Dragon Quest III (All) | |
---|---|
Weapon | Modifier(s) |
Iron lance | Attack -20 |
Steel broadsword | Attack -16 |
Chain sickle | Attack -12 |
Divine dagger | Attack -7 |
Copper sword | Attack -6 |
Oaken club | Attack -3 |
Cypress stick | Attack -1 |
Iron claw | Attack +25 |
Knuckledusters | Attack +40 |
Golden claws | Attack +50 |
Dragon claws | Attack +85 |
Beast claws | Attack +95 |
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Revision as of 17:14, 31 August 2022
The Martial Artist (武闘家, Butouka) is a class in the Dragon Quest series. Practitioners of the way of the fist possess high Agility, Strength, and Resilience, but low magical capability.
Characteristics
Martial artists have a great amount of agility and strength. They can deal devastating amounts of damage from a single strike, and can be equipped with a variety of weapons. However, if equipped with any weapon other than a claw in DQIII, a Martial Artist's abilities will actually decrease as his or her attack power will lower considerably. Compared to other vocations, Martial Artists have a very limited armor selection, particularly when it comes to shields and headwear. This can be a boon to the party's finances as unlike Warriors, it is not necessary to continuously upgrade the Martial Artist's equipment. Most of their armor consists of lightweight vests and other clothing designed for ease of movement.
Critical Hit
A pugilist has a higher chance of scoring a critical hit on an enemy than other vocations, with their ratio being dependent on their level instead of staying at a fixed 1⁄64 chance throughout the game. In all versions of III the formula is LvL/256, capping once the martial artist reaches level 64 (25%). For VI and VII the formula is dependent on the character's rank in the vocation, capping at 1⁄8 when the vocation is mastered. Critical hits utilize a character's Deftness in Dragon Quest IX and subsequent titles, with martial artists receiving no special treatment other than a high aptitude for the stat.
Dragon Quest III: The Seeds of Salvation
Stats
NES Version
Attribute | Starting Stats | Maximum Stats |
Level | 1 | 99 |
HP | 12 | 432 |
MP | 0 | 0 |
Strength | 15 | 255 |
Agility | 10 | 255 |
Resilience | 5 | 216 |
Wisdom | 4 | 73 |
Luck | 1 | 218 |
Equipment
Dragon Quest III (All) | |
---|---|
Helmet | Modifier(s) |
Fur hood♥ | Defense +10 |
Black bandana | Defense +18 |
Silver tiara♥ | Defense +20 |
Mask of Implacability | Defense +255 |
Dragon Quest III (All) | |
---|---|
Armor | Modifier(s) |
Scandalous swimsuit♥ | Defense+1 |
Plain clothes | Defense+4 |
Wayfarer's clothes | Defense+8 |
Training togs | Defense+10 |
Leather dress♥ | Defense+15 |
Silk robe♥ | Defense+20 |
Cloak of evasion | Defense+23 |
Sparring suit | Defense+23 |
Magical skirt♥ | Defense+25 |
Black pyjamas | Defense+29 |
Glombolero | Defense+30 |
Cat suit | Defense+35 |
Stealth suit | Defense+58 |
Magic bikini♥ | Defense+65 |
Dark robe | Defense+78 |
Blessed bikini♥ | Defense+88 |
Shimmering dress♥ | Defense+90 |
Dragon Quest III (All) | |
---|---|
Shields | Modifier(s) |
Pot lid | Defense+2 |
Tempest shield | Defense+35 |
Dragon Quest III (All) | |
---|---|
Accessories | Modifier(s) |
Strength ring | Strength+7 |
Tough guy tattoo | Strength+8 |
Mighty armlet | Strength+15 |
Doh-hican | Defence+3 |
Garter♥ | Defence+3 |
Gold rosary | Defence+4 |
Leg Warmers♥ | Defence+5 |
Ten ton toupee | Defence+15 |
Cower ring | Agility+7 |
Skull ring | Agility+10 |
Agility ring | Agility+`5 |
Mercury's bandana | Agility+30 |
Meteorite bracer | Agilityx2 |
Restless heart | Resilience+10 |
Gold chain | Resilience+10 |
Weightlifter's belt | Resilience+15 |
Recovery ring | Resilience+25 |
Care ring | Wisdom+15 |
Scholar's specs | Wisdom+15 |
Goddess ring♥ | Wisdom+33 |
Bunny tail♥ | Luck+8 |
Golden tiara♥ | Luck+13 |
Hen's tooth | Luck+20 |
Sacred amulet | Luck+30 |
Elevating shoes | Luck+50 |
Dummy | |
Slime earrings | |
Ruby wristband | |
- ♥ denotes female only equipment.
