Day-night cycle: Difference between revisions

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In several installments of [[Dragon Quest (series)|Dragon Quest]], a day-night cycle is in place. While walking on the overworld, day will shift to night and back to day again. Towns will often be different at night, with much of the populace asleep and certain shops may be closed. The music for these areas will change to a subtler tune during these hours.
In several installments of ''[[Dragon Quest (series)|Dragon Quest]]'', a day-night cycle is in place.
 
==Games that use the cycle==
*''[[Dragon Quest III]]''
*''[[Dragon Quest IV]]''
*''[[Dragon Quest V]]''
*''[[Dragon Quest VIII]]''
 
==Mechanics==
While walking on the overworld, day will shift to night and back to day again. Towns will often be different at night, with much of the populace asleep and certain shops may be closed. The music for these areas will change to a subtler tune during these hours.


The spell [[Tick-tock]] will shift between day and night on the overworld. In earlier installments, the [[night light]] can be used to quickly advance to night time.
The spell [[Tick-tock]] will shift between day and night on the overworld. In earlier installments, the [[night light]] can be used to quickly advance to night time.


[[category:Recurring elements]]
[[Category:Recurring elements]]

Revision as of 19:00, 13 January 2014

In several installments of Dragon Quest, a day-night cycle is in place.

Games that use the cycle

Mechanics

While walking on the overworld, day will shift to night and back to day again. Towns will often be different at night, with much of the populace asleep and certain shops may be closed. The music for these areas will change to a subtler tune during these hours.

The spell Tick-tock will shift between day and night on the overworld. In earlier installments, the night light can be used to quickly advance to night time.