Drill sergeant: Difference between revisions
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|romanji= | |romanji= | ||
|hp= 370 | |hp= 370 | ||
|mp= 0 | |||
|attack= 50 | |||
|defence= 32 | |||
|agility= 25 | |||
|experience= 160 | |experience= 160 | ||
|gold= 100 | |gold= 100 | ||
|droppedItems= | |droppedItems= | ||
|skills= | |skills= [[Harvest Moon]] <br> Violent Slash | ||
|spells= | |spells=[[heal]] | ||
|location= | |location= Faraday Castle (Past) | ||
|}} | |}} | ||
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==Strategy== | ==Strategy== | ||
The Drill Sergeant uses only physical attacks. His | The Drill Sergeant uses only physical attacks. His harvest moon technique does decreasing damage to the party so whomever is in the fourth position will not receive as much damage as the first position. | ||
[[Maribel]] should use Sap twice and the rest of the party should attack, stopping only to Heal. This battle shouldn't cause the player much trouble. | [[Maribel]] should use Sap twice and the rest of the party should attack, stopping only to Heal. This battle shouldn't cause the player much trouble. | ||
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*[[Harmour]] | *[[Harmour]] | ||
[[Category:Dragon Quest VII enemies]] | [[Category:Dragon Quest VII enemies]] | ||
[[Category:Dragon Quest VII bosses]] | [[Category:Dragon Quest VII bosses]] |
Revision as of 19:58, 31 October 2016
Dragon Quest monster | |
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Drill sergeant | |
Art by Akira Toriyama | |
Japanese | フォロッド兵 |
First appearance | Dragon Quest VII |
Falroider | |||||||||||||||||||||||||||||||||||||||||||
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Skills | Harvest Moon Violent Slash | ||||||||||||||||||||||||||||||||||||||||||
Spells | heal | ||||||||||||||||||||||||||||||||||||||||||
Game | Dragon Quest VII | ||||||||||||||||||||||||||||||||||||||||||
Console | PS |
The Drill Sergeant (formerly Falroider) is a boss at Faraday Castle in the game Dragon Quest VII.
Strategy
The Drill Sergeant uses only physical attacks. His harvest moon technique does decreasing damage to the party so whomever is in the fourth position will not receive as much damage as the first position.
Maribel should use Sap twice and the rest of the party should attack, stopping only to Heal. This battle shouldn't cause the player much trouble.