Tension: Difference between revisions

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==What is Tension?==
==What is Tension?==
Tension is a state of building up power to unleash in a future action. In ''Dragon Quest VIII'', every party member has an option called '''Psyche Up''' found at the bottom right of the battle options. This allows the player to take a turn to build up tension. The more times tension is built, the more powerful the next action will be. There are four levels of tension, representing percentages that the next action will be: 5, 20, 50, and 100. These percentages are added to the normal stats of a character.
Tension is a state of building up power to unleash in a future action. In ''Dragon Quest VIII'', every party member has an battle option called '''Psyche Up''' found at the bottom right of the battle menu. This allows the player to take a turn to build up tension. The more times tension is built, the more powerful the next action will be. Tension applies to attacks and magic, but has no affect on skills that do no damage, nor is it depleted when using such skills, such as the [[Underpants Dance]].  


Tension
Once an action affected by tension (such as attacking or casting a spell) is performed, tension is returned to the normal level. There are four levels of tension, with each stage giving a specific damage multiplier bonus:


0
{| class="wikitable"
|-
! Tension Level !! Damage Multiplier
|-
| 0 || x1
|-
| 5 || x1.7
|-
| 20 || x3
|-
| 50 || x5
|-
| 100 || x7.5
|}


1
'''Damage Calculation Example:'''


2
Assume [[Angelo|Angelo]] is in a state of 50 tension and uses the [[Multiheal]] spell which normally would heal 100 HP to everyone.


3
100 x 5 = 500


4
Therefore he would restore 500 HP to everyone.


Modifier
=== Enemy Tension ===
Some enemies also have the ability to build tension, making them tougher in battle. Fortunately, monster tension is less effective than a human character's:


{| class="wikitable"
|-
! Tension Level !! Damage Multiplier
|-
| 0 || x1
|-
| 5 || x1.5
|-
| 20 || x2.5
|-
| 50 || x3.5
|-
| 100 || x5
|}


1.7
     
3
     
5
     
7.5
It also works on magic as well:
[[Angelo|Angelo's]] Multiheal spell will heal ~100 HP to everyone. In a state of 50 tension, it can heal ~500 HP to everyone.
Tension does not work on skills that do no damage nor is it depleted when using such skills, such as the Underpants Dance.
Once an action like attacking or spell casting uses tension, tension is returned to the normal level.
Some enemies also have the ability of building tension, making them tougher in battles. Fortunately, monster tension is less effective than a human character's:
Tension
 
     
       
       
3
       
4       
Multiplier
1
1.5
2.5
3.5
5
==Super High Tension==
==Super High Tension==
Using Psyche Up normally, a party member can reach 50 tension without difficulty. However, there is only a 1/3 chance to increase from 50 to 100 tension, wasting the turn if the transition is not made. Fortunately that party member will not lose the tension already accumulated. When a character reaches 100 tension, their polygon model will change to reflect their anger.
Using Psyche Up normally, a party member can reach 50 tension without difficulty. However, there is only a 1/3 chance to increase from 50 to 100 tension, wasting the turn if the transition is not made. Fortunately that party member will not lose the tension already accumulated. When a character reaches 100 tension, their polygon model will change to reflect their anger.
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