Celeste Isle: Difference between revisions
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'''Celeste Isle''' is one of the seven islands in the [[Green Bays]] archipelago in ''[[Dragon Quest Monsters: Joker]]''. Celeste Isle is split up into two sections: North (Danger Rank A) and South (Danger Rank B). It is the sixth island accessed in the game, after [[Infern Isle]]. | '''Celeste Isle''' is one of the seven islands in the [[Green Bays]] archipelago in ''[[Dragon Quest Monsters: Joker]]''. Celeste Isle is split up into two sections: North (Danger Rank A) and South (Danger Rank B). It is the sixth island accessed in the game, after [[Infern Isle]]. | ||
The third of many shrines is here on Celeste Isle, where the [[Cluboon]] can transform into a [[Diamagon]] if brought to the shrine's Nexus. Guarding this sacred place is a | The third of many shrines is here on Celeste Isle, where the [[Cluboon]] can transform into a [[Diamagon]] if brought to the shrine's Nexus. Guarding this sacred place is a deadly [[Great dragon|Great Dragon]]. | ||
==Monsters== | ==Monsters== |
Revision as of 10:20, 17 June 2016
Celeste Isle is one of the seven islands in the Green Bays archipelago in Dragon Quest Monsters: Joker. Celeste Isle is split up into two sections: North (Danger Rank A) and South (Danger Rank B). It is the sixth island accessed in the game, after Infern Isle.
The third of many shrines is here on Celeste Isle, where the Cluboon can transform into a Diamagon if brought to the shrine's Nexus. Guarding this sacred place is a deadly Great Dragon.
Monsters
Common
Rare
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