Starting equipment
Dragon Quest VI: Realms of Revelation
Th martial artist is one of the basic classes available. It is one of the prerequisites for the Gladiator Vocation (along with Warrior), and for the Paladin vocation (along with Priest).
Vocation trait
As mentioned above, martial artists get higher critical hit rates as their vocation rank rises.
Rank | Critical Hit Rate |
---|---|
1 | 1/256 |
2 | 1/256 |
3 | 1/64 |
4 | 1/48 |
5 | 1/32 |
6 | 1/24 |
7 | 1/16 |
8 | 1/8 |
Stat Changes
Statistics | Change |
Battles to Master | 200 |
Strength | Null |
Agility | +15% |
Resilience | -10% |
Wisdom | Null |
Style | Null |
Max HP | Null |
Max MP | -50% |
Trait | Increased critical hit rate |
Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | White Belt | Leg Sweep | 1 | One Enemy | A martial arts technique that knocks foes to the ground. | 0 |
2 | Yellow Belt | Roundhouse Kick | 16 | One group | A circular kick that pummels a single group of enemies. | 0 |
3 | Green Belt | Wind Sickles | 32 | One Enemy | Sends a whirlwind of sickles pirouetting into the enemy. | 0 |
4 | Brown Belt | Dodgy Dance | 60 | Self | Fancy footwork that prepares the performer to take evasive maneuvers. | 0 |
5 | Black Belt | Knuckle Sandwich | 90 | One Enemy | A powerfully focused and damaging bare-fisted strike. | 0 |
6 | Instructor | Pressure Pointer | 125 | One enemy | Targets a vital spot to take down an enemy instantly. | 0 |
7 | Dojo Master | Heave-Ho | 158 | One enemy | Ejects enemy from battle | 0 |
8 | Fist of Fate | Multifists | 200 | Variable | A vicious four-hit strike on a random enemy. | 0 |
Dragon Quest VII: Fragments of the Forgotten Past
Martial artist is one of the basic classes available at Alltrades Abbey. It is a prerequisite for the Gladiator and Paladin vocations, which in turn are necessary for the Champion advanced vocation.
Vocation trait
The critical hit rate has been changed slightly from VI, but the cap is still 1/8th.
Rank | Critical Hit Rate |
---|---|
1 | 1/64 |
2 | 1/64 |
3 | 1/64 |
4 | 1/32 |
5 | 1/16 |
6 | 1/16 |
7 | 25/256 |
8 | 1/8 |
Stat Changes
Statistics | Change |
Battles to Master | 160 |
Strength | Null |
Agility | +15% |
Resilience | -10% |
Wisdom | -20% |
Style | Null |
Max HP | Null |
Max MP | -50% |
PS1 Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Beginner | Nothing | 0 | |||
2 | Novice | LegSweep | 16 | One Enemy | Trips an enemy, preventing it from attacking the next turn | 0 |
3 | Grappler | JumpKick | 32 | One Enemy | Performs a jump kick with low damage but higher accuracy | 0 |
4 | Black Belt | Roundhous | 50 | One Group | Attacks one group of enemies with decreasing damage | 0 |
5 | Assassin | Suplex | 70 | One Enemy | Banishes a single enemy from battle. (Works like Poof) | 0 |
6 | Ninja | WarCry | 105 | All enemies | If successful, will prevent all enemies from attacking the next turn | 0 |
7 | Sensei | Punch | 130 | One Enemy | Does 50 Percent more damage than a regular attack | 0 |
8 | Master | WindBeast | 160 | One Enemy | A wind based attack that becomes stronger the higher the level gained | 0 |
3DS Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | White Belt | Nothing | 0 | |||
2 | Yellow Belt | Leg Sweep | 8 | One Enemy | Trips an enemy, preventing it from attacking the next turn | 0 |
3 | Green Belt | Flying Knee | 16 | One Enemy | Performs a jump kick with low damage but higher accuracy | 0 |
4 | Brown Belt | Roundhouse Kick | 24 | One Group | Attacks one group of enemies with decreasing damage | 0 |
5 | Black Belt | Heave-Ho | 33 | One Enemy | Banishes a single enemy from battle. (Works like Poof) | 0 |
6 | Instructor | Pressure Pointer | 43 | One enemy | Has the chance of killing a single enemy; if it fails, it inflicts 50% melee damage instead | 0 |
7 | Dojo Master | Knuckle Sandwich | 53 | One Enemy | Does 50 Percent more damage than a regular attack | 2 |
8 | Fist of Fate | Wind Sickles | 65 | One Enemy | A wind based attack that becomes stronger the higher the level gained | 0 |
