Dragon Quest (series): Difference between revisions

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Each game in the main series of games it titled with the name 'Dragon Quest' followed by a roman numeral. Sine 1986, which marked the release of the original ''[[Dragon Quest]]'', Dragon Quest has so far featured 9 games within the main series, as well as several spin off games. It has also featured two animated productions.
Each game in the main series of games it titled with the name 'Dragon Quest' followed by a roman numeral. Sine 1986, which marked the release of the original ''[[Dragon Quest]]'', ''Dragon Quest'' has so far featured 9 games within the main series, as well as several spin off games. It has also featured two animated productions.




Dragon Quest is often compared with the ''Final Fantasy'' series, created by SquareSoft. Although the Dragon Quest series started before [[Final Fantasy]], it continues to lag behind in the number of games within the main series (9 versus 13 total games). The two competed for more or less the same market until the companies' merger in 2003, at which point Dragon Quest began to take a backseat to the more universally popular Final Fantasy.
Dragon Quest is often compared with the ''Final Fantasy'' series, created by SquareSoft. Although the ''Dragon Quest'' series started before ''[[Final Fantasy]]'', it continues to lag behind in the number of games within the main series (9 versus 13 total games). The two competed for more or less the same market until the companies' merger in 2003, at which point ''Dragon Quest'' began to take a backseat to the more universally popular ''Final Fantasy''.




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Every Dragon Quest game is told primarily through the eyes a [[Hero]] named by the player, usually a prophesied "Chosen One" or a similar concept that requires him to rise against a new evil. Often, this evil is a [[Dragonlord]] or some kind of demon, but invariably wishes to take over the world and enslave or destroy humanity. Unlike other game in the genre, which have since the turn of the century begun to take on more of a science fiction bent, Dragon Quest tends to lean more towards traditional fantasy, with medieval technology and trappings. With certain exceptions, most games takes place in a world distinct from every other; there is next to no direct continuity between installments, with each game taking place in a world envisioned from the ground up ''ad hoc''.
Every ''Dragon Quest'' game is told primarily through the eyes a [[Hero]] named by the player, usually a prophesied "Chosen One" or a similar concept that requires him to rise against a new evil. Often, this evil is a [[Dragonlord]] or some kind of demon, but invariably wishes to take over the world and enslave or destroy humanity. Unlike other game in the genre, which have since the turn of the century begun to take on more of a science fiction bent, ''Dragon Quest'' tends to lean more towards traditional fantasy, with medieval technology and trappings. With certain exceptions, most games takes place in a world distinct from every other; there is next to no direct continuity between installments, with each game taking place in a world envisioned from the ground up ''ad hoc''.




However, Dragon Quest I-III and IV-VI can be considered related through their storytelling. II is a direct sequel to the original game, while III is a prequel that effectively makes a trilogy; IV, V, and VI each feature the [[Zenithia|Zenithia castle]] as an important plot element, and so fans have come to call them the "Zenithia Trilogy." However, [[Yuji Horii]] has stated that this second group was never intended to be related.
However, ''Dragon Quest I-III and IV-VI'' can be considered related through their storytelling. ''II'' is a direct sequel to the original game, while ''III'' is a prequel that effectively makes a trilogy; ''IV, V, and VI'' each feature the [[Zenithia|Zenithia castle]] as an important plot element, and so fans have come to call them the "Zenithia Trilogy." However, [[Yuji Horii]] has stated that this second group was never intended to be related.




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As a pioneer in the RPG realm, Dragon Quest games have a reputation for being "bread and butter" representatives of the genre. The player advances through the game by carrying out pre-determined actions directly related to the progression of the plot, such as collecting a key item or defeating a particular antagonist. Usually, one of his first orders of business is to gather a party of like-minded warriors to join him on his quest. As the party traverses the landscape and various dungeons, they will be forced to fight (or, if they choose, flee from) enemies based on a "random encounter" system. Later in the game, the party often acquires improved transportation that may allow them to avoid such skirmishes. Battles are turn-based; the player delivers combat instructions each turn from an in-battle menu system. Some games feature AI that sees all party members but the Hero character responding to situations based on various factors at hand, sometimes including general orders such as "Attack ferociously" or "Go all-out with magic."
As a pioneer in the RPG realm, ''Dragon Quest'' games have a reputation for being "bread and butter" representatives of the genre. The player advances through the game by carrying out pre-determined actions directly related to the progression of the plot, such as collecting a key item or defeating a particular antagonist. Usually, one of his first orders of business is to gather a party of like-minded warriors to join him on his quest. As the party traverses the landscape and various dungeons, they will be forced to fight (or, if they choose, flee from) enemies based on a "random encounter" system. Later in the game, the party often acquires improved transportation that may allow them to avoid such skirmishes. Battles are turn-based; the player delivers combat instructions each turn from an in-battle menu system. Some games feature AI that sees all party members but the Hero character responding to situations based on various factors at hand, sometimes including general orders such as "Attack ferociously" or "Go all-out with magic."




Defeating enemy characters yields "[[Experience Points]]" (EXP). When a certain number of EXP has been accumulated, the character levels up and becomes stronger, improving in a number of areas represented by statistical values that affect their performance on the battlefield. This system means that if a player finds any part of a Dragon Quest game too difficult, he can simply fight against weaker enemies until he becomes strong enough to have an easier time of it.
Defeating enemy characters yields "[[Experience Points]]" (EXP). When a certain number of EXP has been accumulated, the character levels up and becomes stronger, improving in a number of areas represented by statistical values that affect their performance on the battlefield. This system means that if a player finds any part of a 'Dragon Quest'' game too difficult, he can simply fight against weaker enemies until he becomes strong enough to have an easier time of it.




Dragon Quest is, overall, a fairly lighthearted and humorous series that was likely not intended to be taken too seriously.
''Dragon Quest'' is, overall, a fairly lighthearted and humorous series that was likely not intended to be taken too seriously.




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The Dragon Quest series is primarily the work of three men: [[Yuji Horii]] is the scenario writer and lead designer; [[Akira Toriyama]] is the character designer, bringing in a style reminiscent of his ''manga'' works; and [[Koichi Sugiyama]] handles the music production.
The ''Dragon Quest'' series is primarily the work of three men: [[Yuji Horii]] is the scenario writer and lead designer; [[Akira Toriyama]] is the character designer, bringing in a style reminiscent of his ''manga'' works; and [[Koichi Sugiyama]] handles the music production.




