat becomes 69, {{Defence}} 54, and {{Agility}} 43, and will not increase upon leveling up until removed.


==={{DQ8}}===
==={{DQ8}}===
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|bestiaryNumber=#067
|bestiaryNumber=#067
|family={{Material}}
|family={{Material}}
|description=The angry soul of a dead swordsman inhabiting an empty suit of armour. Occasionally summons [[healslime]]s to assist it in battle.
|description=The angry soul of a dead swordsman inhabiting an empty suit of armour. Occasionally summons healslimes to assist it in battle.
|spells=None
|spells=None
|skills={{Brutal hit}}<br>Call for help.
|skills={{Desperate attack}}<br>Calls for backup ([[Healslime]])
|locations=[[Swordsman's Labyrinth]]
|locations=[[Swordsman's Labyrinth]]
|items=[[Iron shield]]{{fraction|1|64}}<br>[[Iron armour]]{{fraction|1|128}}
|items=[[Iron shield]]{{fraction|1|64}}<br>[[Iron armour]]{{fraction|1|128}}
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==={{DQ9}}===
==={{DQ9}}===
{{Enemy
{{DQ9EnemyNew
|float=
|image=[[Image:DQIX Restless Armour.png]]
|name=Restless armour
|name=Restless armour
|game={{Dragon Quest IX}}
|console={{DS}}
|kanji=さまようよろい
|kanji=さまようよろい
|romanji=Samayō yoroi
|romaji=Samayō yoroi
|bestiaryNumber=#057
|family={{Material}}
|description=Chivalrous champions who like to fight fair and square. Beware the tension-trashing [[Morale Masher]].<br><br>Suits of armour that have soaked up sorrowful swordsmen's souls. [[Healslime]] helpers make them hard to hurt.
|model=[[Image:DQIX Restless Armour.png]]
|hp=100
|hp=100
|mp=12
|mp=12
|exp=324
|gold=120
|attack=95
|attack=95
|defense=97
|defence=97
|agility=63
|agility=63
|experience=324
|spells=None
|gold=120
|skills=Calls for backup ([[Healslime]])<br>[[Morale Masher]]
|droppedItem=[[Iron broadsword]]{{fraction|1|64}}<br>[[Iron armour]]{{fraction|1|128}}
|items=[[Iron broadsword]]{{fraction|1|64}}<br>[[Iron armour]]{{fraction|1|128}}
|skills=Call for backup ([[Healslime]])<br>[[Morale Masher]]
|locations=[[Tower of Trades]]<br>[[Dourbridge (region)|Dourbridge]]<br>[[Lonely Plains]]<br>{{Grotto}} (Ruins, rank 1)
|spells=
|fire-resist=0%
|family={{Material}}
|ice-resist=0%
|bestiaryNumber=#057
|wind-resist=-25%
|description=Chivalrous champions who like to fight fair and square. Beware the tension-trashing [[Morale Masher]].<br><br>Suits of armour that have soaked up sorrowful swordsmen's souls. [[Healslime]] helpers make them hard to hurt.
|blast-resist=0%
|locations=[[Tower of Trades]]<br>[[Dourbridge]]<br>[[Lonely Plains]]<br>{{Grotto}}
|rock-resist=0%
|collapsed=
|dark-resist=0%
|}}
|light-resist=0%
|drain-resist=0%
|whack-resist=50%
|poison-resist=100%
|paralysis-resist=25%
|fuddle-resist=50%
|snooze-resist=50%
|dazzle-resist=25%
|sap-resist=25%
|blunt-resist=25%
|deceleratle-resist=25%
|spooky-aura-resist=0%
|fizzle-resist=100%
|stun-resist=50%
|charm-resist=75%
}}


==={{DQ10}}===
==={{DQ10}}===
Reappearing from Version 2 of the game onwards, they are first found in the False Renshinda and can also be recruited by players in the [[Item Master]] vocation.
Restless armours began appearing from Version 2 of the game onward, being first encountered in the False Renshinda and can also be [[Monster_recruitment#Dragon_Quest_X|recruited]] by [[Item Master]]s. As always, they are able to land [[desperate attack]]s and can call for back up from [[Healslime]]s, as well as gaining the ability to perform [[Armour Harmer]]. Starting with Version 2.2, restless armours gained a [[Rarefied monster|rarefied]] version in the form of the [[Schwarzchuld]].


