Paralysing Swordplay: Difference between revisions

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'''Paralysing Swordplay''' is a recurring skill in the {{DQSeries}}. It delivers a series of consecutive sword slashes that can leave an enemy [[Paralysis|paralyzed]].
'''Paralysing Swordplay''' is a recurring skill in the {{DQSeries}}. It delivers a series of consecutive sword slashes that can leave an enemy [[Paralysis|paralysed]].


==Appearances==
==Appearances==
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[[Category:Skills]]
[[Category:Skills]]
[[Category:Paralysis skills]]
[[Category:Paralysis skills]]
[[Category:Dragon Quest XI skills]]
[[Category:Dragon Quest XI enemy skills]]
[[Category:Dragon Quest Tact skills]]
[[Category:Dragon Quest Tact skills]]

Revision as of 20:26, 20 February 2023

Paralysing Swordplay is a recurring skill in the Dragon Quest series. It delivers a series of consecutive sword slashes that can leave an enemy paralysed.

Appearances

Dragon Quest XI: Echoes of an Elusive Age

Paralysing Swordplay can be used by Gyldenauts, Vicious gyldenauts, and Calasmonauts. It attacks a single character three times and has a chance to inflict paralysis. When used, the in-game text states that the user "demonstrates some truly jaw-dropping swordsmanship".

Dragon Quest Tact

Paralysing Swordplay can be learned by Gyldenaut at Level 22 and costs 28 MP to use. It inflicts 32% potency physical damage to a single enemy six times and has a chance to inflict paralysis.

Paralysing Swordplay (しびれる剣技 Shibireru kengi)Tactlogo.png
Ability information
Paralysing Swordplay
Role * Type * Element MP cost
Debuff Physical DQTact Non-elemental.png 28
Range Additional effects
DQTact Range1.png
1
DQTact Paralysis.png
Paralysis
Description
Deals 32% potency physical damage to 1 enemy 6 times, very rarely paralyzes
Naturally learnt by
Gyldenaut


Related skills