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[[Category:Browse]]{{Wikia}}
[[Category:Browse]]{{Wikia}}


''This article is about a series of role-playing games by [[Enix]].  For the first game in this series, see '''[[Dragon Warrior]]'''''.
''This article is about a series of role-playing games by [[Enix]].  For the first game in this series, see '''[[Dragon Quest]]'''''.


{{SeriesInfobox
{{SeriesInfobox
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}}
}}


'''Dragon Quest''' (ドラゴンクエスト ,''Doragon Kuesuto''), published as '''Dragon Warrior''' in North America until the 2005 release of ''[[Dragon Quest VIII: Journey of the Cursed King]]'', is a series of role-playing games created by [[Yūji Horii]], [[Akira Toriyama]], and [[Koichi Sugiyama]], published by [[Enix Corporation]] (now [[Square Enix]]). Installments of the series have appeared on MSX computers, Famicom/NES, Super Famicom/Super NES, Game Boy Color, Game Boy Advance, Nintendo DS, PlayStation, PlayStation 2 and Wii video game consoles, as well as on several models of mobile phone. As of April 2010, the Dragon Quest series has sold over [[Worldwide Dragon Quest Sales|53 million units worldwide]]. It is Square Enix's second most successful franchise after Final Fantasy and is one of the most popular video game franchises in Japan.[1][2]
'''Dragon Quest''' (ドラゴンクエスト ,''Doragon Kuesuto''), published as '''Dragon Warrior''' in North America until the 2005 release of ''[[Dragon Quest VIII: Journey of the Cursed King]]'', is a series of role-playing games created by [[Yūji Horii]], [[Akira Toriyama]], and [[Koichi Sugiyama]], published by [[Enix Corporation]] (now [[Square Enix]]). Installments of the series have appeared on MSX computers, Famicom/NES, Super Famicom/Super NES, Game Boy Color, Game Boy Advance, Nintendo DS, PlayStation, PlayStation 2 and Wii video game consoles, as well as on several models of mobile phone. As of April 2010, the ''Dragon Quest'' series has sold over [[Worldwide Dragon Quest Sales|53 million units worldwide]]. It is Square Enix's second most successful franchise after ''Final Fantasy'' and is one of the most popular video game franchises in Japan.[1][2]


Dragon Quest's North American name was changed due to a trademark conflict with the role-playing game DragonQuest, which was published by veteran wargame publisher SPI in the 1980s until the company's bankruptcy in 1982 and purchase by TSR, which then published it as an alternate line to Dungeons & Dragons until 1987.[3] In 2003, Square Enix registered the ''Dragon Quest'' trademark in the United States, and has since not marketed any product under the ''Dragon Warrior'' name.
Dragon Quest's North American name was changed due to a trademark conflict with the role-playing game ''DragonQuest'', which was published by veteran wargame publisher SPI in the 1980s until the company's bankruptcy in 1982 and purchase by TSR, which then published it as an alternate line to ''Dungeons & Dragons'' until 1987.[3] In 2003, Square Enix registered the ''Dragon Quest'' trademark in the United States, and has since not marketed any product under the ''Dragon Warrior'' name.


==Development==
==Development==
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===History===
===History===


In 1982, Enix sponsored a national video game programming contest, which brought much of the ''Dragon Quest'' team together, including Yūji Horii.[4] The prize of the competition was a trip to the United States, and a visit to AppleFest '83 in San Francisco, where Horii discovered Wizardry.[5] Koichi Nakamura and Yukinobu Chida, two other winners of the contest, along with Horii, released The Portopia Serial Murder Case for the Famicom for Enix. Sugiyama, already famous for jingles and pop songs, impressed with the group's work, sent a postcard to Enix, commenting on the software.[6] In response, Enix asked him to write music for some of its games. The group then decided to make a console role-playing game, using a combination of Wizardry and Ultima. Dragon Ball creator Akira Toriyama, who knew Horii through the manga magazine Shonen Jump, was commissioned to illustrate the characters and monsters to separate the game from other RPGs of the time and the Dragon Quest "team" was born.[7][8]
In 1982, Enix sponsored a national video game programming contest, which brought much of the ''Dragon Quest'' team together, including Yūji Horii.[4] The prize of the competition was a trip to the United States, and a visit to AppleFest '83 in San Francisco, where Horii discovered Wizardry.[5] Koichi Nakamura and Yukinobu Chida, two other winners of the contest, along with Horii, released The Portopia Serial Murder Case for the Famicom for Enix. Sugiyama, already famous for jingles and pop songs, impressed with the group's work, sent a postcard to Enix, commenting on the software.[6] In response, Enix asked him to write music for some of its games. The group then decided to make a console role-playing game, using a combination of ''Wizardry'' and ''Ultima''. ''Dragon Ball'' creator Akira Toriyama, who knew Horii through the manga magazine ''Shonen Jump'', was commissioned to illustrate the characters and monsters to separate the game from other RPGs of the time and the Dragon Quest "team" was born.[7][8]


Dragon Quest was created by Yūji Horii, who has been the scenario director since. The series monster and character designs, as well as box art, are done by famed Dragon Ball manga artist, Akira Toriyama.[9] All of the music for the Dragon Quest series has been composed by Koichi Sugiyama.[4] Dragon Quest games have been developed by [[Chunsoft]], [[Heartbeat]], [[Artepiazza]], and, starting with ''Dragon Quest VIII'', [[Level-5]].[10] Horii's own company, [[Armor Project]], is in charge of the ''Dragon Quest'' games, which were published by Enix and, since [[Square Enix Merger|April 2003]] by Square Enix. While Toriyama is the series' character designer, the primary designs are first conceived by Horii, before being handed to Toriyama to re-draw under Horii's supervision.[11] When Horii first created Dragon Quest, most people doubted that a fantasy series with swords and dungeons instead of science fiction would become popular in Japan; but the series has become a phenomenon there.[12]
Dragon Quest was created by Yūji Horii, who has been the scenario director since. The series monster and character designs, as well as box art, are done by famed ''Dragon Ball'' manga artist, Akira Toriyama.[9] All of the music for the ''Dragon Quest'' series has been composed by Koichi Sugiyama.[4] ''Dragon Quest'' games have been developed by [[Chunsoft]], [[Heartbeat]], [[Artepiazza]], and, starting with ''Dragon Quest VIII'', [[Level-5]].[10] Horii's own company, [[Armor Project]], is in charge of the ''Dragon Quest'' games, which were published by Enix and, since [[Square Enix Merger|April 2003]] by Square Enix. While Toriyama is the series' character designer, the primary designs are first conceived by Horii, before being handed to Toriyama to re-draw under Horii's supervision.[11] When Horii first created ''Dragon Quest'', most people doubted that a fantasy series with swords and dungeons instead of science fiction would become popular in Japan; but the series has become a phenomenon there.[12]


