Slow Stomp
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Slow Stomp | |
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Japanese | ボミエスタンプ |
Rōmaji | Bomiesutanpu |
Type | Skill |
Slow Stomp is a skill that appears exclusively in Dragon Quest Tact. It unleashes a shockwave from the user's weapon that reduces the Agility of a group of enemies.
Details
Slow Stomp can be learned by Rhinothrope at Level 24 and costs 36 MP to use. It inflicts 175% potency physical damage to all enemies in a small T-shaped area in front of it and can reduce their AGL for 3 turns.
Ability information
Slow Stomp | |||
Role * | Type * | Element | MP cost |
Debuff | Physical | 36 | |
Range | Additional effects | ||
Fan (S) |
AGL Down |
||
Description | |||
Deals 175% potency physical damage to all enemies in area of effect, rarely lowers AGL for 3 turns | |||
Naturally learnt by | |||
Rhinothrope |
Related skills
Master list
HP recovery skills
MP recovery skills
Ailment alleviating skills
Monster-mauling skills
Bonus damage skills
Multi-strike skills
Turn order skills
Critical Hit skills
Summon skills
Defensive skills
Physical support skills
Magical support skills
Reflective skills
Tension skills
Befuddling skills
Breathtaking skills
Dazzling skills
Death skills
Fizzling skills
Hypnagogic skills
Paralyzing skills
Stunning skills
Venomous skills
Debuff skills
Disruptive skills
Songs and hymnal skills
Dances and shimmy skills
Blast skills
Dark skills
Fire skills
Ice skills
Lightning skills
Soil skills
Water skills
Wind skills
Breath skills
Field skills
Miscellaneous skills
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