Sculpture vulture: Difference between revisions

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|image=[[File:Zeppel.png|center|175px]]
|image=[[File:Zeppel.png|center|175px]]
|caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
|romanji=
|kanji=リビングスタチュー
|kanji=リビングスタチュー
|romanji={{tt|Living Statue|ribingu sutachiyū}}
|firstappear=''[[Dragon Quest VII]]''
|firstappear=''[[Dragon Quest VII]]''
}}
}}

Revision as of 19:37, 22 April 2020

The Sculpture vulture, originally known as EvlStatue, is a semi-recurring monster in the Dragon Quest series.

Description

The Sculpture vulture is a material type monster. It takes the shape of a demon. It is quite high on defense and has solid attack power. However, as expected of a statue, it is slow on speed.

Appearances

Dragon Quest VII

#154 - EvlStatue
File:Evilstatue.gif1
HP MP Experience Gold
225 21 138 72
Attack Defense Speed
125 94 87
Dropped Item Dagger
Locations Coastal
Skills Ice Air
Jock Dance
Spells Upper
Family Material
Capture Rate Moderate
Bestiary # 154
Game Dragon Quest VII
Console PSX

The EvlStatue can be found in the Great Lighthouse in the present.


Characteristics

Pointy purple living statues that stand tall and defy any expectations of being slow and brittle, with skin so strong that it barely even needs the Buff magic they apply to themselves. They slash and lash out with sharp claws and aren't lacking in speed, attacking twice in a single turn and breathing a bone chilling blast of cold air that smashes through a whole group of surprised onlookers.

Dragon Quest IX

#149 - Sculpture vulture
HP MP Experience Gold
153 33 1320 160
Attack Defense Speed
140 190 110
Dropped Item Narspicious (common, 1/32)
Resurrock (rare, 1/128)
Locations The Bowhole
Wyrmtail
Grotto
Skills Chilly Breath
Spells Buff
Family Material
Bestiary # 149
Game Dragon Quest IX
Console DS
Description Monumental monsters who bolster their unbreakable bodies with Buff, and chuck out Chilly Breath like there's no tomorrow.

They stand stock-still like statues by shrines and suchlike, then pounce on anyone uncautious enough to approach.

Related Enemies

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