''Dragon Quest'' is not nearly as successful outside Japan, having been eclipsed primarily by ''Final Fantasy'' and possibly by other RPG series. Because of [[Enix America Corporation]]'s closure in the mid 1990's, the SNES versions of ''[[Dragon Quest V]]'' and ''[[Dragon Quest VI]]'' were never officially released in North America. In Europe, none of the games have seen release prior to the spin-off ''[[Dragon Warrior Monsters]]'' and then ''[[Dragon Quest VIII|Dragon Quest: Journey of the Cursed King]]''. With the merger of Square and Enix in 2003, the number of places in which ''Dragon Quest'' games are released has greatly increased.[12] In May 2008, Square Enix announced localizations of the Nintendo DS remakes of ''Dragon Quest IV'', ''V'', and ''VI'', collectively called by Square Enix the [[List of Name Changes in the Zenithia Trilogy|Zenithia trilogy]], for North America and the PAL region.[13][14] With this announcement, all the main games in the Dragon Quest series will now have seen release outside Japan at least once.
''Dragon Quest'' is not nearly as successful outside Japan, having been eclipsed primarily by ''Final Fantasy'' and possibly by other RPG series. Because of [[Enix America Corporation]]'s closure in the mid 1990's, the SNES versions of ''[[Dragon Quest V]]'' and ''[[Dragon Quest VI]]'' were never officially released in North America. In Europe, none of the games have seen release prior to the spin-off ''[[Dragon Warrior Monsters]]'' and then ''[[Dragon Quest VIII|Dragon Quest: Journey of the Cursed King]]''. With the merger of Square and Enix in 2003, the number of places in which ''Dragon Quest'' games are released has greatly increased.[12] In May 2008, Square Enix announced localizations of the Nintendo DS remakes of ''Dragon Quest IV'', ''V'', and ''VI'', collectively called by Square Enix the [[List of Name Changes in the Zenithia Trilogy|Zenithia trilogy]], for North America and the PAL region.[13][14] With this announcement, all the main games in the Dragon Quest series will now have seen release outside Japan at least once.
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===Creation and Design===
===Creation and Design===


"At the time I first made Dragon Quest, role-playing games on the computer were still very much in the realm of hardcore fans and not very accessible to other players. So I decided to create a system that was easy to understand and emotionally involving, and then placed my story within that framework."  —Yūji Horii[7]
"At the time I first made ''Dragon Quest'', role-playing games on the computer were still very much in the realm of hardcore fans and not very accessible to other players. So I decided to create a system that was easy to understand and emotionally involving, and then placed my story within that framework."  —Yūji Horii[7]


Yūji Horii originally used the full-screen map of Ultima and the battle and stats oriented Wizardry screen to create the gameplay of ''Dragon Quest''.[5] The first six Dragon Quest games' stories are divided into two trilogies. The first three games of the series tell the story of the legendary hero known as '''[[Erdrick|Roto]]''' (also known as '''Erdrick''' or '''Loto''' in the American NES and GBC versions, respectively). ''Dragon Quest IV'', ''V'', and ''VI'' are based around a castle in the sky called [[Zenithia]], and are referred to as ''The Tenku'' in Japan, meaning Heaven. The main series from ''Dragon Quest VII'' on are independent of each other and stand alone.[15]
Yūji Horii originally used the full-screen map of ''Ultima'' and the battle and stats oriented ''Wizardry'' screen to create the gameplay of ''Dragon Quest''.[5] The first six ''Dragon Quest'' games' stories are divided into two trilogies. The first three games of the series tell the story of the legendary hero known as '''[[Erdrick|Roto]]''' (also known as '''Erdrick''' or '''Loto''' in the American NES and GBC versions, respectively). ''Dragon Quest IV'', ''V'', and ''VI'' are based around a castle in the sky called [[Zenithia]], and are referred to as ''The Tenku'' in Japan, meaning Heaven. The main series from ''Dragon Quest VII'' on are independent of each other and stand alone.[15]


The typical Dragon Quest plot involves a certain villain to be defeated at the end of the game, usually one who threatens the world in some way. However, the plotline often consists of smaller stories involving different NPC's the player meets as the adventure goes on.[16] The games themselves feature a number of religious overtones—saving the game (in later games) and reviving characters who have died is performed by clergy in churches. Priests are often seen wandering around the overworld of ''[[Dragon Warrior Monsters]]'' and have the ability to heal. The final enemy in some of the ''Dragon Quest'' games is known as the Demon Lord. For instance, in ''Dragon Warrior VII'', the Demon Lord, known as [[Orgodemir]] in that particular game, is the final boss, and there is also a sidequest to battle [[God]] himself.[8] The first four ''Dragon Warrior'' titles suffered from substantial censorship in their North American localizations, largely in keeping with Nintendo of America's content guidelines at the time, which placed severe restrictions on religious iconography and mature content. When these games were remade for the Game Boy Color, many of these censorships were taken out.[17] Since ''Dragon Warrior VII'', the games have been kept similar to their original versions when going through localization.[18]
The typical ''Dragon Quest'' plot involves a certain villain to be defeated at the end of the game, usually one who threatens the world in some way. However, the plotline often consists of smaller stories involving different NPC's the player meets as the adventure goes on.[16] The games themselves feature a number of religious overtones—saving the game (in later games) and reviving characters who have died is performed by clergy in churches. Priests are often seen wandering around the overworld of ''[[Dragon Warrior Monsters]]'' and have the ability to heal. The final enemy in some of the ''Dragon Quest'' games is known as the Demon Lord. For instance, in ''Dragon Warrior VII'', the Demon Lord, known as [[Orgodemir]] in that particular game, is the final boss, and there is also a sidequest to battle [[God]] himself.[8] The first four ''Dragon Warrior'' titles suffered from substantial censorship in their North American localizations, largely in keeping with Nintendo of America's content guidelines at the time, which placed severe restrictions on religious iconography and mature content. When these games were remade for the Game Boy Color, many of these censorships were taken out.[17] Since ''Dragon Warrior VII'', the games have been kept similar to their original versions when going through localization.[18]


