Dragon Quest V (PS2): Difference between revisions

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<center>''This article space is reserved for the remake of '''Dragon Quest V for the [[Sony PlayStation#PlayStation 2|PlayStation 2]]'''.<br>  For the original game released for the [[Super Nintendo Entertainment System|Super Famicom]], see [[Dragon Quest V: Hand of the Heavenly Bride|DQV]]; for the remake released for [[Nintendo DS]], see [[Dragon Quest V: Hand of the Heavenly Bride]].''</center>
#REDIRECT [[Dragon Quest V: Hand of the Heavenly Bride]]
 
Released in 2004, the PlayStation 2 remake of ''Dragon Quest V'' was a substantial overhaul and improvement of the original 16-bit version, adding new content and balance tweaks that would influence all subsequent versions of the game.
 
==Overview and development==
The remake was developed by [[ArtePiazza]] and Matrix Software, the former of which would go on to supervise remakes of nearly each title in the series. It features 3D graphics that are similar in style to ''Dragon Quest VII'', but it utilizes the extra PlayStation 2 graphical capabilities for more detailed polygonal models and textures. The remake actually uses an earlier version of the ''DQVIII'' engine developed by [[Level-5]], making the only instance of a hardware's remake title launching before the next main entry.
 
The ''Dragon Quest V'' remake is the third ''Dragon Quest'' release in the Square Enix name (after ''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Kenshin Dragon Quest]]'' and ''[[Slime Morimori Dragon Quest]]''). Lastly, a {{DQ8}} preview video disc is included in the Japanese release of ''Dragon Quest V'' remake.
 
A [[fan translation]] of the PS2 version was completed by [[DQ Translations]].
 
==Changes to ''V'' originating from this version==
===Presentation===
*Graphical style mimics that of the seventh game, utilizing SD characters on a three-dimensional plane with a rotating camera. The overworld screen now scrolls in a rolling motion, giving the impression of traversing a giant globe.
*Some town and dungeon maps are redesigned to take advantage of the new hardware, most notably [[Uptaten Towers]] and [[Lofty Peak]]
*The music is performed by the [[NHK Symphony]].
*Save files now display a picture of the party's surroundings as a reminder.
 
===Scenario===
*Rodrigo Briscoletti & Nera appear at the beginning of Generation I as The Hero and Pankraz leave the ship in the game's opening scene.
*There are now 10 possible names for the [[Great sabrecub]], instead of 4.
*There are now [[T'n'T]] boards as seen in {{DQ3}}.
*Harry helps The Hero to fight the [[Slave-driver]]s.
*In the Super Famicom version, Nera cannot be controlled by the player directly in Generation II and could only go up to Level 10. The remake removes both limitations.
*[[Ladja]] now plays a more significant role in the plot, appearing three more times than in the original.
*In the snes version, losing to Ladja despite it being unavoidable in Generation I resulted in the player losing their [[Gold]] coins, whereas the remake removes that penalty. The gold is regained after escaping [[Crocodilopolis]].
*Another new feature in the remake is the "[[Knick-knackatory]]," where the player has to collect local specialties from all around the world, return the items back to a museum run by a character named "[[Old Man Nick Knack]]," and receive rewards for them.
 
===Gameplay===
*There can now be 4 active party members in battle, instead of 3. Enemies appear in concomitantly larger groups, even in the early parts of the game when there are 3 or fewer party members anyway.
*The AI modes are updated to match the ones used in {{DQ7}}.
*Stat gains on level-up are now randomized.
**Commands can be given to individual characters.
*[[Party Chat]] is now implemented, with human characters having full dialogue and monster companions alternating between two sentences.
*The [[Bag]] is available from the start of the game; so the [[Vault]] is replaced with a [[Bank]].
*Items now sell for 50% of their purchase price, instead of 75%.
*Pots, barrels, and similar objects can now be picked up and thrown.
*The casino now offers poker in addition to its other games; the party's slime companion, if any, can be entered in the Slime Race.
*The first-level ice spell, [[Crack]] (''Hyado''), can now be cast by the hero's daughter; in the original game there was no way to obtain it.
*The effects of stat-buffing spells now expire after a certain number of turns.
*The "Paralysis" status effect will now wear off after 6~9 turns.
 
===Monster-specific changes===
*Monster companions can now have their names changed.
*The Monster Depository can now store 200 monsters instead of 50.
*There are now 70 potential species of monster companion, instead of 40. Including monsters that were present but unrecruitable, including:
**[[Bad apple]]
**[[Beastmaster]]
**[[Blizzybody]]
**[[Fat rat]]
**[[Flamethrower]]
**[[Funghoul]]
**[[Ghost]]
**[[Hawk man]]
**[[Hades' helm (Monster)|Hades' helm]]
**[[Hulagan]]
**[[Man o' war]]
**[[Mudraker]]
**[[Pocus poppet]]
**[[Restless Armour]]
**[[Rotten apple]]
**[[Wax murderer]]
*Some new monsters added (all recruitable) include:
**[[Battle pip]]
**[[Conkerer]]
**[[Conkjurer]]
**[[Conkuisitor]]
**[[Conkuistador]]
**[[Epipany]]
**[[Pip fighter]]
**[[Wiz pip]]
 
==Release and reception==
Square Enix released a PlayStation 2 enhanced remake of ''Dragon Quest V'' on March 25, 2004, with first day sales of 722,000. As of 2018 the game has sold 1.64 million copies, making it the top selling ''Dragon Quest'' remake game of all-time, and is available in Japan as a [[Square Enix Ultimate Hits]] title.
 
==Box art and guides==
<center><gallery>
Image:DQ V PS2 Disc.jpg|
Image:DQV PS2 Box (Front Side).png|
Image:DQ V PS2 Box (Back Side).jpg|
Image:DQV PS2 Guidebook.png|
Image:DQV PS2 Guidebook B.png|
</gallery></center>
 
==See also==
*[[Dragon Quest I & II]]
*[[Dragon Quest Monsters I & II]]
{{DQV}}
{{DQNavbox}}
[[Category:Dragon Quest V|*!]]
[[Category:PlayStation 2 games]]
[[Category:Japanese-exclusive games]]

Latest revision as of 18:44, 28 February 2020