Deathpal

Revision as of 22:32, 15 September 2010 by Shinitenshi (talk | contribs)

Deathpal is the enemy found on Mt. Ceide in Orph in Dragon Quest VII.


Deathpal
File:Deathpal.gif
HP MP Experience Gold
520 200 250
Attack Defense Speed
Locations Orph
Skills Flash
Wind Beast
Family Demon
Game Dragon Quest VII
Console PSX

History

Long before the party arrives, Orph was protected by the white wolves. Deathpal threaten the town. The white wolves fought the monster and sealed him in a coffin within Mt. Ceide, the mountain of God. However, it did not come without a price. Many wolves were slain. For a time, there was peace.

However, sometime before the arrival of the party, the coffin was opened from the outside and Deathpal returned. He started to kill the wolves that imprisoned him long ago. One of the causalities was a mother wolf. She gave birth to a wolf cub who was taken in by a local farmer. To spite the wolves, he cast a spell on Orph which changed all humans into animals and vice versa. He returned to Mt. Ceide afterwards.

Past

The party arrives at Mt. Ceide. The party finds the source of Orph's troubles, Deathpal. He explains what he did. It is during that moment that the young boy arrives and bites the monster. The party, along with the woodcutter, engage the monster in combat. The party defeats Deathpal and the boy bites him again. With this bite, Deathpal is paralyzed. He realizes that the boy is actually a white wolf who was caught in the spell that he cast in Orph. As a final spite, Deathpal casts his final spell on the boy. This spell curses him to remain in human form forever. The party reseals Deathpal in the coffin again, undoing the spell in Orph.

Present

The party goes to Mt. Ceide and return to the place where the monster was previously sealed. They hear a voice telling them to run away or face the consequences. Instead, they opened up the coffin once more. Deathpal is revealed to be in a human form now. He figures that it is punishment for what he did before. He recognizes the party and wants to make up what he did to Gabo in the past. He tries using magic to return Gabo to his wolf form but he fails. Instead, he makes him more human and gives Gabo the power to speak the human language. Gabo is ecstatic that he is finally able to communicate with the party. Deathpal also gives the party an Aquashard to the party. The party leaves Mt. Ceide to continue on their adventure.

Strategy

The room in which the player fights Deathpal has a magic seal which means that the party cannot cast spells. Therefore, it is advisable to have the party stocked with herbs to heal. Deathpal can attack twice in one turn. He can also blind the party with Flash, making their attacks miss more often. Finally, he can use Windbeast which can knock off 30-40 HP.

The Woodcutter also fights with the party but his physical attack is lacking. He will, however, use herbs to heal the party. Do not count on him if your party members are hurting in health though. The Hero should use physical attacks all the time, stopping only to heal should it become necessary. Kiefer should use Fireslash all the time. Maribel should be given herbs and heal the party when their HP reaches 25 or so. If she has the Retaliate skill, she can cast Flash and Windbeast on Deathpal if she is hit with it. As long as the player keeps attacking and keeps their HP up, Deathpal will fall.

Related Enemies

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