Dragon Quest Monsters: The Dark Prince: Difference between revisions

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==New features & system alterations==
==New features & system alterations==
*[[Monster synthesis]] has been greatly simplified, abolishing the rank combinations, monster polarity, and "+" values seen in earlier titles. Instead of the "+" value directly boosting a freshly created monster's stats, the families of the component monsters will increase three stats. The modifiers of the synthesized monster's parents are doubled when factored in, and if that monster's grandparents all belonged to different families then that generation's modifier sum is raised by 2, meaning that the lowest modifier for any stat is 2 and the maximum is 12. The calculation for this process is ''natural stat limit x (sum of modifiers x sum of parents' levels) + 10,000'', which is then divided by 10,000 to create a fractional multiplier for the stat.
*[[Monster synthesis]] has been greatly simplified, abolishing the rank combinations, monster polarity, and "+" values seen in earlier titles. Instead of the "+" value directly boosting a freshly created monster's stats, the families of the component monsters will increase three stats. The calculation for this process is ''natural stat limit x (sum of modifiers x sum of parents' levels) + 10,000'', which is then divided by 10,000 to create a fractional multiplier for the stat. The modifiers of the synthesized monster's parents are doubled when factored in, and if that monster's grandparents all belonged to different families then that generation's modifier sum is raised by +2, meaning that the lowest modifier for any stat is 2 and the maximum is 10.  
:*Monster polarity had been abolished in {{DQMJ3}}, but this title is the first instance in which overseas players can experience the gameplay difference.
:*Monster polarity had been abolished in {{DQMJ3}}, but this title is the first instance in which overseas players can experience the gameplay difference.