CELL Headquarters: Difference between revisions
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'''CELL Headquarters''' is a location in ''[[Dragon Quest Monsters: Joker]]''. This is the place the [[Hero (Dragon Quest Monsters: Joker)|Hero]] starts the game, and where he returns at the end after monsters have taken over. It can only be accessed after the gate to the jetty has been unlocked on [[Fert Isle]]. The Hero must battle a fearsome [[Belial]] in his father's office to save some frightened CELL members. After beating it, [[Warden Trump]] gives his son a Baryon Sphere, which will neutralize the dark matter in [[Darkonium]]. | '''CELL Headquarters''' is a location in ''[[Dragon Quest Monsters: Joker]]''. This is the place the [[Hero (Dragon Quest Monsters: Joker)|Hero]] starts the game, and where he returns at the end after monsters have taken over. It can only be accessed after the gate to the jetty has been unlocked on [[Fert Isle]]. | ||
The Hero must battle a fearsome [[Belial]] in his father's office to save some frightened CELL members. After beating it, [[Warden Trump]] gives his son a Baryon Sphere, which will neutralize the dark matter in [[Darkonium]]. | |||
==Monsters== | ==Monsters== | ||
*[[Hacksaurus]] | *[[Hacksaurus]] |
Revision as of 11:17, 17 June 2016
CELL Headquarters is a location in Dragon Quest Monsters: Joker. This is the place the Hero starts the game, and where he returns at the end after monsters have taken over. It can only be accessed after the gate to the jetty has been unlocked on Fert Isle.
The Hero must battle a fearsome Belial in his father's office to save some frightened CELL members. After beating it, Warden Trump gives his son a Baryon Sphere, which will neutralize the dark matter in Darkonium.
Monsters
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