==={{DQ11}}===
==={{DQ11}}===
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|gold=40
|gold=40
|spells=None
|spells=None
|skills=Blocks with its shield.<br>{{Desperate attack}}<br>Calls for backup. (Healslime)
|skills=Blocks attacks with its shield<br>{{Desperate attack}}<br>Calls for backup (Healslime)
|items=[[Iron broadsword]]{{fraction|1|128}}<br>[[Iron armour]]{{fraction|1|128}}
|items=[[Iron broadsword]]{{fraction|1|128}}<br>[[Iron armour]]{{fraction|1|128}}
|locations=[[Gallopolis Region|Gallopolis Region - Celestial Sands]] (first act)<br>[[Laguna di Gondolia]] (first act, night)
|locations=[[Gallopolis Region|Gallopolis Region - Celestial Sands]] (first act)<br>[[Laguna di Gondolia]] (first act, night only)
|evasion=N/a
|evasion=N/a
|fire-resist=25%
|fire-resist=25%
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|elemental-resist=0%
|elemental-resist=0%
}}
}}
 
====Vicious====
====Vicious version====
{{DQ11Enemy
{{DQ11Enemy
|name=Vicious restless armour
|name=Vicious restless armour
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|gold=295
|gold=295
|spells=None
|spells=None
|skills=Blocks with its shield.<br>{{Desperate attack}}<br>Calls for backup. ([[Cureslime]])
|skills=Blocks attacks with its shield<br>{{Desperate attack}}<br>Calls for backup ([[Cureslime]])
|items=[[Iron broadsword]]{{fraction|1|128}}<br>[[Iron armour]]{{fraction|1|128}}
|items=[[Iron broadsword]]{{fraction|1|128}}<br>[[Iron armour]]{{fraction|1|128}}
|locations=[[Gallopolis Region|Gallopolis Region - Celestial Sands]] (second act)<br>[[The Cruel Crypt|The Disciple's Trial - The Cruel Crypt]] (third act)
|locations=[[Gallopolis Region|Gallopolis Region - Celestial Sands]] (second act)<br>[[The Cruel Crypt|The Disciple's Trial - The Cruel Crypt]] (third act)
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{{DQMEnemy
{{DQMEnemy
|name=RogueNite
|name=RogueNite
|kanji= さまようよろい
|kanji=さまようよろい
|romanji=Samayō yoroi
|romanji=Samayō yoroi
|sprite=[[File:Rogue_nite.png]]
|sprite=[[File:Rogue_nite.png]]
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|wisdom=4/5
|wisdom=4/5
|agility=5/5
|agility=5/5
|family= {{Material}}
|family={{Material}}
|in-game-description=Life was brought to this armor & it roams for prey
|in-game-description=Life was brought to this armor & it roams for prey
|abilities=[[Heal]], [[Metal Slash|MetalCut]], [[Undead Undoer|EvilSlash]]
|abilities=[[Heal]], [[Metal Slash|MetalCut]], [[Undead Undoer|EvilSlash]]
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{{DQM3Enemy
{{DQM3Enemy
|name=Restless armour
|name=Restless armour
|kanji= さまようよろい
|kanji=さまようよろい
|romanji=Samayō yoroi
|romanji=Samayō yoroi
|icon=[[File:Restless armour DQM3 portrait.png|100px]]
|icon=[[File:Restless armour DQM3 portrait.png|100px]]
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|exp=30
|exp=30
|gold=25<span style="font-variant: small-caps;">g</span>
|gold=25<span style="font-variant: small-caps;">g</span>
|item=[[Evencloth]], [[Iron ore]]
|item=[[Evencloth]], [[Iron ore]], [[Adamant pendant|Classic adamant pendant recipe]], Luxury adamant pendant recipe
|locations=[[Arba Castle]] (Hero), [[Caliburgh]] (Captain), [[Colissea]] (Recruit, Captain), [[Colissean Desert]] (Recruit, Captain), [[Sylvea]] (Recruit, Captain)
|locations=[[Arba Castle]] (Hero), [[Caliburgh]] (Captain), [[Colissea]] (Recruit, Captain), [[Colissean Desert]] (Recruit, Captain), [[Sylvea]] (Recruit, Captain)
}}
}}
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==={{DQTact}}===
==={{DQTact}}===
Restless armour appears as a C-rank {{MFamilies}} of the [[Material family|Inorganic family]]. It can be recruited from Chapter 11, Episode 1: Cosgrove's Breakdown and Chapter 12, Episode 2: Should We Be Grateful? and it can participate in the Battle Roads of the [[Golem]], [[Kon the Knight]], and [[Gyldenbritches]] as a [[party]] member.
Restless armour appears as a C-rank {{MFamilies}} of the [[Material family|Inorganic family]]. It can be recruited from Chapter 11, Episode 1: Cosgrove's Breakdown and Chapter 12, Episode 2: Should We Be Grateful? and it can participate in the Battle Roads of the [[Golem]], [[Kon the Knight]], and [[Gyldenbritches]] as a party member.
{{DQTactEnemy
{{DQTactEnemy
|name=Restless armour
|name=Restless armour
|kanji=さまようよろい
|kanji=さまようよろい
|romanji=Samayō yoroi
|romanji=Samayō yoroi
|sprite=[[Image:DQT Restless Armour.png|250px]]
|sprite=[[Image:DQT Restless Armour.png|275px]]
|family=[[Image:Tact Icon Material.png|48px]]<br>{{Inorganic}}
|family=[[Image:Tact Icon Material.png|48px]]<br>{{Inorganic}}
|rank=[[Image:DQTact Rank Icon C.png|48px]]
|rank=[[Image:DQTact Rank Icon C.png|48px]]
|role=[[Image:DQTact DebuffType.png|48px]]<br>Debuff
|role=[[Image:DQTact DebuffType.png|48px]]<br>Debuff
|lvl=105
|lvl=115
|hp=687
|hp=733
|mp=182
|mp=195
|move=2
|move=2
|attack=312
|attack=333
|defense=305
|defense=325
|agility=175
|agility=187
|wisdom=175
|wisdom=187
|weight=20
|weight=20
|bskill1=[[Heart Breaker]]
|bskill1=[[Heart Breaker]]
|bskill2=[[Blast Slash]]{{tt|*|Level 16}}
|bskill2=[[Blast Slash]]{{tt|*|Level 16}}
|bskill3='''Talent Blossoming''': [[Unbridled Blade]]
|bskill3='''Talent Blossoming''': [[Unbridled Blade]]
|askill1=[[Bang]]-type Physical Potency +5%/Stats Up
|askill1=Bang-type Physical Potency +5%/Stats Up
|askill2=[[Frizz]] Res +25/Stats Up
|askill2=Frizz Res +25/Stats Up
|askill3=[[Blast Slash]] Potency +5%/Stats Up
|askill3=Blast Slash Potency +5%/Stats Up<br>Unbridled Blade Potency +5%
|askill4=[[Sizz]] Res +25/Stats Up
|askill4=Sizz Res +25/Stats Up
|askill5=[[Blast Slash]] Potency +5%/Stats Up
|askill5=Blast Slash Potency +5%/Stats Up<br>Unbridled Blade Potency +5%
|lperk1=N/a
|lperk1=N/a
|bperk1={{ATK}} +3
|bperk1=ATK +3
|bperk2=[[Blast Slash]] Potency +2%
|bperk2=Blast Slash Potency +2%
|bperk3=N/a
|bperk3=N/a
|aperk1='''[[Bang]]-type Physical Potency +5%''': Raises [[Bang]]-type physical potency by 5%.
|aperk1='''Bang-type Physical Potency +5%''': Raises Bang-type physical potency by 5%.
|frizz-resist=Half Res
|frizz-resist=Half Res
|sizz-resist=Half Res
|sizz-resist=Half Res
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}}
}}


