Day-night cycle: Difference between revisions

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In several installments of ''[[Dragon Quest (series)|Dragon Quest]]'', a day-night cycle is in place.
As in real life, time passes in several installments of ''[[Dragon Quest (series)|Dragon Quest]]''. The time of day will affect how NPCs behave, which shops are open, and will trigger certain story events to take place.


==Games that use the cycle==
In addition to letting time flow naturally, players can manipulate heliosphere by ay of casting [[Tick-tock]] or using the [[Night light]]. Doing either will call in the sun for an early morning.
*''[[Dragon Quest III]]''
==Mechanics==
*''[[Dragon Quest IV]]''
===''[[Dragon Quest III]]''===
*''[[Dragon Quest V]]''
It takes 88 steps to shift from day to evening, and another 32 steps for true night to set in for a total of 120 (and vice versa) Several castles will bar entry during night, claiming that the monarch has already retired.
*''[[Dragon Quest VIII]]''


==Mechanics==
Time will never pass in the Underworld, as it is shrouded in a veil of perpetual darkness.
While walking on the overworld, day will shift to night and back to day again. Towns will often be different at night, with much of the populace asleep and certain shops may be closed. The music for these areas will change to a subtler tune during these hours.
===''[[Dragon Quest IV]]''===
''IV'' retains the 120 step rotation in all versions, with the 3D remakes also adding early morning and evening periods to towns and castles. These new time-frames function identically to day and night respectively, with only the lighting being affected.
 
During [[Dragon Quest IV Chapter 3|Chapter 3]], the time will ultimately change to night if the player works until closing time at the [[Weapon Shop]] of [[Lakanaba]].
===''[[Dragon Quest V]]''===
Time will not pass when traveling the world map as a child, with certain scenes taking place at night such as the investigation of [[Uptaten Towers]].


The spell [[Tick-tock]] will shift between day and night on the overworld. In earlier installments, the [[night light]] can be used to quickly advance to night time.
In adulthood, time functions as it did in the previous two games. The sample of [[Lunar Zoombloom]] and the [[Wagon]] can only be obtained at night.
===''[[Dragon Quest VIII]]''===
Time will now pass on its own, even if the player is standing still. If the night falls or morning dawns within a town, the camera will shift to the sky for the transition and to load the new activities for the NPCs.


During [[Dragon Quest IV Chapter 3|Chapter 3]] of ''[[Dragon Quest IV]]'', the time will ultimately change to night if the player works until closing time at the [[Weapon Shop]] of [[Lakanaba]].
The night light and tick-tock do not appear, but the player can opt to rest at an inn until evening instead of morning to fly by night.
===''[[Dragon Quest IX]]''===
Time flows on a hidden clock as in ''VIII'', only it will now pass during battle as well. This has no effect on an encounter aside from presentation. Time will no longer pass in towns.


Certain [[List of quests in Dragon Quest IX|quests]] can only be undertaken at night.
===''[[Dragon Quest X]]''===
Being an online game, time will pass whether the player is logged in or not. The complete shift from day to night takes 36 minutes.
{{GameMechanics}}
[[Category:Recurring elements]]
[[Category:Recurring elements]]