Divine Intervention: Difference between revisions

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'''Divine Intervention''' is a spell in the [[Dragon Quest (series)|''Dragon Quest'' series]]. It attempts to reduce enemies' resistance to magic.
'''Divine Intervention''' is a spell in the {{DQSeries}}. It attempts to reduce enemies' resistance to magic.


==Appearances==
==Appearances==
==={{DQ8}}===
==={{DQ8}}===
[[Angelo]] learns this spell after investing 27 points into his "Charisma" skill, and will increase damage by 25% for 4 MP. The spell has a 50% chance to succeed, and not a single enemy has a resistance to it. That being said, the spell is still not advised for metal slime hunting.
[[Angelo]] learns this spell after investing 27 points into his "Charisma" skill, and will increase damage by 25% for 4 {{MP}}. The spell has a 50% chance to succeed, and not a single enemy has a resistance to it. That being said, the spell is still not advised for [[metal slime]] hunting.


==={{DQ9}}===
==={{DQ9}}===
Divine Intervention is learned by [[sage]]s at level 13. It costs 4 MP to cast, and as the spell equivalent of Spooky Aura it uses the same resistance check when success probability is calculated. If the caster's magical might is lower of equal to 50 the spell has a 50% accuracy, and one the threshold is breached the spell will reach 75% accuracy at 799 magical might.
Divine Intervention is learned by [[sage]]s at level 13. It costs 4 {{MP}} to cast, and as the spell equivalent of [[Spooky Aura]] it uses the same resistance check when success probability is calculated. If the caster's {{.agical Might}} is lower of equal to 50 the spell has a 50% accuracy, and one the threshold is breached the spell will reach 75% accuracy at 799 {{Magical Might}}.


==={{DQ11}}===
==={{DQ11}}===
[[Serena (XI)|Serena]] will learn divine intervention for 25 skill points in her ''Wands'' path. It costs 12 MP to cast and guarantees that a character will survive a fatal attack if their HP is above 1, lasting four turns.
{{Serena 11}} will learn divine intervention for 25 skill points in her ''Wands'' path. It costs 12 {{MP}} to cast and guarantees that a character will survive a fatal attack if their {{HP}} is above 1, lasting four turns.


The reason why the ability is different from previous titles is that the localization name was applied to ''Goddess' Blessings'' (女神の祝福), an ability entirely new to the series. ''Dibain superu'' (ディバインスペル) was localized as '''Anathematise''', and functions exactly as it did in the ninth game.
The reason why the ability is different from previous titles is that the localization name was applied to ''Goddess' Blessings'' (女神の祝福), an ability entirely new to the series. ''Dibain superu'' (ディバインスペル) was localized as '''Anathematise''', and functions exactly as it did in the ninth game.
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{{ScreenshotGalleryXL/Item|image=[[File:Divine intervention serena.gif|600px]]|game={{DQ11}}|platform=PS4}}
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{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest XI spells]]
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