==Similar species==
==In Other Languages==
*[[Deserted armour]]
{{OtherLanguages
*[[Gyldenbritches]]
|es=Armadura inquieta|es-meaning=Spanish for "restless armour".
*[[Infernal armour]]
|fr=Armure errante|fr-meaning=French for "wandering armour".
*[[IronNite]]
|de=Ruhelose Rüstung|de-meaning=German for "restless armour".
*[[Lethal armour]]
|it=Armatura killer (''VIII'' only)<br>Armatura assassina (''IX'' onward)|it-meaning=Italian for "assassin armour".
*[[Robbin' 'oodlum]]
}}
*[[Roseguardin]]
*[[Schwarzchuld]]
*[[Tanzaknight]]


==Gallery==
==Gallery==
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DQT Arena.png|A Restless armour enjoying the Arena fight with a [[Healslime]], [[Magus]], [[Ursa minor]], and a [[King bubble slime]]
DQT Arena.png|A Restless armour enjoying the Arena fight with a [[Healslime]], [[Magus]], [[Ursa minor]], and a [[King bubble slime]]
Restlessarmorsofubi.jpg|{{Sofubi Monster}}.
Restlessarmorsofubi.jpg|{{Sofubi Monster}}.
DQTCG Infernal armour.png|''DQ'' Trading Card Game card.
Metallic Restless Armour.jpg|Metallic Monsters Gallery.
DQTCG Restless armour.jpg|''DQ'' Trading Card
DQTCG Simon.png|''DQ'' Trading Card Game monster companion card.
</gallery></center>
</gallery></center>
==Similar species==
*[[Deserted armour]]
*[[Gyldenbritches]]
*[[Infernal armour]]
*[[IronNite]]
*[[Lethal armour]]
*[[Robbin' 'oodlum]]
*[[Roseguardin]]
*[[Schwarzchuld]]
*[[Tanzaknight]]


[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III enemies]]
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[[Category:Dragon Quest Heroes II enemies]]
[[Category:Dragon Quest Heroes II enemies]]
[[Category:Dragon Quest Treasures enemies]]
[[Category:Dragon Quest Treasures enemies]]
[[Category:Dragon Quest: Monster Battle Scanner enemies]]
[[Category:Dragon Quest of the Stars enemies]]
[[Category:Dragon Quest of the Stars enemies]]
[[Category:Dragon Quest Rivals enemies]]
[[Category:Dragon Quest Rivals enemies]]
[[Category:Dragon Quest Walk enemies]]
[[Category:Dragon Quest Walk enemies]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:A Hero's Bonds enemies]]
[[Category:Dragon Quest Keshi Keshi enemies]]
[[Category:Dragon Quest Keshi Keshi enemies]]


[[fr:Armure errante (monstre)]]
[[fr:Armure errante (monstre)]]
manager
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