Haymaker: Difference between revisions
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==Appearances== | ==Appearances== | ||
==={{DQ8}}=== | ==={{DQ8}}=== | ||
Haymaker is used by Juggerwroth in his 2nd phase battle where he punches the target to deal a considerable amount of damage and always leaves them {{Paralyze}}d | Haymaker is used by Juggerwroth in his 2nd phase battle where he punches the target to deal a considerable amount of damage and always leaves them {{Paralyze}}d too. | ||
==={{DQTact}}=== | ==={{DQTact}}=== | ||
Latest revision as of 20:35, 26 March 2026
| Haymaker | |
|---|---|
| Japanese | パワーこぶし |
| Rōmaji | Pawā Kobushi |
| Type | Skill |
| Older names | None |
Haymaker is a skill introduced in the Nintendo 3DS version of Dragon Quest VIII. It is one of Juggerwroth's signature abilities, focusing all his energy into his fist and letting fly a prize-winning punch.
Appearances[edit]
Dragon Quest VIII: Journey of the Cursed King[edit]
Haymaker is used by Juggerwroth in his 2nd phase battle where he punches the target to deal a considerable amount of damage and always leaves them Paralysed too.
Dragon Quest Tact[edit]
Haymaker can be learned by Juggerwroth at level 50. It costs 82 MP to use, has a range of up to three squares away from him in any direction and inflicts 410% potency physical damage to a single enemy with a high chance of paralysing them too. Upgrading the skill increases its damage and reduces the amount of MP it costs to use.