==Games==
==Games==
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! width=25% | In the PAL region
! width=25% | In the PAL region
|-
|-
| ''[[Dragon Warrior]]''<br /><small>''Dragon Quest''</small>
| ''[[Dragon Quest|Dragon Warrior]]''<br /><small>''Dragon Quest''</small>
| [[Nintendo Entertainment System|Famicom]] (''1986''), [[MSX]] (''1986''), [[Super Nintendo Entertainment System|Super Famicom]] (''1993''), [[Game Boy Color]] (''1999''), [[Satellaview]] (''1998''), [[Mobile game|Mobile phone]] (''2004'')
| [[Nintendo Entertainment System|Famicom]] (''1986''), [[MSX]] (''1986''), [[Super Nintendo Entertainment System|Super Famicom]] (''1993''), [[Game Boy Color]] (''1999''), [[Satellaview]] (''1998''), [[Mobile game|Mobile phone]] (''2004'')
| Nintendo Entertainment System|NES (''1989''), Game Boy Color (''2000'')
| Nintendo Entertainment System|NES (''1989''), Game Boy Color (''2000'')
| not released
| not released
|-
|-
| ''[[Dragon Warrior II]]''<br /><small>''Dragon Quest II: Akuryo no Kamigami''</small>
| ''[[Dragon Quest II|Dragon Warrior II]]''<br /><small>''Dragon Quest II: Akuryo no Kamigami''</small>
| Famicom (''1987''), MSX (''1987''), Super Famicom (''1993''), Game Boy Color (''1999''), Mobile phone (''2008'')
| Famicom (''1987''), MSX (''1987''), Super Famicom (''1993''), Game Boy Color (''1999''), Mobile phone (''2008'')
| NES (''1990''), Game Boy Color (''2000'')
| NES (''1990''), Game Boy Color (''2000'')
| not released
| not released
|-
|-
| ''[[Dragon Warrior III]]''<br /><small>''Dragon Quest III: Soshite Densetsu e…''</small>
| ''[[Dragon Quest III|Dragon Warrior III]]''<br /><small>''Dragon Quest III: Soshite Densetsu e…''</small>
| Famicom (''1988''), Super Famicom (''1996''), Game Boy Color (''2000'')
| Famicom (''1988''), Super Famicom (''1996''), Game Boy Color (''2000'')
| NES (''1991''), Game Boy Color (''2001'')
| NES (''1991''), Game Boy Color (''2001'')
| not released
| not released
|-
|-
| ''[[Dragon Warrior IV]]''<br /><small>''Dragon Quest IV: Michibikareshi Monotachi''</small>
| ''[[Dragon Quest IV|Dragon Warrior IV]]''<br /><small>''Dragon Quest IV: Michibikareshi Monotachi''</small>
| Famicom (''1990''), [[PlayStation]] (''2001''), [[Nintendo DS]] (''2007'')
| Famicom (''1990''), [[PlayStation]] (''2001''), [[Nintendo DS]] (''2007'')
| NES (''1992''), Nintendo DS (''2008'', as ''[[Dragon Quest IV: Chapters of the Chosen]]'')
| NES (''1992''), Nintendo DS (''2008'', as ''[[Dragon Quest IV: Chapters of the Chosen]]'')
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| ''[[Dragon Quest VI]]''<br /><small>''Dragon Quest VI: Maboroshi no Daichi''</small>
| ''[[Dragon Quest VI]]''<br /><small>''Dragon Quest VI: Maboroshi no Daichi''</small>
| Super Famicom (''1995''), Nintendo DS (''TBA'')
| Super Famicom (''1995''), Nintendo DS (''TBA'')
| Super Nintendo (cancelled, was scheduled to be released as ''[[Dragon Warrior V]]'' by [[Enix America Corporation]]), Nintendo DS (''TBA'', as ''[[Dragon Quest VI: Realms of Reverie]]'')
| Super Nintendo (cancelled, was scheduled to be released as ''[[Dragon Quest VI|Dragon Warrior V]]'' by [[Enix America Corporation]]), Nintendo DS (''TBA'', as ''[[Dragon Quest VI: Realms of Reverie]]'')
| Nintendo DS (''TBA'')
| Nintendo DS (''TBA'')
|-
|-
| ''[[Dragon Warrior VII]]''<br /><small>''Dragon Quest VII: Eden no Senshi-tachi''</small>
| ''[[Dragon Quest VII|Dragon Warrior VII]]''<br /><small>''Dragon Quest VII: Eden no Senshi-tachi''</small>
| PlayStation (''2000'')
| PlayStation (''2000'')
| PlayStation (''2001'')
| PlayStation (''2001'')
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===Spin-offs===
===Spin-offs===
The franchise also includes several spin-off series, including ''[[Dragon Quest Monsters]]'' and ''[[Slime MoriMori Dragon Quest]]'', as well as arcade games like the Japanese game ''[[Dragon Quest: Monster Battle Road]]''.[20] Several games in both the ''Mystery Dungeon'' and ''Itadaki Street'' series have characters from the ''Dragon Quest'' games.


