Solar Flair: Difference between revisions
Jump to navigation
Jump to search
(damage range) |
No edit summary |
||
| Line 1: | Line 1: | ||
{{Spell Infobox | {{Spell Infobox | ||
|title = Solar Flair | |title = Solar Flair | ||
|image = | |image = [[File:Lowres-Solar Flair.jpg|250px]] | ||
|japanese = | |japanese = グランドネビュラ | ||
|romaji = Grand Nebula | |romaji = Grand Nebula | ||
|old = | |old = | ||
|type = Skill | |type = Skill | ||
}} | }} | ||
'''Solar Flair''' is | '''Solar Flair''' is a light-element ability in the [[Dragon Quest (series)|Dragon Quest]] series. It bathes a group of enemies with damaging cosmic light from the very heart of the Milky Way. | ||
==Appearances== | ==Appearances== | ||
===[[Dragon Quest IX]]=== | ===[[Dragon Quest IX]]=== | ||
'''Solar Flair''' can be used by any character that has the [['Paladin's Primer']] (quest #108) item in their inventory. Base damage is 180~210, and will increase once the user's magical mending surpasses 200. It will | '''Solar Flair''' can be used by any character that has the [['Paladin's Primer']] (quest #108) item in their inventory. Base damage is [[Pearly Gates|180~210]], and will increase once the user's [[magical mending]] surpasses 200. It will reach it's zenith after the value hits 850, blasting enemies for 375~405. | ||
Because it uses magical mending as it's power source, the skill is | Because it uses magical mending as it's power source, the skill is considerably more potent when used by a [[priest]] or [[sage]]. | ||
[[category:Skills]] | [[category:Skills]] | ||
[[Category:Dragon Quest IX skills]] | [[Category:Dragon Quest IX skills]] | ||
Revision as of 05:26, 8 December 2016
| Solar Flair | |
|---|---|
| Japanese | グランドネビュラ |
| Rōmaji | Grand Nebula |
| Type | Skill |
Solar Flair is a light-element ability in the Dragon Quest series. It bathes a group of enemies with damaging cosmic light from the very heart of the Milky Way.
Appearances
Dragon Quest IX
Solar Flair can be used by any character that has the 'Paladin's Primer' (quest #108) item in their inventory. Base damage is 180~210, and will increase once the user's magical mending surpasses 200. It will reach it's zenith after the value hits 850, blasting enemies for 375~405.
Because it uses magical mending as it's power source, the skill is considerably more potent when used by a priest or sage.