Balhib: Difference between revisions

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|romanji={{tt|Gōruden gōremu|Golden golem}}
|romanji={{tt|Gōruden gōremu|Golden golem}}
|old=GoldGolem
|old=GoldGolem
|firstappear={{DQ5}}
|firstappear={{Dragon Quest V}}
}}
}}
The '''Balhib''' is a recurring {{MFamilies}} in the {{DQSeries}}.
The '''Balhib''' is a recurring {{MFamilies}} in the {{DQSeries}}. Introduced in {{Dragon Quest V}}, it is a winged, centaur-like monster armed with an axe and brilliant, golden skin.
 
Introduced in {{Dragon Quest V}}, it is a winged, centaur-like monster armed with an axe and brilliant, golden skin.


==Characteristics==
==Characteristics==
Balhibs are absurd parodies of the classic centaur, having a reptilian lower half that terminates in a long tail and a back covered by two bat wings. Their upper body is that of a muscular older man with a tall pair of horns, a wild mane of long purple hair, and a bushy mustache and eyebrows. They are usually portrayed as powerful {{MFamilies}}s, having many strengths granted to them. As indicated by their original names, they are apparently [[Material family|made of gold]] and will drop a very large sum when defeated.
Balhibs are absurd parodies of the classic centaur, having a reptilian lower half that terminates in a long tail and a back covered by two bat wings. Their upper body is that of a muscular older man with a tall pair of horns, a wild mane of long purple hair, and a bushy mustache and eyebrows. They are usually portrayed as powerful monsters, having many strengths granted to them. As indicated by their original names, they are apparently [[Material family|made of gold]] and will drop a very large sum when defeated.


==Appearances==
==Appearances==
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|agility=125
|agility=125
|exp=130
|exp=130
|gold=1023
|gold=1,023
|tameRate=N/A
|tameRate=N/A
|spells=[[Kaswoosh]]
|spells=[[Kaswoosh]]
|skills=Flails weapon(125% damage)
|skills=Flails its weapon about fiercely (125% damage)
|item=[[Hela's hammer]]{{fraction|1|64}}
|item=[[Hela's hammer]]{{fraction|1|64}}
|locations=[[Talon Tower]]<br>[[Nadiria]]<br>[[Mt. Zugzwang]]
|locations=[[Talon Tower]]<br>[[Nadiria]]<br>[[Mt. Zugzwang]]
|evasion=0/64
|evasion={{fraction|0|64}}
|frizz-resist=20%
|frizz-resist=20%
|sizz-resist=20%
|sizz-resist=20%
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|ds-mobile-sprites=[[File:Balhib DQV DS.png]]
|ds-mobile-sprites=[[File:Balhib DQV DS.png]]
}}
}}
Introduced as a monster found around the end of the game in places such as [[Talon Tower]] and [[Nadiria]]. They have a large amount of {{HP}}, can deliver strong physical attacks, and cast [[Kaswoosh]] on the player's {{Party 5}}. The amount of [[gold]] they drop is usually worth the risk of fighting them, though.
Introduced as a monster found around the end of the game in places such as [[Talon Tower]] and [[Nadiria]]. They have a large amount of {{HP}}, can deliver strong physical attacks, and cast [[Kaswoosh]] on the player's {{Party 5}}. The amount of [[gold]] they drop is usually worth the risk of fighting them, though.
{{Clear}}
{{Clear}}
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|gold=523
|gold=523
|spells=[[Kaswoosh]]
|spells=[[Kaswoosh]]
|skills=[[Defend|Parry]]<br>Brings its weapon crashing down. (125% damage)<br>Swings its weapon with reckless abandon (Three random attacks on {{Party 11}} members at 60% damage each).
|skills=Deflects attacks<br>Brings its weapon crashing down (125% damage)<br>Swings its weapon with reckless abandon (Three random attacks on {{Party 11}} members at 60% damage each).
|items=[[Drasilian sovereign]]{{fraction|1|64}}<br>[[Gold bar]]{{fraction|1|128}}
|items=[[Drasilian sovereign]]{{fraction|1|64}}<br>[[Gold bar]]{{fraction|1|128}}
|locations=[[The Hotto Steppe|The Hotto Steppe - Southern Whale Way Station]] (second act)<br>[[Fortress of Fear]] (second act)<br>[[Ruby Path of Doom]] ({{3DS}} and {{Definitive Edition}} only)
|locations=[[The Hotto Steppe - Southern Whale Way Station]] (second act)<br>[[Fortress of Fear]] (second act)<br>[[Ruby Path of Doom]] (2D mode of {{3DS}} and ''Definitive Edition'' only)
|evasion=N/a
|evasion=N/a
|fire-resist=0%
|fire-resist=0%
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|elemental-resist=0%
|elemental-resist=0%
}}
}}
 
