Dragon Quest: Difference between revisions
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== Gameplay == | == Gameplay == | ||
''Dragon Quest'' was developed to be simple enough for anyone to understand it's intricacies, but also captivating enough to compel players to explore every inch of | ''Dragon Quest'' was developed to be simple enough for anyone to understand it's intricacies, but also captivating enough to compel players to explore every inch of its digital surface. | ||
The player controls a single character who is able to travel around the world on a quest to defeat the [[Dragonlord]], traversing an immense country and visiting numerous towns. He can equip various weapons and armour and battle enemy monsters in one-on-one, turn-based combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must confront the Dragonlord in his citadel, marking the end of his adventure. The basic gameplay formula used in ''Dragon Quest'' would be replicated countless times in similar RPG titles on home consoles after its release. | The player controls a single character who is able to travel around the world on a quest to defeat the [[Dragonlord]], traversing an immense country and visiting numerous towns. He can equip various weapons and armour and battle enemy monsters in one-on-one, turn-based combat. As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the hero must confront the Dragonlord in his citadel, marking the end of his adventure. The basic gameplay formula used in ''Dragon Quest'' would be replicated countless times in similar RPG titles on home consoles after its release. | ||