The franchise also includes several spin-off series, including ''[[Dragon Quest Monsters]]'' and ''[[Slime MoriMori Dragon Quest]]'', as well as arcade games like the Japanese game ''[[Dragon Quest: Monster Battle Road]]''.[20] Several games in both the Mystery Dungeon and Itadaki Street series have characters from the ''Dragon Quest'' games.
In 1993, Chunsoft created a Super Famicom game in Japan for [[Taloon|Torneko]](トルネコ, ''romanized as Torneco'')[21], or Taloon, a fictional character first appearing in ''Dragon Quest IV''.[23] The game, titled ''[[Torneko no Daibōken: Fushigi no Dungeon]]'' which loosely translates to ''Torneco's Great Adventure: Mysterious Dungeon'', was a roguelike which continued Torneko's story from ''Dragon Quest IV'', where he wished to make his store grow even further by venturing into mysterious dungeons and getting more items for stock. It was very successful, both on namesake and quality. A direct sequel to ''Torneco no Daibouken'' came out in Japan and the United States in 2000 called ''[[Torneko: The Last Hope]]''. This game was very similar to the first, but it is considered much easier by comparison.[23] It was received well enough in Japan to warrant a third direct sequel, on the PlayStation 2, titled ''[[Torneco no Daibouken 3: Fushigi no Dungeon]]''. Both the second and third Torneko games were also ported to the Game Boy Advance. Following the success of Torneko, many other Fushigi no Dungeon games were published by various companies (most of which developed by Chunsoft), among the best known are Chocobo no Fushigina Dungeon and Nightmare of Druaga: Mysterious Dungeon.
 
In 1993, Chunsoft created a Super Famicom game in Japan for [[Taloon|Torneko]](トルネコ, ''romanized as Torneco'')[21], or Taloon, a fictional character first appearing in ''Dragon Warrior IV''.[23] The game, titled ''[[Torneko no Daibōken: Fushigi no Dungeon]]'' which loosely translates to ''Torneco's Great Adventure: Mysterious Dungeon'', was a roguelike which continued Torneko's story from ''Dragon Quest IV'', where he wished to make his store grow even further by venturing into mysterious dungeons and getting more items for stock. It was very successful, both on namesake and quality. A direct sequel to ''Torneco no Daibouken'' came out in Japan and the United States in 2000 called ''[[Torneko: The Last Hope]]''. This game was very similar to the first, but it is considered much easier by comparison.[23] It was received well enough in Japan to warrant a third direct sequel, on the PlayStation 2, titled ''[[Torneco no Daibouken 3: Fushigi no Dungeon]]''. Both the second and third Torneko games were also ported to the Game Boy Advance. Following the success of Torneko, many other Fushigi no Dungeon games were published by various companies (most of which developed by Chunsoft), among the best known are Chocobo no Fushigina Dungeon and Nightmare of Druaga: Mysterious Dungeon.


Three spin-offs are played by physically swinging a controller using it as a sword to slash enemies among other things. ''[[Kenshin Dragon Quest]]'' is a stand alone game which comes with the a toy sword as the controller, and a toy shield containing the game's hardware.[24] ''[[Dragon Quest Swords]]'' is an exclusive Wii title which uses the motion sensing abilities of the Wii Remote similarly. Finally, a card-based arcade game, known as ''[[Dragon Quest: Monster Battle Road]]'' and developed by Level-5, was released exclusively in Japan.[25]
Three spin-offs are played by physically swinging a controller using it as a sword to slash enemies among other things. ''[[Kenshin Dragon Quest]]'' is a stand alone game which comes with the a toy sword as the controller, and a toy shield containing the game's hardware.[24] ''[[Dragon Quest Swords]]'' is an exclusive Wii title which uses the motion sensing abilities of the Wii Remote similarly. Finally, a card-based arcade game, known as ''[[Dragon Quest: Monster Battle Road]]'' and developed by Level-5, was released exclusively in Japan.[25]
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| Game Boy Color (''1999'')
| Game Boy Color (''1999'')
|-
|-
| ''[[Dragon Warrior Monsters 2|Dragon Warrior Monsters 2: Cobi's Journey]]''<br /><small>''Dragon Quest Monsters 2: Ruka's Journey''</small>
| ''[[Dragon Quest Monsters 2|Dragon Warrior Monsters 2: Cobi's Journey]]''<br /><small>''Dragon Quest Monsters 2: Ruka's Journey''</small>
| Game Boy Color (''2001''), PlayStation (''2002'')
| Game Boy Color (''2001''), PlayStation (''2002'')
| Game Boy Color (''2001'')
| Game Boy Color (''2001'')
| not released
| not released
|-
|-
| ''[[Dragon Warrior Monsters 2|Dragon Warrior Monsters 2: Tara's Adventure]]''<br /><small>''Dragon Quest Monsters 2: Iru's Adventure''</small>
| ''[[Dragon Quest Monsters 2|Dragon Warrior Monsters 2: Tara's Adventure]]''<br /><small>''Dragon Quest Monsters 2: Iru's Adventure''</small>
| Game Boy Color (''2001''), PlayStation (''2002'')
| Game Boy Color (''2001''), PlayStation (''2002'')
| Game Boy Color (''2001'')
| Game Boy Color (''2001'')
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The game player's party walks into a town and buys weapons, armor, and items in order to defeat monsters easily. When the player's party is out of the town, the party is vulnerable to random monster attacks. When players encounter monsters, they have several options from which to choose through menus. The player can attack and defeat the enemy with weapons, magic, or items. The player can also attempt to run away from the fight. The option is available during boss battles but is never successful. After a player wins a battle by defeating all the monsters, the player's party members gain experience points (EXP) in order to gain new levels. When a certain character gains a new level, the [[Stats in Dragon Quest|stats]] of the character are upgraded.[26]
The game player's party walks into a town and buys weapons, armor, and items in order to defeat monsters easily. When the player's party is out of the town, the party is vulnerable to random monster attacks. When players encounter monsters, they have several options from which to choose through menus. The player can attack and defeat the enemy with weapons, magic, or items. The player can also attempt to run away from the fight. The option is available during boss battles but is never successful. After a player wins a battle by defeating all the monsters, the player's party members gain experience points (EXP) in order to gain new levels. When a certain character gains a new level, the [[Stats in Dragon Quest|stats]] of the character are upgraded.[26]


To save one's progress, the player generally must visit a church or House of Healing and talk to a priest or nun. In the first three games of the main series, saving was accomplished by talking to a king or queen[26], with the exception of ''Dragon Quest'' and ''Dragon Quest II'' in Japan, which used a password system.[27] If the player's party dies in battle, the group will lose half of their gold and the leader of the party warps back to the nearest church. The leader then needs to pay a priest to revive his/her party members. This is only effective in the first six Dragon Quest games. More recent games in the series have banks in many towns that allow the player to store gold, which prevents it from being lost when the party dies.
To save one's progress, the player generally must visit a church or House of Healing and talk to a priest or nun. In the first three games of the main series, saving was accomplished by talking to a king or queen[26], with the exception of ''Dragon Quest'' and ''Dragon Quest II'' in Japan, which used a password system.[27] If the player's party dies in battle, the group will lose half of their gold and the leader of the party warps back to the nearest church. The leader then needs to pay a priest to revive his/her party members. This is only effective in the first six ''Dragon Quest'' games. More recent games in the series have banks in many towns that allow the player to store gold, which prevents it from being lost when the party dies.