====Malicious====
{{DQ11Enemy
{{DQ11Enemy
|name=Malicious balhib
|name=Malicious balhib
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|gold=823
|gold=823
|spells=[[Kaswoosh]]
|spells=[[Kaswoosh]]
|skills=[[Defend|Parry]]<br>Brings its weapon crashing down. (125% damage)<br>Swings its weapon with reckless abandon (Three random attacks on {{Party 11}} members at 60% damage each).
|skills=Deflects attacks<br>Brings its weapon crashing down (125% damage)<br>Swings its weapon with reckless abandon (Three random attacks on {{Party 11}} members at 60% damage each)
|items=[[Drasilian sovereign]]{{fraction|1|32}}<br>[[Gold bar]]{{fraction|1|128}}
|items=[[Drasilian sovereign]]{{fraction|1|32}}<br>[[Gold bar]]{{fraction|1|128}}
|locations=[[Gallopolis]] Region (third act)<br>[[Mount Pang-Lai]] (third act)
|locations=[[Gallopolis Region]] (third act)<br>[[Mount Pang-Lai]] (third act)
|evasion=N/a
|evasion=N/a
|fire-resist=0%
|fire-resist=0%
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|elemental-resist=0%
|elemental-resist=0%
}}
}}
 
Appearing as a normal enemy properly in the main series for the first time since ''V'', they are encountered near the end of the main game and can be summoned by [[Jasper]] in his Unbound form as a mockery of his [[Hendrik|former friend]]. Later in the postgame, they are brainwashed by the [[Calasmos|Dark One]] after his revival, but otherwise act the same as in the main game.
Appearing as a normal enemy properly in the main series for the first time since {{V}}, they are encountered near the end of the main game and can be summoned by [[Jasper]] in his Unbound form as a mockery of his [[Hendrik|former friend]]. Later in the post game, they are brainwashed by the [[Calasmos|Dark One]] after his revival, but otherwise act the same as in the main game.


