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m (→Battle changes: Saw it in the V-jump preview footage) |
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*Just like the 3DS remake, random encounters have been replaced with on-screen monsters | *Just like the 3DS remake, random encounters have been replaced with on-screen monsters | ||
*The player can now attack monsters outside of battle for minor damage and even one-shot weaklings, similar to [https://en.wikipedia.org/wiki/Paper_Mario_(video_game) Nintendo's Paper Mario] | *The player can now attack monsters outside of battle for minor damage and even one-shot weaklings, similar to [https://en.wikipedia.org/wiki/Paper_Mario_(video_game) Nintendo's Paper Mario] | ||
:*Monsters defeated this way can still drop their items as normal | |||
*Characters now have their actions selected individually once their turn comes up as in {{Dragon Quest XI}}, instead of the party's actions being selected together at the start of a turn | *Characters now have their actions selected individually once their turn comes up as in {{Dragon Quest XI}}, instead of the party's actions being selected together at the start of a turn | ||
*New spells have been added, such as the [[Crag]], [[Deceleratle]], [[Frizz Cracker]], [[Kerfrizz]], & [[Moreheal]] spells, and fourth-tier attack spells such as [[Kaswooshle]] | *New spells have been added, such as the [[Crag]], [[Deceleratle]], [[Frizz Cracker]], [[Kerfrizz]], & [[Moreheal]] spells, and fourth-tier attack spells such as [[Kaswooshle]] | ||
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:*As a result the {{Style}} and {{Wisdom}} stats have been removed | :*As a result the {{Style}} and {{Wisdom}} stats have been removed | ||
*Shields have a chance to block 100% of a physical attack's damage as in {{Dragon Quest IX}}, {{Dragon Quest X}}, and {{Dragon Quest XI}} | *Shields have a chance to block 100% of a physical attack's damage as in {{Dragon Quest IX}}, {{Dragon Quest X}}, and {{Dragon Quest XI}} | ||
===Vocation changes=== | ===Vocation changes=== | ||
*Vocation advancement is no longer based on the number of battles fought while in a given profession, instead using a secondary experience point system where stronger enemies award more points than weaker ones | *Vocation advancement is no longer based on the number of battles fought while in a given profession, instead using a secondary experience point system where stronger enemies award more points than weaker ones | ||