''Dragon Warrior III'', ''Dragon Quest VI'', and ''Dragon Warrior VII'' feature several classes to choose for the party members.[8] Each of these installments possesses its own particular set of classes.  Typical classes include the Cleric / Priest / Pilgrim, Fighter, Hero, Jester / Goof-Off, Thief, Warrior / Soldier and Wizard / Mage[28][29]. ''Dragon Quest VI'' includes two monster classes[30], and ''Dragon Warrior VII'' includes dozens.[31]
''Dragon Quest III'', ''Dragon Quest VI'', and ''Dragon Quest VII'' feature several classes to choose for the party members.[8] Each of these installments possesses its own particular set of classes.  Typical classes include the Cleric / Priest / Pilgrim, Fighter, Hero, Jester / Goof-Off, Thief, Warrior / Soldier and Wizard / Mage[28][29]. ''Dragon Quest VI'' includes two monster classes[30], and ''Dragon Quest VII'' includes dozens.[31]


===Monsters===
===Monsters===
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The series features several recurring monsters, such as Slimes, Drackies, Shadows, Mummies, Trick Bags, and Dragons.[32][33][34] Many of the monsters have been designed by Akira Toriyama. Many of the ''Dragon Quest'' monsters have been featured in the ''Dragon Quest Monsters'' series of games, which allows the player to catch monsters and use them in battle. This idea was also used in ''Dragon Quest V'', although humans fight in battle as well.
The series features several recurring monsters, such as Slimes, Drackies, Shadows, Mummies, Trick Bags, and Dragons.[32][33][34] Many of the monsters have been designed by Akira Toriyama. Many of the ''Dragon Quest'' monsters have been featured in the ''Dragon Quest Monsters'' series of games, which allows the player to catch monsters and use them in battle. This idea was also used in ''Dragon Quest V'', although humans fight in battle as well.


The official mascot of the Dragon Quest series is the [[Slime]]. A Slime is a small blob with a face, shaped like water droplet. It has appeared in every Dragon Quest game and it is usually one of the first monsters the player encounters.[35] The Slime's popularity has netted it two spin-offs: ''Slime MoriMori Dragon Quest'' and ''Dragon Quest Heroes: Rocket Slime''. They also make a significant showing in the Japanese manga and two-episode anime Dragon Half.
The official mascot of the ''Dragon Quest'' series is the [[Slime]]. A Slime is a small blob with a face, shaped like water droplet. It has appeared in every ''Dragon Quest'' game and it is usually one of the first monsters the player encounters.[35] The Slime's popularity has netted it two spin-offs: ''Slime MoriMori Dragon Quest'' and ''Dragon Quest Heroes: Rocket Slime''. They also make a significant showing in the Japanese manga and two-episode anime ''Dragon Half''.


===Erdrick/Loto===
===Erdrick/Loto===
''see also: [[Erdrick]]''
''see also: [[Erdrick]]''


'''Erdrick''', also known as '''Roto''' in Japan or '''Loto''' in the North American localization of the Game Boy Color remakes of the first three games, is a legendary hero from the ''Dragon Quest'' series. The first three ''Dragon Quest'' games make up the "Erdrick trilogy", all being connected to the legend of Erdrick. He is known in the game as the hero who freed Alefgard from darkness.[36] The name Erdrick was first mentioned in the English localization, Dragon Warrior in which the player is referred to as Erdrick's descendent.[37] Erdrick’s legend was completed with the 1991 release of ''Dragon Warrior III''.
'''Erdrick''', also known as '''Roto''' in Japan or '''Loto''' in the North American localization of the Game Boy Color remakes of the first three games, is a legendary hero from the ''Dragon Quest'' series. The first three ''Dragon Quest'' games make up the "Erdrick trilogy", all being connected to the legend of Erdrick. He is known in the game as the hero who freed Alefgard from darkness.[36] The name Erdrick was first mentioned in the English localization, ''Dragon Warrior'' in which the player is referred to as Erdrick's descendent.[37] Erdrick’s legend was completed with the 1991 release of ''Dragon Warrior III''.


In ''Dragon Warrior'', Erdrick was the ancestor of the [[Hero (Dragon Warrior)|Hero]]. The Hero follows in the footsteps of Erdrick to ultimately reach the [[Charlock Castle]] and confront the [[Dragonlord]]. In ''Dragon Warrior II'', the heroes are descendants of Erdrick, and also of the Hero from ''Dragon Warrior''.[38][39] They explore the expanded world of Torland, including Alefgard as seen in the first game. At the end of ''Dragon Warrior III'', the King of Alefgard bestows upon the [[Erdrick|Hero]] "the Order of Erdrick", the country’s highest honor reserved only for true heroes. While this implies Erdrick is merely a title, it is possible to name the Hero Erdrick at the beginning of ''Dragon Warrior III'' if a space is added at the end when naming the hero. In ''Dragon Warrior III'', the origins of the hero Erdrick are revealed; therefore, the chronological order of the first three games is ''Dragon Warrior III'', ''Dragon Warrior'', and then ''Dragon Warrior II''.[40] This chronology is further evidenced in the naming of the hero's weapon, armor and shield. After the events of ''Dragon Warrior III'', the hero's armaments are renamed as the Erdrick (or Loto) Sword and Armor in ''Dragon Warrior'' and ''Dragon Warrior II''.
In ''Dragon Warrior'', Erdrick was the ancestor of the [[Hero (Dragon Quest)|Hero]]. The Hero follows in the footsteps of Erdrick to ultimately reach the [[Charlock Castle]] and confront the [[Dragonlord]]. In ''Dragon Warrior II'', the heroes are descendants of Erdrick, and also of the Hero from ''Dragon Warrior''.[38][39] They explore the expanded world of Torland, including Alefgard as seen in the first game. At the end of ''Dragon Warrior III'', the King of Alefgard bestows upon the [[Erdrick|Hero]] "the Order of Erdrick", the country’s highest honor reserved only for true heroes. While this implies Erdrick is merely a title, it is possible to name the Hero Erdrick at the beginning of ''Dragon Warrior III'' if a space is added at the end when naming the hero. In ''Dragon Warrior III'', the origins of the hero Erdrick are revealed; therefore, the chronological order of the first three games is ''Dragon Warrior III'', ''Dragon Warrior'', and then ''Dragon Warrior II''.[40] This chronology is further evidenced in the naming of the hero's weapon, armor and shield. After the events of ''Dragon Warrior III'', the hero's armaments are renamed as the Erdrick (or Loto) Sword and Armor in ''Dragon Warrior'' and ''Dragon Warrior II''.


