Critical Claim
Critical Claim | |
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Japanese | 会心必中 |
Type | Skill |
Critical Claim is a recurring skill in the Dragon Quest series. It was first introduced as a Coup de Grâce for the Warrior in Dragon Quest IX. The skill also the user to get guaranteed Critical Hits.
Appearances
Dragon Quest IX: Sentinels of the Starry Skies
Critical Claim is a Coup de Grâce for Warriors in Dragon Quest IX. The user swings a sword of light down on the opponent, dealing a guaranteed Critical Hit, making it very useful for hunting members of the Metal Slime family.
Dragon Quest X
Critical Claim returns as a special move for the Warrior. Instead of a sword of light, Critical Claim is now a powerful punch. Once again, the move is a guaranteed Critical Hit.
The move has undergone several changes in the game's updates.
Dragon Quest XI: Echoes of an Elusive Age
Critical Claim returns once again as a skill for Erik. In the PS4/Switch versions, Critical Claim still resembles the Dragon Quest X iteration. However, in the 3DS version, the skill resembles the Dragon Quest IX iteration. It is gained after putting 20 points into one of the panels in his Guile skill tree. Once again, it is a guaranteed Critical Hit and can never miss. Due to now being a skill, Critical Claim requires Erik to use MP in order to use it (64 MP to be exact). Critical Claim can be stacked with Divide in order to deal massive damage.