==={{DQM}}===
==={{DQM}}===
{{DQMEnemy
{{DQMEnemy
|name=GoldGolem
|name=GoldGolem
|kanji= ゴールデンゴーレム
|kanji=ゴールデンゴーレム
|romanji=Gōruden gōremu
|romanji=Gōruden gōremu
|sprite=[[File:Balhib dqm1.png]]
|sprite=[[File:Balhib dqm1.png]]
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|rank = A
|rank = A
|size = S
|size = S
|weapons = {{Sword}}s, {{Axe}}s, {{Spear}}s, {{Staves}}
|weapons = {{Sword}}s, {{Axe}}s, {{Spear}}s, [[Wand Weapon Family|Staves]]
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Gold Getter]], [[List of Traits in Dragon Quest Monsters: Joker|Crafty Devil]]
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Gold Getter]], [[List of Traits in Dragon Quest Monsters: Joker|Crafty Devil]]
|resistances = Immune to [[Woosh]], [[Drain Magic]], and [[Dim]]
|resistances = Immune to [[Woosh]], [[Drain Magic]], and [[Dim]]
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|name=Balhib
|name=Balhib
|kanji=ゴールデンゴーレム  
|kanji=ゴールデンゴーレム  
|romanji=ゴールデンゴーレム
|romanji=Gōruden gōremu
|icon=[[File:Balhib DQM3 portrait.png|100px]]
|icon=[[File:Balhib DQM3 portrait.png|100px]]
|family=[[File:DQM3 material family icon.png|link=Material family]]
|family=[[File:DQM3 material family icon.png|link=Material family]]
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|traits=[[Metal Medley]] (lv. 1)<br>[[Bossesbane]] (lv. 20)<br>[[Dodge Denier]] (lv. 40)
|traits=[[Metal Medley]] (lv. 1)<br>[[Bossesbane]] (lv. 20)<br>[[Dodge Denier]] (lv. 40)
|ltraits=[[Tactical Genius]] (lv. 1)<br>[[Sleep Twitch]] (lv. 1)<br>[[Defensive Impulse]] (lv. 60)
|ltraits=[[Tactical Genius]] (lv. 1)<br>[[Sleep Twitch]] (lv. 1)<br>[[Defensive Impulse]] (lv. 60)
|habitat=This {{MFamilies}} has no natural habitat
|habitat=This monster has no natural habitat
|items=N/A
|items=N/A
|synthesis=[[File:Coralossus DQM3 portrait.png|64px|link=Coralossus]] X [[File:Stone golem DQM3 portrait.png|64px|link=Stone golem]] X [[File:Firn fiend DQM3 portrait.png|64px|link=Firn fiend]] X [[File:Magmalice DQM3 portrait.png|64px|link=Magmalice]] = [[File:Balhib DQM3 portrait.png|64px]]<br>(Two generation synthesis)
|synthesis=[[File:Coralossus DQM3 portrait.png|64px|link=Coralossus]] X [[File:Stone golem DQM3 portrait.png|64px|link=Stone golem]] X [[File:Firn fiend DQM3 portrait.png|64px|link=Firn fiend]] X [[File:Magmalice DQM3 portrait.png|64px|link=Magmalice]] = [[File:Balhib DQM3 portrait.png|64px]]<br>(Two generation synthesis)
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==={{DQTact}}===
==={{DQTact}}===
Balhib appears as an A-rank {{MFamilies}} of the [[Material family|Inorganic family]] as part of the limited {{Dragon Quest V}}, appearing alongside Grandmaster [[Nimzo]] on his banner. It can participate in [[Slon the Rook]]'s Battle Road as a party member.
Balhib appears as an A-rank {{MFamilies}} of the [[Material family|Inorganic family]] as part of the ''Dragon Quest V'' event, appearing alongside [[Nimzo|Grandmaster Nimzo]] on his banner. It can participate in [[Slon the Rook]]'s Battle Road as a party member. The balhib could eventually be scouted from any limited banner, as well.
{{DQTactEnemy
{{DQTactEnemy
|name=Balhib
|name=Balhib
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|romanji=Gōruden gōremu
|romanji=Gōruden gōremu
|sprite=[[Image:DQT Balhib.png|325px]]
|sprite=[[Image:DQT Balhib.png|325px]]
|family=[[Image:Tact Icon Material.png|48px]]<br>{{Inorganic}}
|family=[[Image:Tact Icon Material.png|48px]]<br>Inorganic
|rank=[[Image:DQTact Rank Icon A.png|48px]]
|rank=[[Image:DQTact Rank Icon A.png|48px]]
|role=[[Image:DQTact AttackType.png|48px]]<br>{{Attack}}
|role=[[Image:DQTact AttackType.png|48px]]<br>Attack
|lvl=120
|lvl=130
|hp=705
|hp=753
|mp=226
|mp=242
|move=4
|move=4
|attack=513
|attack=548
|defense=396
|defense=422
|agility=317
|agility=340
|wisdom=186
|wisdom=200
|weight=35
|weight=35
|bskill1=[[Dazzling Slash]]
|bskill1=[[Dazzling Slash]]
|bskill2=[[Tempest Slash]]{{tt|*|Level 22}}
|bskill2=[[Tempest Slash]]{{tt|*|Level 22}}
|bskill3=[[Dazzling Multislash]]{{tt|*|Level 44}}
|bskill3=[[Dazzling Multislash]]{{tt|*|Level 44}}
|askill1=Rare [[Buff]]/Stats Up
|askill1=Rare Buff/Stats Up
|askill2=[[Sizz]] Res +25/Stats Up
|askill2=Sizz Res +25/Stats Up
|askill3=[[Dazzling Multislash]] Potency +5%/Stats Up
|askill3=Dazzling Multislash Potency +5%/Stats Up
|askill4=[[Crack]] Res +25/Stats Up
|askill4=Crack Res +25/Stats Up
|askill5=[[Dazzling Multislash]] Potency +5%/Stats Up
|askill5=Dazzling Multislash Potency +5%/Stats Up
|lperk1=Raises physical potency of inorganic allies, including itself, by 10% in a 5x5 square around it.
|lperk1=Raises physical potency of inorganic allies, including itself, by 10% in a 5x5 square around it.
|bperk1={{ATK}} +10
|bperk1=ATK +10
|bperk2={{DEF}} +15
|bperk2=DEF +15
|bperk3=[[Dazzling Multislash]] Potency +2%
|bperk3=Dazzling Multislash Potency +2%
|aperk1='''Rare Buff''': Rarely greatly raises {{DEF}} for 4 turns at action start.
|aperk1='''Rare Buff''': Rarely greatly [[Buff|raises DEF]] for 4 turns at action start.
|frizz-resist=Normal
|frizz-resist=Normal
|sizz-resist=Half Res
|sizz-resist=Half Res
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}}
}}


==Etymology==
==Trivia==
The word ''balhib'' is a term used by medieval Egyptians to refer to the Great Sphinx of Giza, a statue depicting a sphinx, which is a mythological creature that had the head of a man and the body of a lion.
* The word ''balhib'' is a term used by medieval Egyptians to refer to the Great Sphinx of Giza, a statue depicting a sphinx, which is a mythological creature that had the head of a man and the body of a lion.


==Similar species==
==Similar species==
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DQMBR Balhib.png|''Battle Road Victory'' cut-in.
DQMBR Balhib.png|''Battle Road Victory'' cut-in.
DQMBRV Balhib1.png|
DQMBRV Balhib1.png|
DQMSL Golden Golem.jpg|Appearance in ''Super Light''.
DQotS Balhib.jpg|{{Stars}} model.
DQotS Balhib.jpg|{{Stars}} model.
DQT Balhib Nimzo.jpg|Balhib and Grandmaster [[Nimzo]] in {{Tact}}.
DQT Balhib Nimzo.jpg|Balhib and Grandmaster [[Nimzo]] in {{Tact}}.
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[[Category:Egyptian mythology]]
[[Category:Egyptian mythology]]
[[Category:Floating enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest X enemies]]
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[[Category:Dragon Quest Monsters: Super Light enemies]]
[[Category:Dragon Quest Monsters: Super Light enemies]]
[[Category:Dragon Quest of the Stars enemies]]
[[Category:Dragon Quest of the Stars enemies]]
[[Category:Dragon Quest Walk enemies]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Scan Battlers enemies]]


[[fr:Phix]]
[[fr:Phix]]
manager
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