The Hero, originally known as Erdrick to many English-speaking players, is also known by two other names. In the original Japanese language games, Erdrick is known exclusively by the name '''Roto''', which is also used by some import gamers. Another romanization of the name is '''Loto''', which was used in place of Erdrick when [[Enix America, Inc.]] re-released ''[[Dragon Warrior I & II|Dragon Warrior, Dragon Warrior II]]'', and ''[[Dragon Warrior III]]'' on the Game Boy Color. This was most likely used because the Japanese character (ロ) is not strictly an R or an L sound, but lies somewhere in between. Therefore it is properly transliterated either way.
The Hero, originally known as Erdrick to many English-speaking players, is also known by two other names. In the original Japanese language games, Erdrick is known exclusively by the name '''Roto''', which is also used by some import gamers. Another romanization of the name is '''Loto''', which was used in place of Erdrick when [[Enix America, Inc.]] re-released ''[[Dragon Quest I.II|Dragon Warrior, Dragon Warrior II]]'', and ''[[Dragon Warrior III]]'' on the Game Boy Color. This was most likely used because the Japanese character (ロ) is not strictly an R or an L sound, but lies somewhere in between. Therefore it is properly transliterated either way.


In the original Final Fantasy, Square parodies Dragon Warrior by displaying a grave for Erdrick in the town of Elfland.[41] In retaliation, Enix hid a Cid grave in ''Dragon Quest III''. A parody of Erdrick's sword is wielded by Gilgamesh in Final Fantasy XII: it is referred to as the "Wyrmhero Blade" (In the Japanese version, it is called "Tolo Sword").
In the original ''Final Fantasy'', Square parodies ''Dragon Warrior'' by displaying a grave for Erdrick in the town of Elfland.[41] In retaliation, Enix hid a Cid grave in ''Dragon Quest III''. A parody of Erdrick's sword is wielded by Gilgamesh in ''Final Fantasy XII'': it is referred to as the "Wyrmhero Blade" (In the Japanese version, it is called "Tolo Sword").


===Zenithia===
===Zenithia===
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In ''Dragon Warrior IV'', Zenithia can be accessed by climbing the [[Zenithian Tower]] near [[Gottside]], which goes as far up to the sky. It is directly above the entrance to the [[Nadiria|world of darkness]]. In ''Dragon Quest V'', Zenithia has fallen into a lake south of Elheaven. This happened when the Golden Orb, half of a set of magical orbs that supported the castle in the sky, fell from its place. Once recovered and returned to [[Master Dragon]], Zenithia will rise again. This time, the castle can move freely around the sky. In ''Dragon Quest VI'', Zenith Castle is sealed away by Demon Lord Durran, and a giant hole is left behind in its place in the Dream World. After the Dream World returns to its natural state, Zenith Castle is the only part of it that can still be seen floating above the real world. A castle in the ''Dragon Warrior III'' remakes for Super Famicom/Game Boy Color is also called Zenith, though the layout differs from the castle from the Tenku series.[45]
In ''Dragon Warrior IV'', Zenithia can be accessed by climbing the [[Zenithian Tower]] near [[Gottside]], which goes as far up to the sky. It is directly above the entrance to the [[Nadiria|world of darkness]]. In ''Dragon Quest V'', Zenithia has fallen into a lake south of Elheaven. This happened when the Golden Orb, half of a set of magical orbs that supported the castle in the sky, fell from its place. Once recovered and returned to [[Master Dragon]], Zenithia will rise again. This time, the castle can move freely around the sky. In ''Dragon Quest VI'', Zenith Castle is sealed away by Demon Lord Durran, and a giant hole is left behind in its place in the Dream World. After the Dream World returns to its natural state, Zenith Castle is the only part of it that can still be seen floating above the real world. A castle in the ''Dragon Warrior III'' remakes for Super Famicom/Game Boy Color is also called Zenith, though the layout differs from the castle from the Tenku series.[45]


Square Enix has released the Celestial Sword (the Zenithian Sword) and Sword of Ramias as part of their Dragon Quest Legend Items series - miniature collectible toy replicas of artifacts from the Dragon Quest universe.
Square Enix has released the Celestial Sword (the Zenithian Sword) and Sword of Ramias as part of their ''Dragon Quest Legend Items'' series - miniature collectible toy replicas of artifacts from the ''Dragon Quest'' universe.


