Dragon Quest VII Reimagined: Difference between revisions

488 bytes added ,  21:43, 1 October 2025
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===Presentation changes===
===Presentation changes===
*Characters are displayed in a handcrafted artstyle and the environments are presented as dioramas, not unlike Square-Enix's [https://en.wikipedia.org/wiki/Fantasian Fantasian]
*Characters are displayed in a handcrafted artstyle and the environments are presented as dioramas, not unlike Square-Enix's [https://en.wikipedia.org/wiki/Fantasian Fantasian]
*Weapons and shields are now displayed in battle similar to {{Dragon Quest VIII}}
===Scenario changes===
===Scenario changes===
*The game is considerably more non-linear than before, allowing players to tackle the problems of the past in nearly any order provided the requisite tablet fragments have been found
*The game is considerably more non-linear than before, allowing players to tackle the problems of the past in nearly any order provided the requisite tablet fragments have been found
*Fragment locations have been changed
*Fragment locations have been changed
*New scenarios that elaborate on the {{Hero 7}} and [[Maribel]]'s childhood have been added
*New scenarios that elaborate on the {{Hero 7}} and [[Maribel]]'s childhood have been added
*A battle arena has been added, with one section including the three archfiends from the [[Erdrick Trilogy]]
===Cut content===
*The [[El Ciclo]], [[Gröndal]], & [[Providence]] scenarios have been removed
*The [[El Ciclo]], [[Gröndal]], & [[Providence]] scenarios have been removed
*A battle arena has been added, with one section including the three archfiends from the [[Erdrick Trilogy]]
*The casinos, the [[Excellence Grading Organisation]], the [[The Haven|Immigrant Town]], and [[Monster Meadows]] sidequests have been removed
*The vocation uniforms seen in the 3DS version have been removed, with characters retaining their default appearance as in the PSX original
===Battle changes===
===Battle changes===
*All five heroes can now travel together, with the fifth being a backup character to be swapped in at will during battle
*All five heroes can now travel together, with the fifth being a backup character to be swapped in at will during battle
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*Characters can now take up two vocations simultaneously in a featured dubbed moonlighting
*Characters can now take up two vocations simultaneously in a featured dubbed moonlighting
*All vocations now feature exclusive abilities that trigger when a character is thoroughly worked up in battle and selects the [[Let Loose]] command, ranging from powerful attacks to life-saving buffs
*All vocations now feature exclusive abilities that trigger when a character is thoroughly worked up in battle and selects the [[Let Loose]] command, ranging from powerful attacks to life-saving buffs
*Monster vocations have been removed and [[monster heart]]s have become a new type of accessory to be equipped to characters, similar to the Monster Battle Road badges in ''Dragon Quest X'' and medals in ''[[Dragon Quest Treasures]]''.
*Monster vocations have been removed and [[monster heart]]s have become a new type of accessory to be equipped to characters, similar to the Monster Battle Road badges in ''Dragon Quest X'' and [[List of medals in Dragon Quest Treasures|medals in ''Dragon Quest Treasures'']]
*The [[Monster Master]] vocation replaces the [[Monster Masher (vocation)|Monster Masher vocation]]
*The [[Monster Master]] vocation replaces the [[Monster Masher (vocation)|Monster Masher vocation]]
*New spells and skills have been added, such as the [[Frizz Cracker]] and [[Moreheal]] spells, and fourth-tier attack spells such as [[Kaswooshle]]
*New spells and skills have been added, such as the [[Frizz Cracker]] and [[Moreheal]] spells, and fourth-tier attack spells such as [[Kaswooshle]]
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*Shields have a chance to block 100% of a physical attack's damage as in {{Dragon Quest IX}}, {{Dragon Quest X}}, and {{Dragon Quest XI}}
*Shields have a chance to block 100% of a physical attack's damage as in {{Dragon Quest IX}}, {{Dragon Quest X}}, and {{Dragon Quest XI}}
===Miscellaneous changes===
===Miscellaneous changes===
*Angel statues that allow characters to change vocations have placed in rooms before boss battles
*Characters can change vocations on the fly after being given a special orb by [[High Priestess Jacqueline]], which is automatically assigned to a shortcut button
==Development==
==Development==
In a brief video published on the day of the game's announcement, producer [[Takeshi Ichikawa]] states that the subtitled of "Reimagined" was chosen as the game changed so much of the original's content. Real-life figurines were scanned to create the in-game models for the characters and monsters, with the developers dubbing this approach the "diorama style". The narrative has been reworked extensively, with new scenarios being added while others were removed to improve the original game's infamous pacing. [[Yuji Horii]] notes that searching for [[fragment]]s is much easier than before.
In a brief video published on the day of the game's announcement, producer [[Takeshi Ichikawa]] states that the subtitled of "Reimagined" was chosen as the game changed so much of the original's content. Real-life figurines were scanned to create the in-game models for the characters and monsters, with the developers dubbing this approach the "diorama style". The narrative has been reworked extensively, with new scenarios being added while others were removed to improve the original game's infamous pacing. [[Yuji Horii]] notes that searching for [[fragment]]s is much easier than before.