Hybrid Abilities
Hybrid | Learns | Target | Info | MP |
Dancer | Jock Dance | One Group | Attacks one group of enemies with decreasing damage | 0 |
Jester | Retaliate | Self | Returns any attack against the caster back to the enemy | 0 |
Mage | Fire Air | All Enemies | Does ~10HP in fire damage | 0 |
Mariner | Big Trip | One Enemy | Damages the enemy and prevents them from acting the next turn | 0 |
Shepherd | Ram Attack | Self/One Enemy | Reduces self and one enemy to 20% HP | 0 |
Thief | K.O. Punch | One Enemy | Has the chance of killing a single enemy | 0 |
Usefulness
The M.A.'s skill Wind Sickles is worth learning as it grows in strength the higher the level. In terms of development, the M.A. is required in order to become a Gladiator and Paladin. The great thing about Martial Artists is that these two classes combine to make a Godhand. The Godhand is worth investing some time and battles in getting if the player is looking to go to the bonus dungeons.
The M.A.'s hybrid skills are not very exciting except for Jock Dance. However, Roundhouse does the same thing and it doesn't require changing into a Dancer to do so.
Dragon Quest IX: Sentinels of the Starry Skies
The Martial Artist (Monk) vocation is available at the start of the game and has the unique skill set "Focus". Martial Artists can also use skill points to learn Fans, Staves, Claws, and Fisticuff skills. Their Coup-de-Grace is "Roaring Tirade," which terrorizes all enemies and raises tension by one level. As mentioned above, a Martial Artist is no more likely to land a critical hit than a character with the same Deftness stat.
Stats
Attribute | Starting Stats | Maximum Stats |
Level | 1 | 99 |
HP | 24 | 540 |
MP | 2 | 38 |
Strength | 18 | 399 |
Agility | 23 | 500 |
Resilience | 11 | 245 |
Magical Might | 0 | 0 |
Magical Mending | 0 | 0 |
Deftness | 11 | 255 |
Charm | 5 | 120 |
Focus
Accolades | Required points | Name | Effects |
---|---|---|---|
Energiser | 4 | Warcry | Intimidates a group of enemies. |
Surpriser | 10 | Natural Agility +10 | Increases agility by 10 |
Chastiser | 16 | Psyche Up | Increases tension by one level |
Galvaniser | 22 | Natural Strength +10 | Increases strength by 10 |
Pressuriser | 32 | Mens Sana | Removes negative status effects |
Equaliser | 42 | Natural Max HP +30 | Increases maximum HP by 30 |
Agoniser | 55 | Mind Over Matter | Protects against breath attack |
Terroriser | 68 | Natural Agility +30 | Increases agility by 30 |
Pulveriser | 90 | Meditation | Restores at least 80 HP |
Atomiser | 100 | Natural Agility +60 | Increases agility by 60 |
Revocation Award
Dragon Quest X
This section is a stub. You can help by expanding it. |
Dragon Quest Walk
The martial artist is available to players from the beginning of the game, and allows them to equip Claws, Spears, and Whips.
Super Smash Bros. Ultimate
The martial artist from Dragon Quest III appears as a special costume for the Mii Brawler.
Notable Martial Artists
- Alena's stats, equipment, and critical hits are derived from the vocation's depiction in III.
- Carver's childhood dream was to become a martial artist of great renown, and he naturally learns several bare-handed abilities.
- Morrie combines martial artist abilities with those of a Minstrel in the 3DS Version of VIII.
- Mjoll, a kind young Ogre woman who has been training as a martial artist from a young age.
- Jade takes several abilities from the vocation's depiction in IX and X, and adds a sultry twist to more than a few.
- Rab has the qualities of a martial artist, along with those of a Sage.
Trivia
- The male martial artist from Dragon Quest III has made cameo appearances as an NPC in other games in the series, including VII and VIII.
See also
Gallery
Male martial artist, Dragon Quest III Famicom artwork.
Strength...
...and Agility.
Male martial artist, Dragon Quest III Game Boy Color artwork.
Being munched on by a Cannibox.