==Music==
==Music==
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==Manga and Anime==
==Manga and Anime==


* [[Dragon Quest: Abel Yuusha]] — loosely based on ''Dragon Quest III'', 43 episodes (known as Dragon Warrior in the United States with 13 dubbed episodes)  
* [[Dragon Quest: Abel Yuusha]] — loosely based on ''Dragon Quest III'', 43 episodes (known as ''Dragon Warrior'' in the United States with 13 dubbed episodes)  
* [[Dai no Daibouken|Dragon Quest: Dai no Daibōken]] — Original story, 37 volumes, 46 episodes, 3 movies  
* [[Dai no Daibouken|Dragon Quest: Dai no Daibōken]] — Original story, 37 volumes, 46 episodes, 3 movies  
* [[Dragon Quest: Emblem of Roto]] — takes place 100 years after ''Dragon Quest III'', 21 volumes, movie  
* [[Dragon Quest: Emblem of Roto]] — takes place 100 years after ''Dragon Quest III'', 21 volumes, movie  
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* In 1989, a manga was published by Enix called ''Dragon Quest Monster Story''.[54] This book featured short stories about various ''Dragon Quest'' monsters and came with a poster that featured the "families" of monsters.
* In 1989, a manga was published by Enix called ''Dragon Quest Monster Story''.[54] This book featured short stories about various ''Dragon Quest'' monsters and came with a poster that featured the "families" of monsters.
   
   
Additionally, ''Dragon Quest e no Michi'' ("The Road to ''Dragon Quest''") is a manga book based on the creators of Dragon Quest published by Enix.[5] The one volume manga was produced by Ishimori Productions, a company famous for creating manga based on famous people and businesses. Released in 1990, the manga stars Yujii Hori, Koichi Nakamura (main programmer), Koichi Sugiyama, Akira Toriyama, and Yukinobu Chida (producer) and involves the creation of the series.[5]
Additionally, ''Dragon Quest e no Michi'' ("The Road to ''Dragon Quest''") is a manga book based on the creators of ''Dragon Quest'' published by Enix.[5] The one volume manga was produced by Ishimori Productions, a company famous for creating manga based on famous people and businesses. Released in 1990, the manga stars Yujii Hori, Koichi Nakamura (main programmer), Koichi Sugiyama, Akira Toriyama, and Yukinobu Chida (producer) and involves the creation of the series.[5]


From 1989 to 1990, an anime television series also aired, entitled ''Dragon Quest''.
From 1989 to 1990, an anime television series also aired, entitled ''Dragon Quest''.
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''Dragon Quest'' is one of the most popular video game series in Japan.[1][2][55] All of the games in the main series as well as many spin-off games have sold over a million copies, some even selling over four million, and sell very quickly.[56] For instance, the remake of ''Dragon Quest V'' sold 1.3 million copies in Japan in its first two days, which is a very high number for a remake.[57] In 2006, Japanese gaming magazine Famitsu readers voted on the hundred best video games of all time. ''Dragon Quest III'' came in third, ''Dragon Quest VIII'' came in fourth, ''Dragon Quest VII'' came in ninth, ''Dragon Quest V'' came in eleventh, ''Dragon Quest IV'' came in fourteenth, ''Dragon Quest II'' came in seventeenth, ''Dragon Quest'' came in thirtieth, and ''Dragon Quest VI'' came in thirty-fourth.[58]
''Dragon Quest'' is one of the most popular video game series in Japan.[1][2][55] All of the games in the main series as well as many spin-off games have sold over a million copies, some even selling over four million, and sell very quickly.[56] For instance, the remake of ''Dragon Quest V'' sold 1.3 million copies in Japan in its first two days, which is a very high number for a remake.[57] In 2006, Japanese gaming magazine Famitsu readers voted on the hundred best video games of all time. ''Dragon Quest III'' came in third, ''Dragon Quest VIII'' came in fourth, ''Dragon Quest VII'' came in ninth, ''Dragon Quest V'' came in eleventh, ''Dragon Quest IV'' came in fourteenth, ''Dragon Quest II'' came in seventeenth, ''Dragon Quest'' came in thirtieth, and ''Dragon Quest VI'' came in thirty-fourth.[58]


The original ''Dragon Quest'' game is often claimed to be the birth of the console role-playing game, despite the fact that it borrows heavily from the Wizardry, The Black Onyx, and Ultima series, and many others consider Final Fantasy "more important."[3] However, ''Dragon Warrior'' was listed on GameSpot's list of the 15 most influential games of all time, and was called the "most influential role-playing game of all time" and that nearly all RPGs today have roots in its gameplay.[59] The ''Dragon Quest'' series was recognized by Guinness World Records with six world records in the Guinness World Records: Gamer's Edition 2008. These records include, "Best Selling Role Playing Game on the Super Famicon", "Fastest Selling Game in Japan", and "First Video Game Series to Inspire a Ballet".[60]
The original ''Dragon Quest'' game is often claimed to be the birth of the console role-playing game, despite the fact that it borrows heavily from the Wizardry, The Black Onyx, and Ultima series, and many others consider ''Final Fantasy'' "more important."[3] However, ''Dragon Warrior'' was listed on GameSpot's list of the 15 most influential games of all time, and was called the "most influential role-playing game of all time" and that nearly all RPGs today have roots in its gameplay.[59] The ''Dragon Quest'' series was recognized by Guinness World Records with six world records in the Guinness World Records: Gamer's Edition 2008. These records include, "Best Selling Role Playing Game on the Super Famicon", "Fastest Selling Game in Japan", and "First Video Game Series to Inspire a Ballet".[60]


Although the series is a phenomenon in Japan, the games have never garnered as much attention in North America.[3] Although the first four games to come to America generally received good reviews, it was not until ''Dragon Warrior VII'' was released did Dragon Quest become critically acclaimed there.[3] One of the main aspects of the series that critics point out, either positively or negatively, is that the series "never strays from its classic roots".[55] Unlike other modern, complex RPGs, ''Dragon Quest'' retains the simple gameplay from the first game, which many critics find refreshing and nostalgic.[55][61][62] Other critics feel differently about the series, however, and claim that the story, characters, and gameplay have become boring and redundant over the years.[63][64]
Although the series is a phenomenon in Japan, the games have never garnered as much attention in North America.[3] Although the first four games to come to America generally received good reviews, it was not until ''Dragon Warrior VII'' was released did ''Dragon Quest'' become critically acclaimed there.[3] One of the main aspects of the series that critics point out, either positively or negatively, is that the series "never strays from its classic roots".[55] Unlike other modern, complex RPGs, ''Dragon Quest'' retains the simple gameplay from the first game, which many critics find refreshing and nostalgic.[55][61][62] Other critics feel differently about the series, however, and claim that the story, characters, and gameplay have become boring and redundant over the years.[63][64]


==Notes==
==Notes==
manager
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